
Take control of these heroes defending the kingdom by fighting against the endless waves of enemies!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Summary: A tower defense game with SRPG elements, where you will control different heroes and classes to protect a kingdom. Contains simple and cute artwork. About the: - Game: A tower defense game with SRPG elements made with RPG Maker by Tiny Ghost Studios. - Story/ plot: very short and simple. Tells about 4 no named heroes (only named by their class: swordsman, archer, mage and bard) with the power of duplication/ multiplication that needs to protect the Kingdom from the monsters. - Gameplay: as the heroes names suggest, has 4 classes available (swordsman, archer, mage, bard). The game is separated in 4 stages with 10 waves in each stage = 40 waves in total. At the end of each stage is the boss battle. Defeating the enemies will drop items and money, necessary to buy/ craft new items. Estimated playtime: 8 hours. - Artwork: simple and cute artwork. - Soundtrack: pleasant. - VA: not present. Conclusion: the main feature of this game is the tower defense, the story is weak. Recommended for those that don't care about the story and love strategy/ tower defense style games.
[h1]Introduction[/h1] Copierre is a simple, anime-like strategy game that's a combination of a tower defense game and an RPG. The game might be extremely simple and somewhat questioning for a pay-to-play game, that doesn't mean its very polished features shouldn't be ignored. [h1]Gameplay & Story[/h1] The kingdom Queenia has the special power of turning living entities which is known as Copierre. Queenia realises that the monsters are invading the kingdom and therefore hires four heroes with the power of self-duplication to defend the kingdom. The gameplay is really simple as it's a tower defense game. However, there's more in-depth (imo) when it comes to upgrading. Before you start a stage, you get to upgrade your heroes through crafting, shopping (and no, there's no microtransactions) and leveling up your characters. It's fairly simple. However, some (Including myself) might find a stage where they can't beat it no matter what they do. Therefore, they might need to grind some of the older stages to earn more gold and materials for crafting. This can get pretty repitive and boring pretty quickly. The lobby also has NPCs which you can gain advice from them. However, there's no tutorial whatsoever and you have to save manually which can be pretty annoying. Overall, pretty solid except it can somewhat grindy. [h1]Visuals[/h1] The character sprites are really cute. However, I feel like the civilians in the lobby kinda feel boring and don't stand out like the main characters do. The enemy sprites are also good looking. The landscapes also look vivid but also somewhat bland. Overall, visuals are nice but are somewhat eh... [h1]Soundtrack[/h1] The music is very nice and I like how the artist gives a little behind the scenes story(?) to the music. However, on some occasions, you might find the music to be somewhat repititive. Other than that, there's not much to it. Pretty solid overall. [h1]Conclusion[/h1] Copierre is a solid tower-defense like game that features nice music and cute character sprites however gameplay can get somewhat grindy when you need to buy and craft weaponry and armoury. I'd say pick this one up if you're a casual gamer however if you're a bit skeptical and just unsure, waiting for a reasonable discount isn't too bad either. [h1]Shoutout[/h1] Special thanks to Tiny Ghost Studios for giving us a copy of the game to review! This was a solid start as your first game and we hope to see more from you! [h1]Pros[/h1] +Nice sprites +Nice music +In-Depth character equipment +Simple gameplay +Multiple save files +Nice visuals [h1]Cons[/h1] -No tutorial -Music can be repititive -Upgrading feels somewhat grindy -Need to save the game manually, which can get annoying -Lobby NPCs look bland as well (somewhat) for the stages [h1]Rating[/h1] 7/10 Signed by 𝓐𝓈𝒽 𝓥𝑒𝓇𝓂𝒿𝓁𝓁𝒾𝑜𝓃 of the [url=http://steamcommunity.com/groups/HiddenAnimeGroup]ᴀɴιᴍᴇ Steam Community Group[/url] [quote]Follow the [url= https://store.steampowered.com/curator/25441181-%E1%B4%80%C9%B4%CE%B9%E1%B4%8D%E1%B4%87/] ᴀɴιᴍᴇ Curator Page [/url] for more Steam game reviews like this one![/quote]
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まだ少ししか遊んでいないですが、日本語レビューがないので一応。 RPGツクール製のタワーディフェンス系ゲーム。 4種類のユニットを使い分けて、進行方向から流れてくる敵たちを蹴散らすのが目的。 近接攻撃専門のソードマン、範囲が大きいアーチャー、強力だが攻撃に時間がかかる(?)メイジ、完全サポート役のバードの4つにユニットがある。 ステージが何種類か用意されており、ステージクリアで入手した素材・お金や経験値で強化していく形だ。 最初から使えるマナがステージ毎に設定されており、パズル的な要素もある。 評価点はなんといってもキャラクターのビジュアルやドットの丁寧さとかわいらしさ。概要欄でも勧めるほどである。 戦闘中に、とても可愛らしいキャラドットがでちょこまか動くのは見てて楽しい。 敵の大群をどんどん蹴散らしていく様は、まさに気分爽快。倍速機能やリタイア機能もある親切さ。 短時間でサクッと遊べるのも魅力だ。 問題点はユニットの強化方法が分かりにくい(ユニットにカーソルを持っていってメニューを開く)ことと、 倍速機能を使うと敵やユニットの多さなどによって処理落ちが発生することくらい。 敵は強い場合が多いけど、レベルを上げたり装備を整えれば大丈夫なレベルだと思います。
Dumped my gf for this game 10/10 worth.
Disclosure: I did receive this for free. After a little messing around with my antivirus and telling it to go um.. [i]F. off[/i] with a bit of help from the developer, finally had a chance to get a thorough look into this game. First, the graphics aren't anything to write home about. It is a standard RPG Maker game, and I can't tell if its using stock assets or not (I've not toyed around with this version of RPG Maker). Despite this, it does use them well for what its worth for a tower defense type of game. Like any other games of this type, gamplay is pretty simple and easy to pick up on. One fault I could give with this is that not everyone has actually played these before. So perhaps putting in a tutorial at the start on the basics of laying down units and such. The player will have to figure out the optimal use though, which isn't too hard in some maps; all of it being simply trial and error. Music might be stock files from RPG Maker, but they do fit the theme for the game in the various levels. Maybe a bit more variety in some of the stages could be needed, but they are fitting at least. Not much to say here. One thing that could be handy is being able to change key controls, but I don't know if this is just an engine limitation or not. I'm also playing this with a keyboard, and its detecting something I have hooked up as a controller and thus is showing me controller keys instead. Took me a few to figure out the necessary controls and what they do. Could be my wheel, not sure. I also have a PS4 controller, but it wasn't on at the time of playing. Other than some minor things, its not bad for a tower defense game with an anime style. Check it out, who knows, maybe you'll find a new strategy to get by on some maps without letting a single monster through.
I like this game. It's different and unique. It does smell like it was made with an RPG Maker, but it honestly doesn't feel like it. The game is very challenging and the music is catchy. The only thing I didn't like was the dialogue and lack of exploration in the main hub. No game is perfect, but in terms of a tower defense. This one sure is pretty great ^w^.
Addicting game with cute anime sprites and fun music. Get to the 2nd area for the sick blues piano.
10/10 Tower defense game. Vacant could never make something like this.
Game is literal trash. Imagine paying 5 dollars for this piece of garbage
Copierre is an indie strategy game developed and published by Tiny Ghost Studios that combines tower-defense mechanics with light role-playing elements. Built using the RPG Maker framework, the game embraces a modest scope and retro presentation while attempting to blend two genres that are rarely combined in such a straightforward way. Instead of constructing static defensive towers, players command a small team of heroes who must defend a kingdom from waves of invading monsters. The premise is simple and immediately understandable: hostile creatures are advancing toward a key objective, and the player must organize their heroes strategically to prevent the enemies from breaking through the defenses. The core concept of Copierre revolves around a unique twist on traditional tower defense gameplay. Rather than relying on automated structures like cannons or magical turrets, the game places the focus on a group of four heroes who act as the kingdom’s primary defenders. Each hero possesses the unusual ability to replicate themselves, allowing multiple copies of the same character to appear on the battlefield. These duplicates effectively function as the defensive units that intercept enemies and slow their advance. This mechanic replaces the need for constructing towers and gives the player direct control over where defensive strength is concentrated. Choosing the right locations for hero placements becomes the key strategic decision in every battle. The gameplay unfolds across a sequence of stages where enemy forces arrive in waves, gradually increasing in strength and number. Each wave sends monsters along predetermined paths toward the objective, and it is the player’s responsibility to intercept them before they reach their destination. Because the defensive units are created by duplicating heroes rather than building towers, players must carefully manage where and when these duplicates appear. Poor placement can allow enemies to slip through the defense line, while well-organized formations can create powerful choke points that eliminate enemies before they advance further. This emphasis on positioning adds a layer of tactical planning that distinguishes the game from more traditional tower-defense titles. Another element that adds depth to the gameplay is the RPG progression system tied to each hero. As enemies are defeated, the heroes gain experience points that allow them to level up over time. When leveling up, players can allocate stat points to strengthen attributes such as attack power, durability, or other combat abilities. This system allows players to gradually shape each hero’s role within the defensive lineup. Some players may choose to develop characters that focus on dealing heavy damage to eliminate enemies quickly, while others may prefer to create sturdier defenders capable of absorbing larger enemy waves. Although the customization options are relatively simple, they introduce a sense of character growth that complements the defensive gameplay. In addition to leveling up, the game features a crafting system that allows players to improve their heroes through equipment. Materials collected from defeated enemies can be used to craft weapons, armor, and accessories that enhance various character attributes. These crafted items provide additional ways to strengthen the defensive lineup and prepare for tougher stages later in the game. While the crafting system is not particularly complex, it adds a rewarding sense of progression as players gather resources and gradually upgrade their team’s equipment. Visually, Copierre embraces a classic pixel-art style typical of RPG Maker titles. Characters appear as small but expressive sprites, and the environments feature colorful fantasy landscapes such as grassy fields, castle areas, and monster-infested terrain. The graphics are simple compared to modern strategy games, but they remain clear and functional, allowing players to easily follow enemy movement and hero placement during battles. The lighthearted fantasy aesthetic gives the game a nostalgic feel reminiscent of older role-playing games from the early days of indie development. The game’s sound design complements the retro visual style with energetic background music and straightforward sound effects. The soundtrack features upbeat melodies that accompany the defensive battles, helping maintain a lively atmosphere throughout each stage. Sound effects for attacks, enemy defeats, and level progression provide feedback that reinforces the player’s sense of progress during gameplay. Although the audio design is relatively modest, it suits the game’s scale and helps maintain the overall fantasy tone. Despite its creative attempt to merge RPG progression with tower-defense mechanics, Copierre does reveal some limitations that stem from its small development scope. The number of stages and enemy varieties is relatively limited, which can cause the gameplay loop to feel repetitive after extended play sessions. Additionally, the mechanics themselves remain fairly simple, lacking the complexity or large-scale strategic options found in more advanced tower-defense titles. Because the game relies heavily on its core mechanics without introducing many new systems later on, players may feel that the experience does not evolve significantly as the campaign progresses. However, the game’s simplicity can also be viewed as one of its strengths. The straightforward mechanics make it easy for players to understand the rules quickly and begin experimenting with different defensive strategies. The blend of tower-defense structure and RPG progression offers a unique twist that helps the game stand out among other small indie projects. For players who enjoy compact strategy games with clear objectives and gradual character development, Copierre provides an accessible and occasionally satisfying experience. Overall, Copierre is a modest but interesting hybrid of tower defense and role-playing gameplay. Its hero duplication mechanic, character leveling system, and equipment crafting combine to create a simple yet functional strategic experience. While it lacks the depth and variety of larger strategy titles, it offers a charming indie experiment that demonstrates how different gameplay styles can be combined within a small project. Players who appreciate retro-style games or lightweight strategic challenges may find it enjoyable, particularly as a short and straightforward tactical experience. Rating: 6/10
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