
CounterAttack: Uprising is a side scrolling space shooter (shmup). Team up or fight solo, 1 - 4 player local or up to 8 players online cross-platform coop, unlock upgrades, use powerful ultimate abilities, enhance your ship the way you want, and save the Earth from annihilation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CounterAttack: Uprising is a Scrolling Space Shooter (SHMUP / STG) with deep customization, local 4 player CO-OP, and cross-platform online CO-OP for up to 8 players. Blast across 32 levels on the branching campaign, see how long you can last on the endless survival modes, or create custom levels and campaigns with the built-in editors and play them solo or in local and online CO-OP.
Earth is under attack! The Automations, humanity's own creation, have rebelled. They will stop at nothing short of the complete annihilation of their former masters. There is but one hope, the Experimental Space Fighter program. Fight solo or team up for intense co-op action, 1 - 4 player locally or 2 - 8 players online, unlock upgrades, use powerful ultimate abilities, enhance your ship the way you want, and save the Earth from annihilation.
All levels, modes, leaderboards, and difficulties are available in CO-OP. Use support attachments to work together, or set powerups on free-for-all and grab them before anybody else does. Use Auras and support attachments to help your friends, or focus only on damage and blast a way through. If you die you become a turret on a surviving ship to continue blasting.
[H2]Create New Weapons to Destroy the Automatons[/H2]
600+ attachments including engine turbos, Support Fighters, Auras, Weapon Replacements, Attack Drones, Weapon Modifiers, Shields, Evasion, Critical Hit Change, and more! Weapons can be combined to create new and unique abilities. Millions of combinations with some powerful (and sometimes wacky) effects! Go all followers and turrets, or buildup weapons that pack a deadly punch. Show off your creations on the workshop, or try one created by somebody else!
Each pilot has a unique ship, ultimate weapon, and innate ability. Ayumi has the ultimate Tactical Nuke and Analysis ability, Biff as the ultimate Big Biff Laser and Big Boy ability, Marcus has the ultimate Mesonwave and Meson Blades ability, Joe has the ultimate Overcharge and Action Joe ability, Sarah has the Quantium Shield and Survivor ability, Sloane has the Fighter Squadron and a Sloane Aura ability, Carl has the ultimate Plasma Strike and Rocker ability, Jinx has the ultimate Hack Wave and Autorekt ability.

31 bosses (32 if you count the sun). Branching campaign with secret wormhole paths, 4 difficulties from Easy to Very Hard, 3 modes, catering from novices to veterans. Easy to pickup, hard to master.
3 Endless Survival stages including a Horizontal Flood, Vertical Flood, and a procedurally generated wave survival!
Check out the Workshop for the latest player-made campaigns and levels, or create your own using the built-in editors. All custom levels and campaigns are fully playable in local and online co-op, with the same modes and difficulty options as the base game.
Custom levels unlock attachments so you aren’t forced to grind the base campaign to experiment with builds (unlock rates are lower on custom content).
With multiple paths, difficulties, and modes, there's a sweetspot for everyone! The branching campaign has levels of very different intensity, the game modes offer everything from casual save-as-you-go to brutal hardcore with 0 extra lives. The easy/medium/hard/very hard difficulty increases the number of enemies, their firer rate, and strength. Great for novices and experts alike!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the better / more complex games of its genre Pre game start you can your ship and customize your ship with modules which you have to unlock Thats some kind of replayability, but also means alot of grind (and if you look at those achievments) And a lot of menu "grinding" to look at all those modules and to decide which combination could be awesome. There are a looooooooot of modules In game you can choose which weapon type to upgrade. That leads to A you can use what you like or B you have to choose what fits the level Overall you can have some fun especialy with local coop for a fair price
Juego de naves con poderes seleccionables como Gradius. Es un juego RE celular. Da la impresión de ser de smartphone. No tiene el encanto de un buen shoot'em up de los 90.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Spanish - Spain, Korean, Simplified Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is fine, but it commits huge shmup sins: firing enemy bullets off screen at you, insanely narrow passages, ground collisions. There such glaring flaws. I would like to have a weapon preview screen-in-screen available, too. overall, i am having a decent time.
I've been superhooked to this game for years.
Either this game is super hard or i just really suck. The customization is fantastic. plus multiplayer
I've been looking for this kind of game to play with friends for a while, and it really hits that classic, old-school fun. Unfortunately, there's a major desync issue in multiplayer that completely breaks the experience, making it unplayable. This problem started after one of the recent updates, and until it's fixed, I can't recommend the game — even though it has great potential and would otherwise be a blast to play.
tolles Spiel, wie früher. man kann auch auf "leicht" spielen, das ist für mich ein weiterer Pluspunkt :-)
I guess it's for deep fans of the genre. To this philistine it didn't feel good and wasn't interesting.
Accessible for the casual SHUMP player like me, at least on the normal difficulty. Nice power-up systems and a lot of variety.
This fun and frantic shooter takesme back to the days of R-Type and Gradius, with a decent challenge, a great power up system and plenty of enemies. The power up system is very much like that of Gradius - collect the power up icons and choose which upgrade you want - do you use 1 to get an increase in speed, or collect 5 and increase missiles? The fact one of the power ups lets you add additional slots to the rest of the power ups is really nice, and being able to choose an extra life as one of the power ups is also a great idea. There is also a loadout system which allows you to modify weapons before each level, and you can also choose from a number of different ships, each with their own abilities and smart weapons. This game follows the traditions of games like R-Type by being tough. It's not unfair, every death feels like it was your fault, and some early levels are a breeze but the difficulty quickly ramps up. As you unlock ;levels you can select different starting points so you don't end up always having to trudge through the same levels every game. The visuals are fine, with bright icons, fiery explosions and a nice selection of backdrops. The music is for the most part fine, opting for electronic music with a beat to accompany you as you deal out death and destruction to the enemy. If you're a fan of side-scrolling schmups there's not much to dislike about this game and it's well worth a play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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