
High-schooler Ayame awakens from a coma in a seemingly abandoned hospital, strapped to an operating table. It turns out she’s not as alone as she thought, but she’ll come to wish she were. Step into the latest episodic installment in the Corpse Party saga, and try your best to survive treatment...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game, short but good. Can't wait for the follow up :3
To było gówno z dupy, główna bohaterka się zesrała. Nawet ilustracji nie dali w tej grze :(
Ну... Хочется продолжения... Но видимо уже его никогда не будет...
GOD
This is one of the (if not the worst) PC ports of a console game I've ever played. The book-standart definition of a lazy job done with zero effort - the game runs ([i]sometimes[/i]) and that's about it. Positives: a) It's Corpse Party II and it's on PC. Negatives: a) The settings are located in a separate .exe which wouldn't be that bad for a 2004/2005 game. Not a 2019 port of a PS Vita game from 2013 b) Whenever you change the language settings, the game crashes on first boot up. The second time you launch it after changing the settings you have 50/50 chances of it either crashing (Error 9, which I'm assuming is locale error) OR the game can launch in the wrong language, ignoring the settings (which is both sad and hilarious) c) The volume settings can be changed only in the .ini file which is...why? Was it that hard to make a slider in config.exe for volume options? d) Sometimes the options that are available in the .ini file and are not available in the .exe can simply disappear, leaving you pondering if the game is possessed by the spirit of a poor japanese programmer who could give a d*mn about porting this piece of ...software e) The girl (main character) took a ♥♥♥♥ three times in an hour of play which's like, I dunno, Corpse Party II: Bowel Movement, I guess? I'm sorry, but both the port and the game are a perfect match. It's the real case of [i]so bad it's good[/i]. [b]Do not buy this unless you know what you're getting into[/b]
这游戏还准不准备继续做了...?
A melhor parte do jogo... é a música dos créditos finais... Dead pacient, dead franchise...
Corpse Party 2: Dead Patient is an eerie, claustrophobic entry in the long-running horror series, and even though it represents a new story arc with a new cast, it retains the franchise’s signature blend of psychological tension, supernatural dread, and gruesome mystery. Developed by GrisGris and published by XSEED Games and Marvelous USA, Inc., the game opens with an immediately unsettling scenario: a young girl, Ayame, wakes up strapped to an operating table in a dark hospital with no memory of how she arrived there. Her disorientation becomes the player’s own as you guide her through dim corridors, blood-marked rooms, and abandoned wards that hint at experiments and events far more horrifying than any ordinary medical failure. The hospital setting lends itself naturally to fear — sterile at first glance but decaying and corrupted at every turn — and the game takes advantage of it by filling even the quiet moments with unease. The gameplay format shifts away from the visual-novel structure of earlier Corpse Party titles and instead leans into survival-horror exploration. Movement is handled in a top-down 3D perspective, which allows for more environmental interaction than past entries. You’ll search through rooms for keys, examine lockers and cabinets for clues, and collect items that can help you advance or avoid death. The hospital is full of locked doors, broken passageways, and notes left behind by staff and patients whose fates you gradually piece together. Rather than traditional combat, the game relies on stealth and evasion. When dangerous entities appear — malformed creatures or relentless pursuers — your best chance at survival involves hiding, running, or distracting the threat. This vulnerability is central to the game’s tension; every encounter reinforces the feeling that Ayame is fragile, unarmed, and completely out of her depth. Atmosphere is where Dead Patient excels most. The sound design mixes distant footsteps, faint whispers, and unnerving mechanical noises, creating an environment where silence is rarely comforting. The flickering lights, shadows pooling in corners, and the way the hospital rooms are staged contribute to a layered sense of dread. Even the more mundane elements, like abandoned patient charts or personal effects left behind, become macabre hints of what has happened in the building. The game’s shift to 3D models and environments allows for more dynamic scare framing — hallways that stretch farther than expected, sudden changes in lighting, and moments where the camera perspective intensifies a jump or a reveal. Despite the small scale of the project, the developers manage to evoke the chilling mood that made the original series memorable, though with a different stylistic flavor. Where Corpse Party 2: Dead Patient struggles is in its scope. The version available on Steam includes only Chapter 1 and a short supplementary story, leaving the overarching narrative unresolved. The story introduces several intriguing threads — Ayame’s identity, the hospital’s secret experiments, the nature of the monstrous enemies — but none are fully explored or concluded. As a result, the game feels like the opening act of a much larger tale, one that ends abruptly just as the mysteries begin to take shape. For players invested in story-driven horror, this lack of follow-through can be deeply unsatisfying. The episodic structure originally planned for the game has stalled, with no clear indication of when later chapters will release, if ever, leaving the experience suspended in unsettled darkness. Some of the mechanical execution also reveals the game’s limitations. Enemy AI can be inconsistent: sometimes dangerous creatures behave unpredictably and induce panic, while at other times they get caught on objects or fail to react convincingly. The puzzles, though serviceable, rarely challenge beyond basic fetch-quest structures, and exploration can feel constrained compared to other survival-horror titles. The visuals, while atmospheric, are modest, with stiff character animations and environments that occasionally look sparse. None of these issues ruin the experience, but they do remind the player that this is a smaller, indie effort attempting to punch above its production size. Despite its flaws and unfinished state, Corpse Party 2: Dead Patient succeeds in creating a tense, unsettling horror atmosphere that lingers. It’s a story about fear, identity, and the horrors that arise when medical ethics collapse into something monstrous. As a standalone experience, it offers chilling moments, memorable scenes, and a handful of effective scares. As the beginning of something larger, it is filled with potential — potential that remains unrealized due to its incomplete release. Fans of the series may appreciate seeing GrisGris experiment with a new setting and gameplay style while preserving the franchise’s dark tone. Newcomers may enjoy it as a bite-sized horror experience, though they should be prepared for the abrupt, unresolved ending. Ultimately, Corpse Party 2: Dead Patient is a haunting fragment of what could have been a gripping horror arc. It captures the oppressive dread of waking up alone in a nightmare that refuses to explain itself, and in its best moments, it channels the chilling spirit of classic Corpse Party storytelling. But until its remaining chapters emerge, it stands as a compelling yet incomplete chapter — an eerie prologue waiting for the rest of its terror to be told. Rating: 6/10
По сути, хорошая демо игры, которая к сожалению никогда не выйдет, ыхх Ну а так же, уж слишком много шуток про трусишки
Still waiting on the other chapters since 2013
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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