
Become the ultimate shapeshifter in this hack n’ slash ARPG with action-based combat. Transform seamlessly and customize both your human and beast powers as you level up, find new gear and DNA-strands. Venture out solo or in co-op to uncover the secrets sealed inside a legendary city.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Coridden is an old-school hack n’ slash action RPG with innovative shapeshifting mechanics. Engage in intense action-based combat and transform seamlessly between human and one of the unique, fully fleshed-out monsters - each with their own skill trees and abilities. Find new gear and DNA-strands while exploring a hostile planet. Venture out solo or in co-op on a journey to uncover the dark secrets sealed away inside a legendary city.
BECOME A SHIFTER: Switch between your human and beast form freely to utilize each form's strengths and skills when needed. The different beast forms are not only formidable in fights, you can also use them to faster traverse and overcome obstacles in the world.
ACTION FOCUSED COMBAT: Experience intense combat action where both your own skills and character gear matters. Learn when to attack, dodge, jump, shapeshift and use your abilities to effectively take out the aggressive beasts, bandits and machines that you’ll encounter on your journey.
GROW YOUR POWERS: Build up both your human and monster form with new gear, attributes and active and passive skills as you level up. Choose from 4 human classes and train one or more of the 7 beast masteries available.
RIDE OUT IN CO-OP: Up to 4 players can play together in drop in/drop out co-op gameplay, both offline/locally and online. In co-op you also unlock a special team mechanic: ride on each other’s back to become a strong cavalry unit together!
EXPLORE THE WORLD OF HEERA: Take the role as one of four siblings, each one with their own distinct personality, opening up for different sidequests and choices in conversations. Alongside your main mission, you can explore the open areas further to find hidden treasures and complete side quests in an unusual science fantasy world.

ABOUT US

Aftnareld is founded by Narin & Valle, we’re a gaming couple that started chasing our gamedev ambitions back in 2018. Since starting out as just a past-time hobby, we have both dedicated many years to learn game development on our own, with Coridden as the core project through all this time. Along the way, we’ve had the fortune to meet several passionate people that have helped and joined us on the journey to release Coridden.
We knew from the start that we wanted to make games with co-op and depth. We believe that co-op games are not only fun, but are also important for bringing people together. As we continue our gamedev journey, we are dedicated to keeping an open mind, listening to feedback from the community and keep improving our craft!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 532reviews | 90% | — | $224.1K |
| $11.99−40% | 39ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buy it now
Une petite perle. Le jeu est magnifique, pensé pour la co-op mais jouable solo et original.
Ein mega gutes Spiel. Ich habe das mit meine Tochter im lokalen Koop gespielt. Die Story ist gut und die Spielmechanik auch. War ein mega gutes Spiel. Wann kommt Teil 2 oder ein Addon :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great co-op game with nice action RPG-combat and nice classes with great ability for synergies in up to a 4-man party
Very underrated game. There are a lot of good things. Many mechanics of the game well done. One might want to tweak the command for controller, put the sprint with the same button as the camera rotation. Take out the button for camera zoom, if you want use another button to activate it. Yes, the camera movement is configured to be used with right stick but you need to hold another button to activate it. So just an example, put only the rotation movement to be activate with the sprint command on the right trigger. It is just an idea to make exploration more fluent. I was surprise how well done are the features of this game.
ok
6.5/10 Its a fun little ARPG with a unique world thats build to be a coop experience. (Minor gameplay Spoilers) The good: Plenty of classes and skills, complemented by a second class/skill system you gain from transforming into wild creatures you previously defeated. The game allows you to mix the classes to create a unique character and has a crafting system allowing you to customize your loot. There are plenty of enemies to fight and a handcrafted, sidequest filled, open world to explore. The neutral: Some of the writing, whilst staying true to the lore of the world, seems a bit off and at times cuts off rather abruptly. The feature that the different characters bring different dialog options is interesting, but unless you play with 3 friends you wont have all of them available in coop, that is a shame. The game often takes over your camera control, even though it is doing that to help you with the perspective, it can be a bit annoying. Coloring in the ability effects with the characters is good for visual clarity, but stuff like blue fire just doesn’t look as good, the option to toggle that would have been nice! The bad: Loot, the loot at times feels really unrewarding, especially when opening a chest sometimes not all players receive even one item. That is an absolute ARPG sin! Also from the nature of the crafting system, the hassle it is to change the augments and how armor works, finding “better” loot can take a lot of time. We finished one play-through and hardly anyone of us changed gear in the later third of the game. The shape-shifting is a fun idea, but its a bit annoying that you have to change your monster or the monsters ability just for environment puzzles. The skills are mostly different flavor of “damage” with not much synergy between them, some more interesting interactions would have been more fun. The combat resource management (Energy and HP) is a bit amplified by the fact that shape shifting into a monster has its own dedicated energy pool but as the monster your gameplay does not differ from that of a human (mostly projectile or AOE spells, bridged by weapon/claw attacks). Also the fact that basic attacks use the energy resource is a shame, you cant use auto-attacks to bridge low energy gaps and sometimes just stand around and wait. Lastly the combat is a tad “meatless”, hardly any of the spells, even the lategame ones, feel impact or powerful even when one-hitting enemies.
После демо-версии я был в полном восторге и сразу решил, что беру игру обязательно. Но после прохождения полноценной версии ощущения остались очень двойственные, а местами даже накатывало уныние. Субъективно игра ощущается недоделанной. Механики сами по себе интересные, но они совершенно не отполированы: Энергия, которая по задумке должна стимулировать чередовать формы «человек/зверь». Стихийные уроны, нужные для прохода в определённые локации. Формы зверя, которые требуются, чтобы попасть в скрытые места на карте (постараюсь без спойлеров). Что касается повторных прохождений — они имеют смысл разве что для сбора достижений. Ничего не меняется: те же квесты, те же действия, только враги становятся сильнее ради более высокоранговых предметов. Билдостроения как такового нет. В человеческой форме оружие даёт сразу все три стихии, а броня просто делает персонажа крепче и даёт больше энергии / снижает задержку регенерации. Этого недостаточно для глубины. Разработчики, очевидно, хотели придать игре шарм и оригинальность, но не добавили важных мелочей. Например: Быстрого выбора зверя. Осмысленной системы инкрустации — она по сути не важна, и с оружием/бронёй, подобранной с пола, можно пройти всю игру без проблем. Система зверей заставляет менять формы для решения загадок, но из-за отсутствия быстрого переключения каждый раз приходится лезть в инвентарь и таскать с собой целый «зверинец». То же самое со стихийными дыханиями — их полный спектр нужен исключительно для прохождения пазлов, а не потому, что это доставляет удовольствие. Итог: идея была интересная, но игра оставляет впечатление незавершённой. Создаётся ощущение, что разработчики либо не доработали проект, либо сами не играют в свои игры. Не хватило банальных, но важных вещей. Увы. Личная оценка 4 из 5
Good indie ARPG. Missing a lot of QOL features that modern ARPGs have. The component system for weapons is cool but the difficulty in using it really puts me off. There should be better inventory management for gems and stuff, with better ways to find common tags. You have to fight against the menus to manage all the different items, and for what? A 10% increase in damage? Unlike some other games I feel as though they put too much depth into the item and component system when the game doesn't warrant it. There are too many items, too many item slots, too many components and the UX isn't mature enough to sort through it. It's cool in theory that every beast has it's own collection of 3 skill trees.. But I don't want to manage 20 different skill trees... Can't some of these beasts just have 2 or 3 abilities? I don't want to play menu fighter. I like switching back and forth between beast mode and human mode to do damage. The combat is good and fluid. This is the meat & potatoes of the game so it's great that they got it right, though I feel like the default hotkeys should have been given more thought to be ergonomic. I love Battlerite style combat. If you like V-Rising or Battlerite this is a good PvE analogue Given the smaller dev team I expect some of this stuff, it can't be as polished as Diablo. But this game definitely feels like the devs bit off a bit more than they could chew. I would've preferred less depth in the items/skill trees, if it meant that they could breath more life into the game world and add better QoL improvements. Like a map that doesn't bug out every time I play. Or a system for sorting items, filtering items, or a bigger stash (why is the stash so limited when there are dozens of unique components???) Like a lot of games it's good just a bit flawed. I'd recommend playing it, I think it's worth the price. I however did not end up beating it though and probably won't return
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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