
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
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About

Awaken as an explorer in a long-forgotten cavern teeming with untold secrets. In this award-winning, 1-8 player mining sandbox adventure, your choices shape an epic journey. Harvest relics and resources, craft advanced tools, build your base, and explore a dynamically evolving world waiting to be unearthed.
Level up your skills, defeat legendary Titans, and unveil the power of the Core. Grow your garden, fish in mysterious waters, master a vast array of recipes, raise and care for animals, encounter the Cavelings, and carve out your own unique world in an enchanting underground adventure.
MINE RESOURCES
Delve deep to harvest precious resources and unearth hidden gems. Craft tools to help you survive, from pickaxes, fishing rods, and shovels to traps, bombs, and mortars. Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.
DISCOVER AN ANCIENT WORLD
Explore diverse biomes with unique ecosystems and long-forgotten lore. From the living walls of the Clay Caves to the crystal caverns of the Shimmering Frontier, discover more about this mysterious world as you uncover the secrets of the Cavelings. Build a boat to set sail across the Sunken Sea, race across the Desert of Beginnings, and encounter the remnants of ancient civilizations.
BUILD, CRAFT & GET CREATIVE
Create a totally unique base using a variety of different materials and customisations. From the ultimate adventurer’s lair to a cozy underground cottage, shape the underground your way. Customize your character’s appearance and choose from an array of powerful armor and unique outfits to suit the moment.
BATTLE TITANS
Face legendary Titans that hold the secret to this long-forgotten world. Sharpen your combat skills against a variety of monsters and mini-bosses, spend talent points to level up your abilities, and plan your strategy to conquer these colossal creatures of the underground. Discover rare and powerful loot to help you on your journey and power up the Core.
EXPLORE WITH FRIENDS
Enjoy the adventure solo or team up in 2-8 player drop-in/drop-out online co-op. Play your way and explore at your own pace — celebrate the seasons, trade with merchants, hatch your new best friends, design the ultimate base, automate resource gathering, host your own dedicated server, create music on playable instruments and discover an unforgettable sandbox adventure.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 619 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
парень слезно просил поиграть с ним в эту игру, потому что не умеет украшать базу. Сказал а чего как ни для этого нужны женщины. (данная игра укрепляет отношения, сразу понимаешь готов ли парень выкопать сакуру для твоего сада)
Overall, this is a fun and addictive game, whether you play solo or in co-op. The visuals and soundtrack for each biome are impeccable, and they complement each other beautifully. I found myself vibing to The Passage's soundtrack because it blended so well with the dark and spooky atmosphere. I loved the QoL features in the inventory system. Being able to stash away most of your items after returning from your adventures with the press of a single button is awesome. The option to discard items from your backpack anywhere with a simple toggle was also a great addition. I'm not really sure how I feel about the pouches, though. On one hand, they were a nice way to keep certain categories of items organized (plus, more inventory slots are always welcome). On the other hand, I found it pretty obnoxious having to scroll down every time I wanted to grab blocks or ores. As for the Summoner class, whenever it's available in games like this, it's usually my go-to, and that's exactly what I did here. Around 90% of my playthrough was as a Summoner, but it was honestly painful to play. There was barely any variety in summon weapons, and the mana cost to summon minions was far too high. The limited lifespan of minions was also a bit frustrating, though I think it would have been perfectly fine if summoning them required less mana. After switching to a Mage build and investing in the talent tree, the game suddenly felt like a breeze. Overall, I don't think the Summoner class is worth playing in its current state. The aspect that genuinely made me tweak out was how strong the regular enemies were, both before and after unlocking the small and large health potions. Their damage was no joke, it often felt unfair to get killed in just two or three hits.
刚玩的时候有种看到泰拉瑞亚后继有人的感觉 打了十几小时后发现只有太拉
[h2] 100% Achievement Review #03 [/h2] ● Estimated difficulty: 5/10 ● Approximate amount of time to 100%: 90 hours ● Online achievements: none ● Number of missable achievements: none ● Difficulty based achievements: none ● Minimum playthroughs: 1 ● DLC required: no ● Glitched achievements: none [b] Notes [/b] Core Keeper is a fun game on its own and while mechanically simpler than other games in the same genre provides a really nice experience of discovery. The journey to 100% however is a massive grind, you need every single skill maxed out, which means either you play for an insanely long time or create farms to get this done with faster. Even with those farms however these skills take a long time to level and are a pain in the ass. Moreover certain achievements basically require you to use a guide like for example The Heart of the Cards achievements which some of them have very specific ways of obtaining them. All in all I would recommend simply playing through the game only focusing on achievements after as there are no missables.
Core Keeper é simplesmente fantástico. Ele consegue pegar os melhores elementos de jogos como Terraria, Stardew Valley e Minecraft, misturando tudo em uma experiência subterrânea que te prende por horas sem você perceber. A curva de progressão é extremamente satisfatória: você começa quebrando paredes de terra com as mãos e, em pouco tempo, está automatizando mineração, enfrentando chefes gigantescos e construindo uma base absurdamente bem decorada. O sistema de culinária incentiva a experimentação e o combate é simples, mas punitivo o suficiente para te manter atento. Jogar em cooperativo com os amigos eleva a experiência a outro nível, tornando a divisão de tarefas (um minera, outro planta, outro explora) muito dinâmica e divertida. Se você gosta de jogos de sobrevivência, criação e exploração, essa é uma compra obrigatória.
I played this game a little with a friend, but I didn't really like it; it's just not my style of game. But I wish everyone a great experience.
Seemed like it had so much potential, but just kind of got grindy and boring after a while. I really wanted to love it, but it didn't deliver like I expected.
Great game, really fun. Bosses become a little easy to blitz down in multiplayer, but its grand fun and in singleplayer feels very tight.
I've struggled to get into games like Minecraft and Terraria, but for some reason I find Core Keeper absolutely enchanting. Part of it is the SNES-inspired art style and also the top-down perspective, but I also feel like the sense of discovery is kept up at a good pace without being overwhelming. I'm always finding new things in the world or acquiring materials to craft a new piece of gear, but I've also tried crafting almost everything just to see what it does and try it out. It feels like there's not a lot of item bloat, which I really appreciate.
though taking inspiration from games like terraria, the amount of wonder this game provided may very well have surpassed that of its inspiration. i wasn't expecting to be as blown away by the enchanting soundtrack as i was, and the excitement i felt to progress and explore the diverse map is on a level very few games i've ever played have reached.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, Simplified Chinese, Thai, German, Japanese, Korean, Spanish - Spain, French, Italian, Portuguese - Brazil, Traditional Chinese, Russian +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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