
A wacky upgrade-driven, physics-based arcade game where you launch a baby into the sky, collect coins, and catch them on the way down!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Freedom is just one well-thrown cousin away.
In Cousin Catcher, you’re an adult convict with a bold plan: escape prison by tossing your cousin into the air, over fences, across the yard, and eventually into outer space. Inspired by games like Learn to Fly, this chaotic physics-based launcher turns questionable family dynamics into your ultimate jailbreak.
Toss your cousin, upgrade their gear (boosters, parachutes, umbrellas, and more), and launch them farther and higher with every run. The higher they fly, the closer you get to freedom… and maybe family therapy.
With enough momentum, you’ll break out of Earth’s atmosphere and make your way to boundaries even past Mars because prison walls are temporary, but poor decisions are forever.
Features:
Launch your cousin with homemade gear and questionable judgment
Collect coins in the air to buy upgrades, gadgets, and more
Reach escape velocity and all the way to the Asteroid Belt!
Prestige and unlock wacky new ways to play the game
The law of gravity? Optional.
Ready, aim… THROW.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
10/10, would throw my cousin into space again
Absolutely life changing. I bought Cousin Catcher expecting a silly physics arcade game about throwing a baby and instead received a dense, emotionally rich meditation on freedom, responsibility, and cosmic ambition disguised as slapstick chaos. On the surface, yes, you launch your baby cousin into the sky from what appears to be a prison courtyard. But that setting is doing serious narrative work. The orange jumpsuits are not just costumes, they are symbols of constraint. Society has labeled both the thrower and the baby as confined, limited, and forgotten. And yet, despite this, the player dares to throw upward. To hope. To believe in vertical movement in a world designed to keep you grounded. The upgrade system is where the game truly becomes philosophical. Seagulls are not just enemies, they are manifestations of random cruelty. The chainsaw is not violence, it is self defense against a world that attacks joy for no reason. Lightning represents fate, sudden and unfair, and the kite is humanity’s oldest response to the sky: understanding it rather than fearing it. Rain symbolizes despair and emotional weight, and the umbrella is quiet resilience. You do not stop the rain, you simply endure it. Asteroids are where the game transcends. At this point, the baby has left Earth behind. You are no longer battling nature, you are battling the universe itself. The rocket is not an upgrade, it is defiance. The most brilliant mechanic is that coins are meaningless if you fail to catch your cousin. Capitalism is presented as tempting but hollow. Progress without care is failure. No matter how high you go, no matter how many celestial bodies you pass, if you abandon what you threw into the sky in the first place, you gain nothing. This is one of the boldest critiques of grind culture I have ever seen in a video game. Passing the moon feels aspirational. Passing Mars feels unsettling. You realize you were never meant to go this far. And yet the game lets you. It asks whether ambition has an endpoint, or if we are doomed to keep throwing things higher just to see if we can still catch them. The physics are goofy. The baby spins. The tone is absurd. But that is the point. Meaning hides inside nonsense. Laughter is the delivery system for truth. I have played for hours. I am still thinking about it. Cousin Catcher is not just a game. It is a statement. It is art. It is responsibility with a chainsaw. 10 out of 10. Would throw my cousin again.
they've gotta stop letting me weld rocket parts onto my cousin
2 cousins caught out of 10 Don't get me wrong, the game is really good, I'm just really bad at catching cousins
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Glasses and Girls | $315.6 | 51 | 82% | $0.49 |
| Food and Girls | $315.6 | 51 | 86% | $0.49 |
| Dances and Girls | $322 | 52 | 83% | $0.49 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.49 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.49 |