
Cooking Trip – walk the path to perfection. Fulfill your dream and become a great chef!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
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Reviews
C'est typiquement le genre de review pour laquelle j'aimerais avoir une option entre "oui" et "non", un "boarf" ou "mouais" ferait l'affaire... Pas de surprise ici, je savais à quoi m'attendre avec les time management de la game 8floor. Il ressemble trait pour trait à ses congénères Katy & Boby qui m'avaient laissée une impression mitigée. Le jeu se compose toujours de cette façon : * pas de trame, juste 3 diapos pour vous donner un semblant de contexte * 60 niveaux * des décors qui varient très peu / 3 "univers" * des ingrédients qui changent mais le gameplay reste identique... * une difficulté inexistante * des bonus sans grand impact Habituée et fervente admiratrice d'une autre gamme de jeux de ce genre, j'ai tendance à être un peu rude avec ceux là. A mon sens ils ne représentent aucune difficulté et les 60 niveaux se ressemblent tellement (à part être de plus en plus longs) que je ne vois pas bien l'intérêt... Le jeu est découpé en trois séquences mais les restaurants, les bonus à débloquer, les améliorations ainsi que les ingrédients fonctionnent de la même façon d'une scène à l'autre. De ce fait, rien de "nouveau" pour casser le rythme et apporter un "petit vent de fraîcheur". (spéciale dédicace weshwesh !) A la rigueur pour des joueurs pas trop regardants ou pour découvrir le principe de time management, je peux valider. Pas de bug, pas de succès steam (in game seulement), ce n'est pas une mauvaise expérience mais ce n'en est pas une bonne non plus. Je peux le recommander, en promo uniquement, et si vous y tenez vraiment !
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
Easy, dull, and repetitive. There are technically multiple locations, but they have the exact same layout and the only thing that differs between the food items are the icons. There's no strategy other than getting everything out as fast as possible; aside from a handful of special level goals, you don't need to build combos, and there are no penalties for making everything ahead of time (including hot or frozen items) and just letting it sit there until someone orders it. The levels seem to drag on forever, but there's no progression of difficulty, just a constant barrage of more and more customers. It's functional as a mindless time-waster if you need to de-stress, which is why I ended up playing the whole thing, but it has nothing to recommend it over any other literally any other generic time-waster, and probably a higher price tag.
This was a fun game, until I got to level 41. I went back to do a level over, as I didn't complete all the goals for that specific level. Now I cant carry on, as the customers are already in the red with waiting (as I load in), and I cant see what they ordering. Its just blank. Even when I go to level 41, nothing is working anymore.
Genau gleich wie die anderen Cooking Trip Teile (Auch Kate and Bob). Es macht Spaß und die Story ist auch nett. Was mir hier leider gefehlt hatte waren die Erfolge :'D Die gab es bei den anderen Spielen noch~ - Keine Erfolge :<
[i]Seek the ones who live in silence and make them smile. If they do, you've failed.[/i]https://steamcommunity.com/sharedfiles/filedetails/?id=3409949076[hr]Cooking Trip: Back on the road [url=https://steamcommunity.com/id/24P7/recommended/1101660][b]Click for Review[/b][/url] Cooking Trip: New Challenge [url=https://steamcommunity.com/id/24P7/recommended/1566820][b]Click for Review[/b][/url]
Hum... I guess I can give it a pass. This is a Time management game. The graphics are OK. The music is repetitive. The story is just a filler. No bugs or crashes. Overall, it´s kind of entertaining. There's no strategy here, just fast-clicking. 60 levels, so it's long enough for the price. Not much else to say. If you're up for easy, mindless fun for a lazy afternoon, you can do much worse than this. So, thumbs up I guess.
Cooking Trip is an asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated someone else's example/template/tutorial game for a cooking/platespinning restaurant mobile app, changed the name/reskinned a couple of things, and submitted it to Valve as if it was their own game. Cooking Trip is a pointless restaurant management platespinning type screen tapper/clicker mobile app. As featured in hundreds of mobile apps, gameplay here is a woeful routine of platespinning... that is to say, you need to tap on your iPhone screen to satisfy various customers as they come in and take care of other little busywork jobs. You'll soon find yourself tapping away madly at your iPhone as you have so many customers all at once! Surely the iPhone is the greatest gaming platform of all time, so understandably the developer wants you to pay them for this free mobile app garbage on Steam. They've dumped this same restaurant manager platespinning mobile app on Steam before. I've seen this same mobile app on app stores from completely different publishers with slightly different skins on it. More intellectual bankruptcy and plagiarism from these guys. Here's a list of the asset flips of this asset so you can see for yourself: [list] [*] Cooking Trip [*] Cooking Trip Back To Basics [*] Cooking Trip New Challenge [*] Katy and Bob Way Back Home [*] Katy and Bob: Cake Cafe [*] Katy and Bob: Safari Cafe [/list] These are all reskins of exactly the same mobile app! What value do these shallow, fake reskins of a low quality mobile app have for gamers? None at all! Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this mobile app will look right on any PC as a result of this hamfisted design decision. The mobile app features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the mobile app has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes Cooking Trip might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a mobile app to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this mobile app below acceptable standards for any modern PC game. The poor quality of this mobile app is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality mobile app is to be expected. So, should you buy this mobile app? Cooking Trip has the total ripoff price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this mobile app could get you games like "Far Cry 3", "Fallout 4" or "Fallout: New Vegas". Quality, professionally made games like those are frequently on sale cheaper than this.
Well... I can now certainly say... That I've now encountered a certain game mechanic... One where... The stream of customers never gets faster/harder. o.O....... I actually want to know WHO this was made for... If you mean expert TM players: This is AN ENDURANCE TEST! Also, you need PATIENCE. If you are good, you will be freaking WAITING for customers to show up. First ten levels you might have fun, but then you're like... Ffffff... And all you get is an increase in customer numbers (up to 100 at level 60) and still... No speed up in clients making their appearance! I mean... YOU CAN make them wait and then let yourself go insane, but like I said, if you are good: you will be back to waiting in no time. Non-expert TM players: I don't really know. Depends on your level I suppose. This is not a hard game and yet it's still not as fun as I hoped it would be. I liked the cute animals you take photos with and a few other things, like the apple ice cream... The robot... Beep boop. OH for levels 20-40 make sure to upgrade your gramophone (THE MUSIC THING)... As soon as you can that is. Those levels KEEP REQUESTING THAT DAMN TASK! And unless you are into pain and wish to replay those levels... Yeah... You get it. There is one side food dish... On level 40+... That I swear looks like dog food... That be hilarious if that was the case. Honestly, this game killed some time... Almost 8 hours it seems... It isn't THAT BAD, but holy... It needs SPEED MODES/Difficulty modes! Or get yourself a friend and talk to them whilst you wait for the clients to show up. Lol.... XD
Similar to other management games. About 60 levels. You can beat the entire game in the fullest in approximately 6 hours.
《Cooking Trip》的核心玩法围绕“烹饪经营+环球旅行”展开,主线剧情清晰易懂:主角Mary和John怀揣着开设“世界最佳餐厅”的梦想,踏上了向全球三位顶级厨师拜师学艺的旅程,而玩家的任务,就是协助他们完成烹饪挑战、解锁美食秘密、升级餐厅与厨艺,最终实现梦想。 游戏的核心机制是经典的时间管理玩法。玩家需要在有限时间内,根据顾客的订单需求,完成食材处理、烹饪、装盘、上菜等一系列操作,既要保证菜品质量(避免烧糊、漏做),又要兼顾出餐速度,提升顾客满意度。 不过这种游戏有个统一的问题,就是随着游戏的进度,没有任何成就感,只有越来越难的关卡内容,有种越玩事越多的挫折感,而且还都是一些需要专注完成、但又重复性的操作,毫无乐趣可言
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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