
Core Descent is a puzzle-platformer set in a vivid world filled with puzzles to solve, items to collect, and secrets to find.
Modeled estimate, not a reported figure. How we estimate →
About
I set out to make a puzzle game but I kept adding more and more stuff I like until this popped out.
I'm not really a story or lore kinda guy, so there's none of that here. You're just a little round guy exploring a colourful world, solving 81 logic puzzles across 9 interconnected zones, collecting stuff, and unlocking new abilities as you go.
It's puzzle-first, but there's plenty to do between puzzles too. Navigate the entire world seamlessly with no loading screens - lots to explore and a few secrets to find if you're the curious type.
If you like:
Puzzles
Platforming
Collecting stuff
Getting upgrades
Finding Secrets
Then you might like this.
I hope you do, but if not, thanks for checking it out anyway!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
(About halfway through, might edit once I complete everything, I assume my final playtime will be 3-4 hours, which is pretty good given the price) I vibe with this weird little game a lot. Puzzles are somewhat easy but there's some pretty solid mechanics here. Kind of baffled by the platforming bits, in a good way? They're (so far) basically mindless hallways full of easy to grab collectables. It's good that it's easy because if the platforming was challenging it'd be frustrating with how unwieldy the controls are. I really do like the flow between platforming and puzzles, alternating between the two activities keeps me from getting bored despite either element individually being kinda basic. But that's just how my brain works, I'm not sure it will appeal to other people in the same way. Given the tile based structure it really feels like the game should have a level editor of some sort, but I get that's easier said than done. [strike]Edit: Softlock on a late game mandatory point of progression that saves you inside the softlock. Can't really recommend the game in an unbeatable state. Will change review back to recommended once this is fixed.[/strike] Has been fixed :)
Tried this in the NextFest demo and thought "This was pretty fun! If it's like $5, I'll probs just buy it when it comes out tomorrow!" Now that I've played through, this is a super fun little sokoban/Microvania-lite hybrid game! This feels like one of those flash games I used to love growing up blended with tons of more modern design sensibilities in the best ways possible! Easy recommend from me! Also, lowkey, the soundtrack on its own is worth the price of admission :P
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Languages: English
This game was great, the puzzles were challenging but not impossible, well worth the money for some good 2D fun. I was only disappointed that there wasn't a secret at the very beginning of the game, it sure looked like there would be one... Played on SteamOS (Deck and mini-pc), it's a Gamemaker game so it could probably run on any potato you've got
结合滑动解谜和银河城要素的游戏,探索上地图设计一般,加上手感挺滑的,给人的体验只能说不太好,滑动解谜不同机制还挺多的,但是难度又不高,而且引入的新机制最终谜题又一个都不用,也挺微妙的。 亮点在于开发者准备了两种不同的达成结局的方式,不解额外的谜题只靠探索也能通关,也还是不错的。 不过整体还是一般般了,只能说有着符合售价的素质吧。
This is a simple puzzle game that is fun and challenging, without being too challenging. I played with a controller and had some difficulty with the puzzles, but enabling Steam Input to custom map my controls fixed that.
This game is very fun in its core gameplay loop: switching back and forth between platforming and sliding puzzles. The upgrade flow is fairly consistent and also very enjoyable. However, there are two major things holding this back from being a great short game: 1) The movement is very slippery; if the dev implemented "coyote timing" into the jumps, that would go a long way toward making the platforming more satisfying without changing the difficulty in any substantial way [strike] 2) There is at least one softlock in the game after the base exploration loop is finished. Without spoiling things too much: if the player needs to fall down a one-tile-wide hole, the player is apparently too wide to fit down that hole. In at least one instance, this softlocks the player into a spot that they are saved into. This is the reason I would not recommend the game to other players. [/strike] Edit: Dev is aware of the softlock and working to fix it.
Really cool one shot puzzle game
A fun puzzle game with good atmosphere and music. I'm currently trying to find my way to all of the items that are off of the main paths and still enjoying myself. At this point, the game is more than worth the price.
yes
Fantastic little game with great Metroid (but puzzle) vibes, would recommend
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| $970 | 75 | 80% | $0.99 | |
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