
CopperCube is a full-featured 3D game engine. No programming needed! Create 3D games, apps and even 3D websites quickly. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Arabic, Portuguese - Brazil, Russian, Turkish, Spanish - Spain, Simplified Chinese, Polish, Czech
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have been playing around with CopperCube the past couple of weeks and I have fallen in love. 1 being that it is easy to get something simple up and running but also the option and simplistic coding. I start messing with the action and coding behaviors and find it to be quite easy when following their tutorial (but I am coding savvy). Graphic wise it isn't Unity but I am not out to make a AAA game either. I am running this on my Surface 3 so anyone who comes across my review I would say it runs smoothly on it and isn't a resource hog which is a huge plus to me. Things I would like to see in the future of this product: -Built in script editor vs the current Script Window just to run and test scripts. -An Option to remove textures and Models from the current project library would be nice. Or maybe instead of a Prefab Window (just an option to open it)replace it with a Project Resource Window for the user to have access to things only currently used in the active project. Yes, there is the Scene Graph but when you have something that you want to have in the scene multiple times it would be better to be able to drag and drop versus right click the object and cloning then moving. (That's just my opinon) or searching for it again in the Prefab library. Make it easier to organize content that is just for that project. Having the Del key to delete items in the library would be very helpful. -Maybe an option to specifiy more than one type of vegatation image to make landscapes feel more organic. Also the option to have an Array of trees to be placed so that landscape trees would look more varied. With trees comes bushes since there is a tree generator maybe a bush generator. Well, I hope that my review would be able to help anyone. I am curious if a 6 is in the works and would love to find any progress updates.
Окей, гугл. Где найти адекватные гайды по созданию игр на этом движке?
If you would have gave this engine to me in 2004, I would have freak out. It is a descent game engine if you live in 2004. However I recommend it if it has massive discount. Pros; Although I prefer english language for this kind of software, it is nice to have it in my main language. Interestingly, they made it so well thus I ended up using it in my main language(Turkish). I congratulate the developers. The engine and editor is really small in size. However this is the result of lesser tools. Also, it is minimalistic and really easy to use and navigate. There are already made behaviours for certain actors thus you don't need to apply custom ai. Since it is minimalistic it doesn't use much of the resources it works smooth and does not crash. Cons; As I said it has really limited tools. Terrain editor in my opinion is a disaster no one likes pointy terrains in 2016 as computer graphics. Maybe it is the result of rendering limits. Again as I said there are already made ai behavior which is good but if you need a custom one it is hard to make. I could not find any script editor or something to write some codes to define a behavior. Lighting system and level editor do not seem descent. No idea; I have no idea how it handles fbx files etc, it doesn't have an easy asset manager. Also I'm not sure but I think it does not have PBR material system or it is hidden in somewhere which shouldn't be. Final decision If it has discount around 80% and you want to start with a game engine, buy it at least you learn how to apply basic principles, and when you get experience you won't be using it anymore and know how descent engines differ from copper cube. You cannot create playable computer games with it. If it has discount more than 50% and you want to create simple android games, buy it. You can create playable mobile games.
Unity gibi ücretsiz bir şaheser varken bunu indirip kullananda ne bileyim...
like beautiful softwear, even if very bare and useless and nowadays a lot behind (I recommend making more updates as it is more than a month since I have the softwear and I do not see any updates) what about I wanted to ask the rimboros but being that I hesitated too much to ask (hoping for updates) and I would dare to say good scam considering that with server I can do little, and not even gives you the opportunity to do a good job since it is without programming nice ♥♥♥♥
Easiest 3d software out there if you're struggling learning the bigger gaming engines I recommend this software only draw back is-is that it's not well known and they are barely in youtube tutorials except for John Maksym and his tutorials (in my opinion) Are a bit too fast and I can't follow along with them half the time. The community on the official websites is very small as with other big engines like unity and unreal they're people posting questions and answers all the time. If you ask on Steam though the devloper will respond but it's nice to have a bigger community for those tech questions you have. You can get started in a few min's, easy import you can create 3d maps from 2d, it reminds me a lot of RPG Maker MV but in 3d form, but like I said only draw back is the small community and lack of tutorials.
Péssimo conteúdo explicativo sobre a programação, faltam bons tutoriais, tudo é direcionado ao ingles, e muito subjetivo o conteudo. a principio a engine parece ser boa com bons recursos, mas o conteudo é muito escasso, e nao é tão simples de se usar como é anunciado. O que mais me aborreceu é a empresa vender a versão PRO por R$ 699 , e agora lança a copercube 6 totalmente free com os mesmo recursos da versao 5 PRO, e obrigar a quem coimprou a versão 5 pro a ter de comprar de novo a engine para ter a versao 6 que não tem nenhum diferença significativa para se cobrar de novo pelo produto. Na minha opinião essa foi uma manobra desonesta o que me fez perder totalmente a confiança na empresa ! Não recomendo nem essa versão e muito menos a versão 6 do produto. Se você é brasileiro, não jogue seu dinheiro no lixo. tem muitas outras empresas com engines superiores , de mais facil acesso e com muito mais conteudo que essa. exemplos são, Gameguru engine, Godot engine, Unreal engine, Unity 3d, dentre inumeras outras disponiveis no steam, é só pesquisar que acha muita coisa. Me decepcionei com a Ambiera !
top performance auch bei 2 jahren alten handys. sauber gemacht klarer daumen hoch.. java script wird auch unterstützt . was will man mehr? top!!!!!!!!!!
这个软件已经够用了。确实是比较好用的,但是还是有点不好的地方,功能不是很全。虽然很简单,但对没有基础的新手来说,一点也不友好!I hope the developer can give us a green hand guide. ———————————————————分隔线———————————————————— 我改主意了,这软件垃圾!!!!copper cube6是免费的!!!免费的!!!
Крутая прога, НО мало всего (инструментов, объектов и т.к. даллее
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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