No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $169 — a different platform, not this one.
…hey, want to start a cult? *hands you a glowing phone.* Collect faith, extract cash, recruit followers, and unlock apps that automate it all. When your era ends, ascend your leader and donate their haul to divinity. The next leader starts their empire back at zero... but they keep the upgraded phone. Rise again with permanent upgrades, special powers, and a weirder, stronger cult. Runs are short (5–10 minutes), with lots of ways to experiment and make the numbers pop. Highlights • Tap, ascend, repeat, get stronger every run • Unlock apps that automate your grind • Build oddball combos and chase cozy synergies • Light satire, friendly vibes, big crunchy numbers • Built for short, stackable sessions
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $262.8M | 895K | 99% | $14.99 | |
| approximately $231.5M | 1.3M | 97% | $9.99 | |
| approximately $206.5M | 299.3K | 90% | $29.99 | |
| approximately $205.2M | 192K | 98% | $35.00 | |
| approximately $129.5M | 65.3K | 56% | $49.99 | |
| approximately $96M | 944.4K | 97% | $4.99 |