
Void Prison is a fast paced, endless arcade twin stick shooter that puts you inside of an ever shrinking ring. Survive by fighting emerging enemies around you and don't get consumed by the void. Complete achievements to unlock new skins and powerups and get on top of the leaderboards!
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1] ПОБЕГ ИЗ ТЮРЬМЫ В КОСМИЧЕСКОЙ ПУСТОТЕ [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3282318099 [code] [b]Void Prison - аренный шутер от разработчика Lazy Flock, изданный Untold Tales. В настоящий момент игра имеет 60+ отзывов, 85% положительных, что в сумме дает игре "очень положительный" рейтинг. Что представляет собой инди-игра и почему в нее стоит сыграть, рассказываю ниже. [/b][/code] [u] [b] ๑۩۩๑ СЮЖЕТ ๑۩۩๑ [/b] [/u] Добро пожаловать в нашу космическую тюрьму "Ни шагу в пропасть". В меню - летающие глаза, светящиеся черви, взрывающиеся грибы, а, если доживете, то увидите и других наших постояльцев. Из оружия выделим Вам только лазерный пистолет, но так уж и быть, периодически подкинем бонусов, если будете хорошо справляться. Главное - не уходите далеко от центра - полы у нас, знаете ли, не резиновые, не всегда под ногами будут. [u] [b] ๑۩۩๑ ГЕЙМПЛЕЙ ๑۩۩๑ [/b] [/u] Вот знаете, после двух отрицательно-разгромных отзывов на не особо удачные инди-шутеры я как-то скептически был настроен погружаться в очередную неказисто выглядящую индюшатину. И, как оказалось, совершенно напрасно. А ведь рецепт-то максимально прост - делай то, что должно быть, и присыпь это сверху чем-нибудь оригинальным. Что получилось у Lazy Flock? Перед нами, на первый взгляд, весьма средний и стандартный аренный шутер. Главное меню не сильно церемонится с игроком и сразу без особых выборов кидает его с места в карьер, т.е. на небольшую космическую арену. И с порога нас ждет разочарование - в игре всего один персонаж, и у него всего один вид оружия. Казалось бы, первый звоночек к провалу. Но я был бы не я, если бы не дал игре шанс. "Если хотите начать игру - сделайте перекат". Забавно. Надпись перед началом каждой партии чем-то отдаленно напоминает фразу из избитого мема про отношения. Однако, сам факт того, что в аренном шутере у нас возможность делать перекаты как в заправской Dark Souls, весьма забавен. И крайне полезен, как выяснится дальше. Делаем заветный dash, как и велит экран, и начинается действо. Понемногу из ниоткуда возникают враги - летящие, ползущие, статичные... если даже свой местный вариант камикадзе а-ля Serious Sam. К слову, именно они всегда доставляли мне наибольшее количество проблем. В чем цель игры? Если в 20 Minutes Till Dawn вездесущий таймер отсчитывал нам минуты до победы, то в Void Prison таймер работает с точностью до наоборот. Здесь мы играем не на "выдержать", а на "продержаться n минут". Причем, здешние разработчики вполне трезво оценивают реакцию своей фан-базы, и больших целей перед ними не ставят. Продержитесь... ну хотя бы 5 минут. "Ха, легкотня!" - скажете Вы. "Глупец", - отвечу я Вам. Ты так еще никогда не ошибался. Примечательно, что в Void Prison Ваш персонаж абсолютно неуязвим - от начала и до конца игры Вы можете сколько угодно подставляться под снаряды соперников, быть грушей для битья буквально у каждой из космических тварей, но при этом всегда быть бодрым и свежим для очередных тумаков. Концепция здоровья как таковая здесь отсутствует. Ну и в чем сложность, если персонажа нельзя убить, спросите Вы? Дело в том, что каждый удар противника, хоть и не наносит урон, но сильно сдвигает нашего персонажа на край арены. Чем ближе мы к краю - тем больше вероятность рухнуть за пределы арены. А это в Void Prison означает неизбежную смерть. "Ха, ну тогда я просто буду бегать от врагов, и быстро набью на таймере нужное время" - думает сейчас легкомысленный читатель. Но разработчики не лыком шиты, и предусмотрели все. Игрок должен постоянно убивать орды появляющихся монстров, а любая передышка в реальном времени приведет к тому, что края арены внезапно начнут сужаться, и за пару секунд отдыха Вы рискуете обнаружить, что и места для побега у Вас не осталось. Таким образом, просто отсидеться в стороне не получится - Вас ждет полноценная динамика без возможности схалтурить. Помимо отсутствия здоровья персонажа в Void Prison также нет никакой системы прокачки. Да, это, в общем-то, определенно минус, однако отказ от такого важного элемента игры разработчики решили компенсировать временными бонусами - усилениями, которые на определенный промежуток дадут Вашему персонажу возможность атаковать более мощными снарядами, или снабдят временным помощником, который поможет сократить ряды супостатов. Графически в Void Prison нас ждет приятный минимализм. Атмосфера космической пустоты с неведомыми тварями, лезущими из всех щелей, передана весьма неплохо, и бодрая музыка на фоне вполне сочетается с происходящим на экране. Имеется небольшой, но весьма вызывающий набор достижений, за которыми придется погоняться. По сути, все местные ачивки можно разделить на "продержись n-минут" и "не пользуйся n-бонусом". И вот тут сложно сказать, что из перечисленного будет сложнее. Стоит сие великолепие весьма скромно, но лучше подождать скидок, по которым весьма неплохую вещь можно урвать и вовсе за сущие копейки. [u] [b] ๑۩۩๑ ПЛЮСЫ И МИНУСЫ ๑۩۩๑ [/b] [/u] + Аренный шутер в космическом антураже + Динамичный геймплей с рядом оригинальных идей + Набор достижений Steam + Умеренный ценник и хорошие скидки +/- Приятная минималистичная графика +/- Драйвовые, но однообразные музыкальные композиции +/- У персонажа нет шкалы здоровья, он не набирает опыт - Всего один персонаж без разнообразия в оружии - Нет русского языка (уровень английского - базовый) [u] [b] ๑۩۩๑ СТОИТ ЛИ ИГРАТЬ? ๑۩۩๑ [/b] [/u] За 10 часов игры в Void Prison мне удалось выбить большую часть достижений, и даже войти в ТОП-100 лучших игроков. Да, наверное, так себе достижение, однако, факт в том, что проект мне действительно понравился. Void Prison не идеальна, и имеет немало минусов, однако, чего у игры и разработчиков не отнимешь - так это понимания, как надо делать инди-проект. Все элементы на своем месте, игра работает как часы, и при этом готова предложить нечто оригинальное, дабы хоть разбавить набивший оскомину рутинный процесс отстрела пушечного мяса. https://steamcommunity.com/sharedfiles/filedetails/?id=3282318493 [code] Ищете интересные игры, но боитесь выбрать то, что не понравится? Вступайте в [url=https://steamcommunity.com/groups/bythefireplace] Таверну "У камина" [/url] и подписывайтесь на [url=https://store.steampowered.com/curator/39473538/] страничку куратора. [/url] Выберем правильные игры вместе! [/code]
Void Prison游玩须知 1. 怪物会在死亡瞬间刷出新的怪,清理怪物越快,场上怪物刷新越快,而随着时间推移,场上刷新的怪物越强 所以清怪越快,怪物越多,游戏越难 2. 当怪物不被清理时,场地会随着时间推移,越来越小,而玩家触碰边界意味着失败 所以清怪越慢,场地越小,游戏越难 3. 怪物死亡小概率刷出道具,如果不拾取,会随着一小段时间后自动消失,怪会越来越强,玩家攻击保持不变,早晚失败 所以不捡道具,错失良机,游戏越难 4.如果刷出道具,赶去拾取,道具的子弹会混淆视线,并且怪物会死的附近会就近刷新大量怪物,容易贴脸怪物 所以捡取道具,失误频发,游戏越难 5. 当弹幕过多需要躲避时,侧滚容易接近边界,从而触碰到边界,触发瞬死机制,玩家死亡 所以遭遇弹幕侧滚,玩家容易死,游戏越难 6. 当弹幕过多需要躲避时,前后正滚容易被子弹击中,陷入无法控制的僵直,被边界靠近触碰,玩家死亡 所以遭遇弹幕正滚,玩家容易死,游戏越难 7. 当弹幕过多需要躲避时,不进行滚动躲避,因子弹速度远快于玩家移动速度,躲避不及导致玩家死亡 所以遭遇弹幕不滚,玩家容易死,游戏越难 只要看完了上述游戏须知,您就会拥有一个愉快的虚空监狱(Void Prison)旅程! 遵守须知,注意安全,祝您和您的朋友玩的愉快!
Void Prison is quite literally the single worst game I've payed for in the last decade. I payed $0.63 USD (after tax) for this game, and even then I feel cheated out of my money. The only reason I've played it more than half an hour is because I care about my achievement percentages. If I can ever convince anyone of anything through a Steam Review, please let it be this: [b] [i] Don't buy this terrible game. [/i] [/b] This entire game is one big loop of boredom and frustration. You have a tiny play area that constantly shrinks, and killing enemies makes it slightly bigger. [b] One [/b] song plays constantly and there are no map variations. You touch the edge for a split second, and [b] BOOM [/b], instant game over. Your only two abilities are to roll/dodge and to shoot. All of this sounds fine on paper. In the game though? Well, the developer had the [i] brilliant [/i] idea to make it so that when you fire your weapon, [i] it pushes you backwards. [/i] Okay, that makes it harder when enemies are spawning randomly in the center of the screen, but that's not the end of the world. Then comes the real ♥♥♥♥♥♥♥♥ parts. If you get hit, four things happen. You get pushed backwards (obviously), you screen zooms in a bit, time slows down for a second, and both your ability to shoot and dodge are paused for the duration. This means that if you get hit and you're going to die, you get to sit and watch in [b] slow motion [/b] as you cannot do anything to prevent it. Also, because you get pushed back by enemy projectiles, you can get pushed into other enemy projectiles which creates a chain of hits you cannot dodge. That kills you in 99% of scenarios. Oh, and also the screen zooming in makes it harder to prevent any follow up hits because it makes it harder to see around you. OK, so just don't get hit dummy. Easier said than done. Enemies spawn in random locations, your hitbox is slightly larger than your model, and rolling is a danger to you as well because you can push yourself out of the map meaning you die. Heck, some enemies spawn outside of the map and can shoot from outside of the map, meaning you cannot even see the projectile for half of it's travel time. Also, remember how shooting your gun pushed you backwards? Well, you also slide around in this game. If you move in any direction, via any method, when you try to stop you skid an extra meter or two before stopping. This means that if you see that you're about to run into a projectile, you [b] cannot [/b] stop yourself before you get hit by it. Maybe you roll through it, but then you're stuck being hit by the 15 other projectiles on the other half of the screen that you just rolled into. Well, can you upgrade your weapon, or maybe unlock extra lives? Nope, this game has [b] ONE [/b] method of progression, through Steam Achievements. You can unlock purely cosmetic skins and power ups by doing Steam achievements. Power ups spawn in while you play, but they are temporary (roughly less than 10 seconds each) and enemies randomly spawn with blue outlines which means they drop one when they die. Yup, the only gameplay progression is tied to grinding achievements and is RNG dependent. You cannot upgrade your gun, your roll, nothing. Oh, and did I mention that all of this is within the same 6 minutes of gameplay? That's right, of the top 10 people on the global leaderboard, only [b] 6 FREAKING PEOPLE [/b] have had a run last over 6 minutes long. #1 as of writing this lasted 8 minutes and 24 seconds. (Rounded up on the milliseconds BTW.) 15% of players have lasted more than 3 minutes. Meaning that if [b] YOU [/b] die, which is incredibly easy to have happen, you get to repeat the same ~3 minutes of gameplay. The same enemy types, spawning in the same order (but in random locations), all in the same map. There is no variety, there are no variations. It is just a painfully unfair and unfun 1-5 minute loop. Plus, it crashes. All this terrible game design, and even when you are doing well you can lose everything because the game just ♥♥♥♥♥ its pants and dies. I cannot understate this, it crashes on top of everything else. [I] [b] It doesn't even run properly. [/b] [/i] This game feels like it was made to steal quarters from children back in the days of physical arcade centers. Give a quarter, die in 2-5 minutes, then give another quarter. Repetitive music, boring art, tortuously unfun gameplay, it really does have that awful arcade game feel. Don't give this developer your money, not for this. Buy anything else on Steam, or heck buy yourself some food from McDonalds, and it'll be more enjoyable. I promise you.
3/10 30% skill / 70% luck. You just basically waiting to get lucky.
Void Prison is yet another of literally hundreds of lazy amateur 2D retro top-down shooter/brawlers infesting Steam and lowering the average quality of all video games everywhere. In terms of gameplay this one "works", it's neither too janky or too floaty, but that's all that it has going for it. It's a very simple wave survival/bullet hell type shooter in a small arena, designed for handheld gaming devices (Nintendo Switch). The primary interest is the various upgrades and pickups that seem a little influenced by games like Vampire Survivor. Other than that you're just moving around a small arena and shooting endless waves of boring pixel blobs with what looks like a really lazy CGA 4 colour palette. This didn't look great in 1981 and it doesn't look great now. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Void Prison is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
[h1]My [i]Void Prison[/i] Review - 34 Hours In[/h1] [b]Rating:[/b] ⭐⭐⭐☆☆ (3/5) After 34 hours in Void Prison, I’ve had a mix of fun and frustration with this bullet hell game. While it has some standout features, there are areas that need improvement. Here’s my take: [hr][/hr] [h2]Gameplay - Fast-Paced but Flawed[/h2] The gameplay offers a typical bullet hell experience with frantic action and intricate patterns to dodge. The controls are responsive, which is crucial for this genre. However, I found some levels to be overly punishing, which can lead to frustration rather than fun. It would benefit from a more balanced difficulty curve to keep the challenge enjoyable. [hr][/hr] [h2]Visuals - Unique Art Style[/h2] The visuals are striking, with a unique art style that captures the chaotic essence of a bullet hell game. The vibrant colors and creative enemy designs add to the atmosphere. However, the visual clutter during intense moments can sometimes make it difficult to track my character, which can be detrimental to gameplay. [hr][/hr] [h2]Content - Room for Improvement[/h2] While there are several levels to tackle, I found the overall content somewhat lacking. Additional modes or variations in gameplay could help sustain interest over the long term. More diversity in enemy types and patterns would also enhance the experience. [hr][/hr] [h2]Final Thoughts - A Mixed Bag[/h2] After 34 hours, Void Prison presents a solid bullet hell experience with some notable strengths but also significant shortcomings. If you enjoy the genre and can handle a bit of frustration, [b]it might still be worth a shot.[/b] [b][u]Recommended[/u][/b] for die-hard bullet hell fans, but others may want to consider trying before committing! [hr][/hr] [quote=Deelt]If you found this review helpful or enjoyable, please give it a like or an award! Thanks for reading, and enjoy your time in [i]Void Prison[/i]![/quote]
Void Prison è un arcade frenetico con un concept semplice: sopravvivere il più a lungo possibile in un’arena che diventa sempre più claustrofobica. Niente tutorial pieni di parole, niente complicazioni inutili: entri, giochi, e ti ritrovi subito immerso nell’azione. Il bello di questo titolo sta proprio nel suo equilibrio tra semplicità e complessità. Le meccaniche sono facili da capire: muoviti, spara, sopravvivi; ma la sfida cresce in modo rapido e intelligente, costringendoti a migliorare costantemente i riflessi e la strategia. È veloce, intuitivo e “subito pronto da giocare”: non servono minuti di caricamenti o animazioni che spingono le microtransazioni , avvii la partita e sei già nel vivo del gameplay. Ottima anche l’idea di sbloccare potenziamenti mano a mano che completi obiettivi di gioco: una piccola ma gradita progressione che aggiunge varietà e incentiva a migliorarsi di partita in partita. Lo stile visivo minimalista e le animazioni pulite si sposano bene con il ritmo serrato del gioco, mentre la colonna sonora elettronica pompa la giusta dose di adrenalina. Nonostante la sua natura arcade, riesce a creare una dipendenza sana: "Questa è quella buona"; "L'ultima e chiudo"; "Ma così non vale"... insomma ogni scusa è buona per cercare di sopravvivere quei maledetti 5 minuti. Lo consiglio a chi cerca un’esperienza immediata, divertente e capace di mettere alla prova abilità e riflessi senza mai risultare frustrante. È la dimostrazione che non servono mondi enormi o trame complesse per regalare un gameplay divertente. Voto: 8/10
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If you just get the game to spend some times spamming bullets then ok but if you are looking at this game to achievement hunt, dont make the same mistake as me, do NOT get this game. The achievements are ridiculus and devs probable trolling us.
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