
Himawari's on a quest to deliver radishes to the neighborhood, but first she needs help overcoming the Rube Goldberg puzzles in her way! (This is the Steam version of the game originally released in 2009 for the Nintendo DS, now for the first time in English!)
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
omg mio from nichijou hiiiiii!!!!!111!!
Great adorable puzzle game from 2009 but barebones port. It runs without issues and it's cheap, so can't complain. don't give up [spoiler]I gave up[/spoiler]
"The only way to improve upon The Incredible Machine is to add anime girls." - Nippon probably I'm already having an aneurysm at the first magnet-centric level.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
实体卡带买不起,谢谢你Steam
Лучшая игра в Стиме на момент написания обзора
COROPATA, developed and published by LukPlus, is a puzzle game that disguises its complexity beneath an inviting and playful exterior. At first glance, its bright visuals and charming character design suggest something light and accessible, but the experience quickly reveals itself to be far more demanding. It belongs to a style of puzzle design that emphasizes experimentation, indirect control, and patience, offering a challenge that rewards careful planning rather than quick reactions. The central mechanic revolves around guiding a young girl, Himawari, through each level without directly controlling her movement. Instead, players place objects within the environment, shaping the path she will follow. She walks forward on her own, interacting with whatever has been arranged in her way, and it is up to the player to anticipate how those interactions will unfold. This creates a unique dynamic where success depends on understanding cause and effect, rather than executing precise inputs in real time. Each stage functions as a contained problem, providing a limited set of tools that must be used creatively. Objects can be positioned to trigger chain reactions, redirect movement, or manipulate the environment in subtle ways. The satisfaction comes from watching a carefully constructed setup play out successfully, as each element contributes to a larger sequence of events. It’s a system that encourages trial and error, often requiring multiple attempts before arriving at a working solution. Adding to the complexity is the behavior of Himawari herself. She is not simply a neutral element within the puzzle but a character with her own reactions and tendencies. Certain items can influence her actions, altering how she interacts with the environment. This introduces an additional layer of unpredictability, as players must account not only for the placement of objects but also for how the character will respond to them. While this adds depth, it can also make solutions less intuitive, particularly in more advanced stages. Visually, the game leans into a colorful and expressive style that enhances its charm. Character animations are lively and full of personality, and the environments are designed to feel welcoming rather than intimidating. This contrast between appearance and difficulty is one of the game’s defining traits. The lighthearted presentation makes the experience approachable, even as the puzzles themselves become increasingly intricate. The difficulty curve, however, is one of the game’s more challenging aspects. Early levels introduce the mechanics in a manageable way, allowing players to become familiar with the system. As the game progresses, puzzles grow significantly more complex, often requiring precise placement and careful timing. In later stages, even small adjustments can determine success or failure, which can lead to moments of frustration. This shift from accessible to demanding may catch some players off guard, particularly those expecting a more relaxed experience. Progression is linear, with each level needing to be completed before moving on. While this structure ensures a steady increase in challenge, it also means that particularly difficult puzzles can become obstacles that halt progress. There are no alternative paths or ways to bypass challenging sections, reinforcing the game’s focus on persistence and problem-solving. Despite these challenges, COROPATA stands out for its originality. The combination of indirect control, character-driven mechanics, and physics-based puzzles creates an experience that feels distinct within the genre. It captures a sense of discovery that is often missing from more straightforward puzzle games, rewarding players who are willing to experiment and think creatively. Ultimately, COROPATA is a game that balances charm with complexity. It offers a unique and engaging approach to puzzle design, but it also demands patience and a willingness to embrace trial and error. For players who enjoy thoughtful, methodical challenges, it provides a rewarding experience. For others, its difficulty and precision requirements may prove to be a barrier. In the end, it is a memorable puzzle game that succeeds through its originality and personality, even if it occasionally tests the player’s persistence. Rating: 7/10
A very adorable puzzle game with nice sprites. if you want to make a very deep rational thought or to kill time then play this game.
이게 왜 2만원?? 퍼즐의 컨셉은 참신하고 귀엽다. 하지만 물리 기반 퍼즐 게임에서 흔히 나타나는 문제점이 고스란히 보여서 레벨 디자인 측면에서는 완성도가 높다고 하긴 어렵다. 머리 쓰면서 규칙을 발견하기보다는, 그냥 일일히 오브젝트 하나하나 옮겨가면서 물리 상호작용이 딱 맞아떨어지는 지점을 노가다로 찾아내는 느낌에 가깝다. 이게 닌텐도 DS 들고 침대 누워서 터치펜으로 끄적거리면서 하기엔 괜찮았을지 몰라도, PC 화면에서 마우스로 일일히 오브젝트 옮기다보면 내가 굳이 이런 수고를 들여야 하나 싶다. 사실 이 게임 말이 PC 버전이지 DS게임을 그냥 에뮬레이터에 돌린 거뿐이어서 해상도도 낮고 인터페이스에 대한 최적화가 전혀 되어있지 않다. 그래도 게임 컨텐츠는 꽤 되는거 같은데.. 굳이 계속 하고 싶다는 생각이 안 들음. DS 시절에 했으면 재밌게 했을 거 같기는 하다.
i just dislike blow function in the game is disabled and full screen leads to some mouse offset everything else is fine
Neat game. The port doesn't have any bells and whistles, but it's functional. The art is cute and the puzzles are interesting, if sometimes a little obtuse, since it takes a few tries to figure out how the character is going to react to objects differently in certain conditions. Sometimes even long after you've figured out how to beat the level you have to keep nudging pieces around because the placement has to be EXACT or the contraption won't work. Looks like there are a lot of levels too.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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