
Coral Cove is a relaxing match 3-like underwater game in which you try to build the largest reef without running out of corals to place.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About




Genres
Stats
Languages: English*, German**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein kostenloses Gelegenheitsspiel, eine Mischung aus Legespiel und 3-Gewinnt. https://steamcommunity.com/sharedfiles/filedetails/?id=3349279809 [b]Gedanken zum Spiel[/b] Unser (zunächst recht kleines) Spielfeld besteht aus hexagonalen Feldern, die einen Meeresboden darstellen. Wie haben einen Stapel Plättchen zur Verfügung, von denen wir immer das oberste nehmen dürfen. Jedes Plättchen enthält eine Koralle, die es in fünf immer wertvoller werdenden Varianten gibt. Legt man ein Plättchen so, dass drei (oder mehr) Korallen des gleichen Typs nebeneinander liegen, entsteht hier eine Koralle des nächsthöheren Typs und das Spielfeld wird in der Umgebung ggf. etwas erweitert. An sich gehen uns so bald die Plättchen aus. Der Stapel wird aber durch gewisse Ereignisse etwas ergänzt. So durch das erreichen von Aufgabenfeldern mit einer Koralle des angegebenen Levels. Es gibt ein paar Erschwernisse (optional) wie Felder mit toten Korallen und Erdbeben, die Korallen zerstören und es gibt ein paar tendenziell hilfreiche Dinge, wie automatisch Korallen erzeugende Felder. Das Spiel weckt den Anschein, ideal zum Entspannen nach einem stressigen Arbeitstag zu sein. Bei mir wollte sich das Gefühl des Wohlfühldaddeln aber nicht einfinden, obwohl genau das viele Rezensenten hervorheben. Scheinbar passt das Spiel nicht recht zu mir. https://steamcommunity.com/sharedfiles/filedetails/?id=3349275053 Jedenfalls, wenn ich einfach so vor mir hinspielte, war der Stapel allzuschnell verbraucht und der Durchgang zu Ende. Oft genug habe ich auch Plättchen gelegt und dann bemerkt, es falsch gelegt zu haben. Einerseits, weil zwar die meisten, aber nicht alle Plättchen eine Koralle des niedrigsten Typs haben und andererseits das an sich einfache, oben beschriebene Prinzip des Korallenaufstiegs, vertrackt sein kann. Dann habe ich einen Wildwuchs an Korallen, aber keine Dreier-Kombi. Wie dem auch sei, ich komme mit gewöhnlichen Drei-Gewinnt-Spielen besser zurecht (auch wenn ich sie praktisch nicht mehr spiele) und auch sonst zöge ich andere Gelegenheitsspiele diesem hier vor (Metro, selbst Dorfromantik sogar). Aber das muss nicht jedem so ergehen, vielleicht passen wir einfach nicht zueinander. https://steamcommunity.com/sharedfiles/filedetails/?id=3349278157 [b]Technik[/b] Technisch OK. Die Grafik ist hübsch für ein kostenloses Spiel. Der Sound ist auch passend und OK. Die Steuerung problemlos. [b]Sonstiges[/b] Ich habe 3h gespielt, dann beiseite gelegt, nochmal hervorgekramt und erkannt, dass es mir echt keinen Spaß macht. Es gibt ewig viele Errungenschaften (die momentan nicht zählen), die hauptsächlich viel Spielen belohnen. [code][b]In Zahlen für mich persönlich ein Unterhaltungswert von 5/10.[/b][/code] Eine kostenloses Legespiel-3-Gewinnt-Spiel, könnte entspannend sein, aber ich hatte keine Freude daran. [hr][/hr] [i]Dies ist mein subjektiver Spieleindruck. Für meine Wertung zählt, wie gut es mich unterhalten hat. Entsprechend der Daumen nach oben oder unten, abhängig davon, ob ich es einem ähnlich gesinnten Spieler weiterempfehle. Der Spieleindruck eines anderen Spielers kann aber durchaus stark davon abweichen.[/i]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great hex-based endless/random [url=https://steamcommunity.com/id/dohi64/recommended/1046030]islanders[/url]-like under the sea with corals and a match-3/merge element, so closer to [url=https://steamcommunity.com/id/dohi64/recommended/2003370]match village[/url] and the like. place 3 or more level 1 corals next to each other to create a level 2, and so on. fertile tiles need fewer to merge, dead ones need cleaning by attracting fish with level 5 corals. quests occasionally appear, and while they're just 'place a level x coral here', [b]player xp is only awarded for quests and some higher level merges, which I found a tad restrictive[/b]. also not sure about the particulars, re: merge xp, it happened sometimes. regular matches grant extra cards and points, of course. [b]quest markers don't rotate with the camera, numbers are only visible from one angle[/b], an inconvenience for sure. there's a tooltip there and if it showed the actual value instead of 'the indicated level', problem solved. leveling up yourself means choosing a reward like remove kelp (it blocks tile generation), shuffle, put a coral or all of them back from the map to your deck, etc. it also means further mechanics, like coral farms and shockwaves destroying unconnected corals after a number of turns. honestly, I expected something a lot more basic, good stuff. there's an optional tutorial (shame about the typewriter effect) and [b]3 game modes[/b], infinite, hexagonal and random shape. limited space in the latter two that expands on level-up. one has a hex-shaped area to start with and needs 150 points in infinite mode to unlock, the shape of the other is different every time and needs 300 points in hexagonal to become available, but only if you don't lose any corals to shockwaves. unnecessarily harsh but doable. you can also run a custom game in any mode and toggle shockwaves and other features, even enable a timer if you're a masochist, but playing like this doesn't unlock stuff. mouse, keyboard and gamepad all work for controls, which are rebindable and there's [b]only single-step undo/redo and only hotkeys, no icons, nor are they mentioned in the tutorial[/b], so one might not even find out without exploring the settings. there's also an in-game wiki (not the lazy 'open your browser' nonsense) with info both about the game and corals in general, so there's [b]some educational value[/b] here, really cool. and you can [b]save anytime over multiple slots[/b] too. looks and sounds nice and [b]done exceptionally well with plenty of settings[/b], available anytime. separate volumes, resolutions, windowed mode, v-sync, framerate setting, anti-aliasing, ssao, gamma, brightness, saturation, contrast, vertical and horizontal axis flips, camera speed (separately for mouse and for rotation), edge scrolling toggle with a speed setting(!), some languages, camera angle setting, custom cursor, toggles for screen shake, mouseover action, tooltips and auto-hiding region outlines, plus a bunch of stats and graps and in-game representation of achievements (again, not just lazily pulling up the steam overlay). a hand-made campaign was planned but never happened. I don't think the game would've generated enough money for further development had it been paid, but [b]I'd rather pay for something done with this much care and attention than all the lazy trash[/b] (or overpriced non-trash like dorfromantik) flooding the market.
Very impressive for a free game, and actually a good puzzle/merge game in general! My only issue was that it fried my PC until it turned itself off, before I tweaked several settings. But there ARE a lot of settings. You can save any time, choosing from several slots, and the game seems to autosave when you quit. I would have preferred if more of the features were explained without having to visit the in-game wiki. Took me a bit too long to do that and find out that damage from those shockwaves isn't that hard to avoid. Other than that, I've been having a good chill time with this game. Easy rules, but just challenging enough if you want to get further. Laid-back music, satisfying sounds. You can level up and unlock new features and modes to keep things interesting for a good couple of hours. I was going to say it's a fantasy game in a setting where coral reefs can be saved by anything other than not boiling our oceans. But the in-game wiki is actually educational about corals and restoration efforts in addition to explaining the game mechanics! I thought the educational parts would be boring, but I checked them out for the sake of this review. And you know what? I actually found them interesting! So much so that I did more research. Which yielded my new favorite nature fact: there's a restoration project with sea urchins PROTECTING BABY CORALS! Going off-topic here, but I MUST share this. <3 [i]More cozy and combat-free recommendations? > [url=https://store.steampowered.com/curator/45583336/]Treefrog wants to chill[/url] < [/i]
A cove would be nice rn or a lagoon or an oasis :( I'd rather be in Sunnydale though. This game is fun and simple give it a go.
⣿⣿⣿⣿⣿⠛⣫⣥⣴⣶⣶⣶⣶⣶⣤⣭⡛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡟⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣮⡉⣤⣤⣤⣬⣭⣛⢿⣿⣿ ⣿⣿⣿⠄⣿⣾⣿⣏⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣮⢿⣿⣿⡿⢟⣡⣿⣿ ⣿⣿⣿⣆⡟⢿⣿⣿⣿⣿⣿⡿⡏⠈⢹⣿⣿⡿⣿⣿⣿⣦⢿⢏⣴⣿⣿⣿⣿ ⣿⣿⣿⣿⡌⣤⣐⣨⣍⢅⣂⣍⣷⣶⣿⣟⡫⢕⡷⣻⣿⣿⣎⠾⢿⣿⣿⣿⣿ ⣿⡿⠟⣋⠄⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣵⣾⣿⣿⣿⣿⠄⠄⢀⣩⡛⢿ ⡟⣵⣿⡿⣥⣿⡙⣿⣿⣿⣿⣿⣿⣿⣿⡿⢛⣫⣿⣿⣿⣿⣿⠄⠾⠿⣿⣿⣧ ⢸⣿⠏⠄⠄⠯⢥⣿⣿⣿⣿⣿⣿⢻⣾⣿⣿⣿⣿⣿⣹⣿⣿⠰⠿⠄⠈⢿⣿ ⡘⠇⠄⠄⠄⠄⠄⠄⠉⠉⣭⣭⣭⣭⣝⣛⣛⣛⣩⣥⣿⣿⠄⠄⠄⠄⠄⠘⣯ ⣧⡄⠄⠄⠄⠄⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠄⠄⠄⠄⠄⠜⢣ ⣿⣿⣷⣤⣀⠄⠄⠄⠄⠄⢶⣶⣶⣶⣶⣶⣶⣶⣾⣿⣿⠋⠄⠄⣀⣤⣴⣿⣿
"Coral Cove" is a simple mobile app that's been dumped on Steam. Barely a game, this is one of those "town builders" where you just tap on some low poly hexes to place bits of coral, trying to get the right bits of coral adjacent to each other. Why? So you can look at it, I guess. Yeah, it's pretty pointless. In terms of visuals, this features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Cute, pretty, simple yet surprisingly difficult (i'm bad at basic match-3 strategy ok), hypnotically soothing and relaxing but with interesting progress-obstacles, and it even teachers you coral facts! Immediately joining my shortlist of satisfying sleepy time-killers with Mini Metro.
Very relaxing. The game play can get repetitive, however I find that, and it's simple but bright visuals to be calming after a long day at work. It's a peaceful, relaxing, easy game.
I really like how calm and easy this game is. I can pick it up without needing to put too much thought into it and I can save and come back anytime I want. I enjoy the music and the sound effects from game play. I recommend this game as a relaxing break more thought/planing involved games. There is strategy to getting a long game but you can just play and enjoy till you run out of tiles without a lot of thought when you want to.
Free game relaxing Fun overall. works on steam deck
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.