
This game is a puzzle adventure game with a horror atmosphere. And there's an special stage where you have to defend against zombies on dark night.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game feels unfinished. While the game is indeed cheap with £2.09 being it's standard price it lacks a lot of features that are the standard in VR games. [list] [*]While you can set movement to left controller direction, the vertical position of your controller controls your speed, so if you relax your left hand you'll slow down and can easily end up reversing if you end up pointing it backwards. There's no option to set it to just direction and tilt of the analogue stick like most normal games. [*]Only smooth turning by default, no option for degrees angular turning. [*]No pause menu, not that it matters given there's no options. You could always just take off the headset I suppose. [*]Check points are only if you move from one major location in the hospital to another. For example if you die before you make it to the lift, you have to start the area all over again. [*]Some enemies can clip through certain models. They can't seem to pass through walls, but doors and everything else is nothing to them. [*]Some areas are purely decoration even if there's no visible boundary, so if try to explore more open areas or sometimes even doorways that appear open you may just bump into an invisible wall. It breaks the immersion. [*]For some reason, trigger is used for everything. Don't bother using "grip" to try to pick up things. You can probably set it in Config\SteamVRBindings if you can figure it out. [*]Not a game for lefties. You only have the right hand to interact with things. Left hand is for flickering the flashlight and checking your health. [*]Not really a "puzzle" game. More of a series of key items and events than anything requiring much thinking. If anything why need a key to open chain locks when you already have an axe? [/list] Honestly, I can't fault the game too much for at least trying to be more than just a sandbox/confined area game that most VR games I usually find are about. It tried to tell a story and be linear about it which is a good way to go for VR. I just think this game really needs an update that concentrate on player comfort. That or a Steam Workshop to allow mods to fix and provide their own comforts.
Schon die ersten Sekunden im Spiel versagen mich zu packen. Die Steuerung ist furchtbar hakelig und nicht intuitiv. Viel zu schnelle Drehungen mit dem Stick, hängenbleibender Charakter an manchen Stellen. Man kann am Anfang sogar durch das Startauto durchlaufen um dann an einem Boardstein hängen zubleiben. Wechsel von Waffen passiert manchmal willkürlich wenn man was einsammelt und dann geht schonmal aus Versehen die Pistole los. Grafik ist ganz gut. Animationen sind erschreckend schlecht, vor allem wenn man einen Zombie schlägt. KI ist schlecht bzw. gar nicht vorhanden. Für den Preis gebe ich das Spiel nicht zurück (1,19 EUR), werde es aber auch nicht wieder anpacken.
unfortunately , this game runs awfully and is virtually unplayable , the game shakes if you walk into a wall , the zombies just or spawn in front of you killing you instantly , the health system doesn't work , the controls are awful , story lines play over each other , text goes off the screen so its literally impossible to read , and lots more.i wouldn't even recommend this if it was free. same goes with part 2. plus i cant get a refund
It's mostly an asset flip :/ The VR experience feels terrible and unfinished.
Você vai encontrar bugs... mas pelo preço, não encontrar seria uma surpresa. Mas me diverti. Mantive a aquisição para ajudar os desenvolvedores. Afinal, esta é a única maneira de incentivar a produção de games VR.
Very short, beat it in an hour. But I have to admit the gun controls feel very smooth in aiming and the story's not half bad (albeit a bit cheesy). It feels like a good game for its price, and I'm looking forward to what the devs make next.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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