
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst FR #87 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.1Kreviews | 86% | — | $5.1M |
| $39.99 | 308ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay repetitifs, pas de lisibilités car tous les batiments se ressemble. la partie "combat" avec jeux de carte n'a pas d'interêt,
沒有各種遊戲推薦說的那麼好玩: 1.大概90%時間都是在搞後勤基建 而且基建大多毫無必要 首先你的基建只是用來維持船探索的物資 問題是探索機制超級無聊內容也少 一邊希望你解探索任務當通關條件 一方面又強迫你搞超級麻煩的後勤生產線 結果還一大堆可以略過或只是過度淘汰的產線 比如魚只是另一種產食物的方式 問題是他吃魚資源點 而且你有只要建築下去就能生產食物的建築 魚資源點幾乎無用 木板這種只有建設需要用到的資源(還有各種各樣只有暫時需求的資源) 基本上一台配個倉庫就能滿足所有建設需求 這就導致又更多資源點成了廢點 而且一大堆為了養水手的資源建築在水手淘汰後就完全沒有用處了 我甚至第二次開局直接基礎船員養到跳最高階水手都沒有問題 我完全不知道精心建設的意義 缺啥補啥就好 2.探索其實內容超級少 最瞎的還是推薦船等級跟實際能打的階級根本不吻合 三階船本身能力只足夠打大約3成的三階任務 莫名其妙 甚至那些新區域跟我想的一樣 你當前區域如果沒能力全解 開其他區域根本就沒有意義 因為只是需要更高級船的任務 而且獎勵大多也跟成長幾乎沒啥關聯 甚至你點數分配不均會發現你有一條路線根本打不了 卡牌戰鬥實際上完全是數值決定勝負 跟策略幾乎沒有關聯 甚至追逐戰可以出一張一百公尺銷你一補給 導致把你補給一發削爆這種蠢的要死的狀況 導致戰鬥大多是直接看船爆炸 重新產船 看船爆炸 重新產船這種循環 就算你能贏也不可能連續在海上做超過三個任務 因為生命值跟船員消耗根本就扛不住 而且絕大多數狀況你需要保船員因為根本沒有持續補充方式 然後後期大地圖每個任務動輒10分鐘跑路 你跑一個任務就需要回補 然後又十分鐘跑出去打一個打不了的任務 拿到的資源還除了人跟錢幾乎可以說沒有任何意義 問題是人又需要看時機拿 人不缺又瞬間塞一百人你就又要投資一堆房子 然後後期建設又被那些舊房子卡死(解鎖中房子被小房子卡 大房又被中房卡) 3.我看不懂你的成長到底在幹嘛 我一開始理解是遊戲有探索 戰鬥 劫掠 財富這幾條路線 結果她媽的每條路線都有需要養的能力不說 跟船階級還有生產能力掛鉤的能力點獲得列表很多都跟那條路線毫無關聯 就是在拚毫無意義的基建 比如朗母酒可能只需要30就能足夠一艘船出去 列表要你做產量75獲得一個能力點 然後那個75在後期是完全沒用的產線 等於列表只是在用基建拚產量拿少少技能點的目錄 少數有關連的目標也根本做不了 我五個基地幾乎就可以直接cover到六級船 結果任務列表要我不斷擴基地 問題是我資源根本就不缺 新基地建設也靠北麻煩 戰鬥任務跟人的任務數量等等 首先同等級船就已經不一定能過任務了 任務還超級少 甚至有些是重複任務 還要等一小時冷卻 光一個五走私你就可以等四小時 而你中間就只能盯著你的基地 搞搞可能根本沒有必要的建設 更別說跑路動輒五分十分鐘還打不過 而且能力點不能反悔導致點錯就是直接報廢 甚至空中纜車是你一開始就能拿到的強化 但是他的300金花費可以瞬間炸掉你的金錢儲備 還會因為後續升級要整個拆掉重蓋 那請問給纜車幹嘛 甚至金錢不是個可持續獲得並投入的資源欸 雖然可以拆掉重放但你完成基本資源運輸就要花多少錢壓進去? 總之問題蠻多的 他就是一個系統什麼都好潛力也不錯但整個方向歪的徹底的遊戲 主打海盜探索跟稱霸七海結果實際上你就只能死盯著你的海灣看而已 玩40小時35小時都在看自己的海灣 5小時看自己剛下水的船爆炸
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Every market we collect.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
На море в этом году я съездил только тут, очень рекомендую
Увлекательно. Вертикальное строительство... Ох, как же мне будет его не хватать в других играх. Это так чертовски удобно реализовано в игре. Вообще, именно логистика и то, как строения соединяются друг с другом, критически важно для экономики и довольства подопечных пиратов. Стоит немного задержать поставки эля – трагедия, бунт, апокалипсис... Народ жалуется на боевую систему с кубиками. Согласна, что вещь спорная, но я быстро привыкла. Главное, чтобы корабль был соответствующим и не жадничать при выборе действий. Задания, если вдуматься, одинаковые, просто ширма у них разная. Но написаны они хорошо, многие с юмором (поросёнок-пират навсегда в сердечке). Атмосфера в игре лёгкая, пираты максимально романтизированы, а местность и её обитатели сказочны донельзя: корабль-призрак, детёныш Кракена и монструозные крабы не дадут соврать. Персонажи тоже приятные, многие со своими, пусть и упрошёнными до пары черт, характерами. Мой любимчик – мистер «Why me?», каждый раз ноющий, что его отправляют в море.=)) Про капитанш разливаться соловьём не стану, до меня тут уже наныли, но пожелаю всем адептам «фубабынакорабле» повисеть на рее на корабле Мэри Рид и Энн Бони. Единственное, что всё-таки душит, так это экономика. Она не прям ужасна, но иногда приходится работать работу и долго продумывать пути соединения и перестраивать лагеря. (Назвала лагерь Хрущёвкой и будто прокляла его: постоянно недовольство и бунты из-за задержек поставок) Хотя баланс нормальный, прям аховых ситуаций, доводящих до game over, не случалось. Даже когда корабль топят, можно спасти весь экипаж, в том числе и капитана. Максимально щадяще.
正式版还不如试玩的demo,demo起码没有报错,结果正式版不停的报错,简直无语
Гра вийшла...точно не стандартна) Хоча які стандарти для піратів?) Це не Тропіко 2, і навіть не щось з сучаних економічних стратегій. Хоча деяких механік (наприклад сітки для будівництва) дуже б навіть хотілося. Вцілому - можна грати
Grafik top, da gibt es nichts zu meckern, aber das Kampfsystem per Karten und Würfel? Nein Danke. Den Sinn dieses Kampfsystem versteht wohl nur der Entwickler und überhaupt wird zu wenig erklärt. Schade mit einem Echtzeitkampfsystem wäre das Spiel weit aus besser. Auch das Management der Wirtschaft ist wohl nur was für reine Städteaufbauspieler. Ich hab es mehrfach immer wieder probiert, für mich reine Zeitverschwendung. Kurzgesagt langweilig...Wird deinstalliert.
[h1]《Corsair Cove》:梦想中的海盗城寨[/h1] 《Corsair Cove》(《纵横秘湾》)绝对算是近期比较让人惊喜的一款城建作品了。其实最初看到它,熟悉的俯视角写实画风+海盗题材+再加上被mimimi当初正是被Hooded Horse收购,总让我觉得恍惚间看到了《影子诡局》的身影,但实际上本作是个再正统不过的模拟城建游戏。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] ——当然,有时候其实也不是那么正统。 美术上的表现力不必多言,这类型游戏其实大差不差,有卡通有写实,除了《天际线》等个别超纲选手,大部分在画面上都不会拖后腿,基本上都能满足胃口,所以真正决定区分度的其实是题材,也就是让玩家们“在各种各样的时代背景下城建”。而《纵横秘湾》有一个同类游戏中比较少见的海盗题材,这已经让它具备了先发优势,毕竟海盗游戏本身就很少了,而城建+海盗的组合我印象里还真是第一次见!你看前阵子的《风启之旅》这样的庸作仅仅因为海盗+SOC的题材都能轻松卖爆,本作的不可替代性在目前的市场上还是相当高的。 而《纵横秘湾》显然也不仅仅是有个海盗的壳,而是正儿八经地在玩法上围绕这一主题进行了深度设计,这就要聊到本作给我印象最深刻的环节了:建造。传统的模拟城建游戏,大多是以点带面,在平面上逐步往外扩散,虽然有纵向延伸,不过多是房屋本身的垂直叠加;这几年不少作品开始以地形为根基,围绕基础地势展开建设,最后建成的城堡也会反映在地势上、错落有致,总之,能加入地形设计、展现空间纵深的作品已经算是新颖之作。 《纵横秘湾》对空间的利用率显然更进一步,直接来了个大型的「九龙城寨」!记得小时候看《加勒比海盗》就对这种峭壁上的穴居印象深刻,在本作中对这一奇景进行了完美还原,充分研究了「峭壁之上」的立体房屋结构,让每个玩家都能成为建筑大师。当然,代价就是让本作的路线规划有些复杂,上手门槛相对较高,尤其是到游戏后期每个新建筑都得链接海盗营地会让建造有些繁琐,但如果你真的玩进去了,这种琢磨路线规划的过程还是挺有趣的。 不仅如此,游戏里还有「出征」的设计,让玩家能够操纵海盗船外出战斗、掠取资源,不然只是种地建房子、又怎么能称得上海盗呢?而回合制的战斗设计简直是让我梦回《影子诡局》了,只能说看到Hooded Horse这个熟悉的发行商,雀食是感慨良多。 总而言之,《纵横秘湾》是我个人认为一款在现阶段玩法比较独特的模拟城建作品,其无论是题材还是游戏底层设计都具备不可替代的优势,尽管在细节部分可能有些瑕疵,但总体体验优秀,推荐每个城建爱好者入手。
While this game feel quite overwhelming at first, it is a very chill city builder game, there is next to zero punishment for failing an event. Your base can be a spaghetti as long as you keep it running. The detail of each building are great and you can see the pirate up close. Game also run smoothly on weaker PC with the right setting. The combat or event in this game is mostly stats check (you keep clicking the right card until you win) and quite boring, so don't expect much. The voice acting is quite nice and I like the humour in this game. I only recommend you buy this game while it on discount, £35 for a full price aren't worth the content it currently have
Yeah. Pretty good. I like it a lot. Beautiful game. Makes me want to constantly drink rum but maybe I'm just an alcoholic. But probably not. . lol. . . hic!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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