
Coreward is an incremental game where you use shields to protect yourself from incoming enemies and use their remains to become more powerful.
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About
Coreward is an incremental game where you resist waves of enemies by rotating your shields.
Rotate your shields quickly to cover all angles, while you try to pick up the debris left by the enemies you destroy.
Improve yourself using the debris of the enemies you've destroyed. Widen your shields so they cover more ground, improve your core so it lasts longer, accelerate your debris collection... There's so many ways to get ahead!
Explore an ever-expanding upgrade tree and discover exciting new tools to defend your core.
Use your upgrades to destroy more and more powerful enemies, and combine them for maximum effectiveness!
Coreward will test your tactical thinking and your multitasking abilities, while providing that sweet sweet dopamine burst of unlocking new upgrades and becoming more powerful. Are you ready to give it a spin?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Very fun game initially, the movement mechanism eventually becomes extremely frustrating. The upgrades come fast and furious at first (too quick to appreciate, and after a couple hours it is very difficult to get the next one. I'm rating it "Thumbs Up" for the initial experience, but I'm afraid that I'm close to my limit of frustration as the game progresses.
Has that one more run aspect to it, and it's only a few euro. Has some balance issues as you get to lategame, letting you trivialise the game.
En sencillo, pero engancha. Muy adictivo. Divertido a pesar de su simplicidad. Los enemigos van cambiando según los niveles y nuevos desafíos que suponen todo un reto. Temblando con los tres escudos.
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Languages: English*, Spanish - Spain**languages with full audio support
Decent game somewhat similar to super hexagon, but with more upgrades and progression, however not as difficult and can be easily cheesed. All achievements done at time of review and I don't see any other reason to continue playing that being said. Still very worth a few bucks if you're looking for something different and engaging to play
有成就 没中文 核心防线 《核心防线》是一款增量放置类游戏,你需要转动护盾,抵挡一波又一波来袭的敌人。 战斗 快速旋转护盾,全方位抵御攻势,同时收集击败敌人后掉落的残骸物资。 升级 利用收集到的残骸强化自身。扩大护盾覆盖范围、提升核心耐久、加快物资拾取速度,多样成长路线助你不断变强。 解锁不断延伸的升级树,获取全新防御道具,守护你的核心。 击破 借助各项强化能力,迎战实力更强的敌人,合理搭配升级效果,打出最高作战效率。 本作考验你的战术思维与多线操作能力,解锁新能力、逐步变强的过程也会带来十足的成就感。准备好开启挑战了吗?
Best GOTY of the year in every genre confirmed.
This idle game has one of the simplest game concepts possible: slowly move an energy shield around a core to stop objects from hitting said core. Meanwhile, opposite your shield, you have a tractor beam sucking in points from destroyed objects. The longer you survive, the more points you collect to invest in the usual upgrades you get in such games. Eventually you stumble on the best way to play the game, and also likely hurt your hands if you do it too much: rotate your shields (later, multiple shields for differently colored objects) as fast as possible around your core, by basically making circling motions with your mouse. As exciting as that may sound, eventually all challenges (except one where you’re not allowed) and all main levels can be easily aced with this simple little trick. The biggest issue I have is that the core gameplay is just not very satisfying. Lots of idle games stumble upon very simple but also very satisfying game loops, though the initial loop here, use shield to protect core, then rotate to align your tractor beam to suck in points, is basically the opposite of fun. Not even sure you can call this properly an idle game, as there’s some skill involved, basic as it is. Once you figure that out, all you really have to do, though, is just rotate your shields as fast as possible.
An addictive game that constantly makes you want to play one more run to achieve a new goal. It has a very deep progression system thanks to its upgrade tree and variety of enemies. It could use a bit of rebalancing in the late game, but I'm sure it will be improved soon, as the developers are continuously updating the game. It also offers a very rewarding experience thanks to the mission rewards. Overall, it is a wonderful game that renews the faith of gamers like me in the gaming world, especially after so many modern, non-innovative and uninspiring AAA games.
[h1]Unnecessarily grindy[/h1] Game has interesting idea and gameplay, but process of getting stronger/unlocking new stuff is tedious and over-extended. [hr][/hr]So, [b]progression[/b]. It's all over the place. Main "increase income" upgrade is progressing through levels, which are unlocked by completing a necessary objective. They consist of "kill N X" and "accumulate N seconds survived". [i]If there are more - i forgot/missed, because thats what i was mainly trying to accomplish.[/i] When playing the demo i noted that progression was taking too long to evolve (didnt have that many levels). For release, dev took "too long" from upgrade tree and applied it to level progression, because at mid-game point i stopped caring to even read the upgrades cuz they mattered less than unlocking new levels. Problem with "kill N X": there are some tasks where its pure RNG on "if enemy you need to kill will spawn in", like "kill 100 red squares" (rarer variation). By the time you'll complete this task, you would have completed tasks NEEDED TO UNLOCK [b]3[/b] NEXT LEVELS (lvls 9-11 were unlocked simultaneously). Another problem with it is a specific task of "kill 4000 enemies (total)". By the time i reached this, i had 3200 on my count throughout... [b]3 hours[/b] of playtime. That meant [b]45 more minutes of pointless grinding[/b], i pulled out cheat engine's speedhack after realising that. [i]Btw, there are 2 upgrades that nerf enemy spawnrates,[/i] [b][i]never buy them[/i][/b][i], simply because of these objectives. I wonder how long it would've taken if i DID buy them.[/i] Then there are [b]challenges[/b]. You unlock them alongside levels. For completing them - you're granted a special resource to spend on special "metaupgrades". Early on completing them feels interesting and enjoyable, but closer to mid-game... the thrill and challenge are over. If you upgrade survivability, you can die 4-5 times with 5 second invulnerability period, and even the hardest "survival" challenge where you "die" in 1 hit takes enemies AT LEAST 35 seconds out of 60 needed. [i]Plus they stopped unlocking automatically despite needed levels being unlocked. Had to quit to menu every time i went to play "unlocked" challenges.[/i] But to credit something good[b], enemy variety[/b] for gameplay given is varied. There are enemies to notice fast, to "swipe" fast, to precisely aim at, move erratically, etc etc, [b]THESE ARE GOOD![/b] But most of them are only sticking around for one stage only, which is a shame. Another shame is that all these enemies can be countered by a stupid trick of "just keep spinning". Game involves spinning. [b]A lot.[/b] Of [b]spinning[/b]. It's more like "cranking" even. You just do circles with your mouse/joystick and complete tasks/challenges/ACHIEVEMENT like this. One challenge even tells you to keep spinning to stay alive. This can suck the fun out of the game, and it kinda did, but not as much as lengthy grinds game was forcing me to do. Few more "honorable mention" issues: [list] [*]Quests dont complete in-bulk, so thats more repetition, BUT THANKFULLY after reaching mid-game they're no longer needed. [*]After buying "replay challenges" metaupgrade, challenge tab wont stop shaking as if it has something worth to replay. [*]Personal gripe: [b]game doesnt default to integrated GPU.[/b] I played through it on intel graphics without realising, and a lot of debris on the map were bringing my laptop to its knees with 3 fps LMAO [/list] [hr][/hr] [b]From incremental perspective, this game is chore'ish. From gameplay perspective, it could've been better if dev took another direction with it.[/b] It can be enjoyable for this price tag, but for me it felt too artificially extended and left me annoyed with its inconsistent progression.
¡Tremendamente adictivo! Anoche perdí la noción del tiempo repitiendo el clásico 'venga, una más y paro'. El sistema de progresión y mejoras es una absoluta genialidad: cada vez que sientes que alcanzas un límite, el juego te abre una nueva posibilidad que hace imposible soltar el mando. Es de esos títulos donde la curva de aprendizaje y recompensa está perfectamente ajustada. Gran juego, compra recomendadísima. ¡Y que nadie dude que el Sukoku será una compra obligada en cuanto salga!
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