Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Welcome to your cooking world! Hi Cooking featured with time-management and food-cooking RPG gameplay. 🍭😀 Cook food of different flavors with professional machines. Acid, bitter, sweet, or spicy. Cook hamburger🍔, seafood🐟, spaghetti🍝, steak. Make cola, juice🍹 or milk tea☕️ . Make sweet ice cream cone, cupcake. Run Western Restaurant, Indie Restaurant, Chinese Restaurant and so on🏪. You are not only a chef who decides the taste, but also the master who owns restaurants! Experience and serve exotic flavors all over the world with Top cooking chef. Practice makes a skilled chef. Sweet Note: upgrade your kitchen appliances and interior to attract more customers. 🎂 Features: ☆ 12+ custom-designed restaurants ☆ 480+ levels for you to challenge ☆ Hundreds of dishes and ingredients ☆ Beautify your kitchen with elegant decorations ☆ Generous coin and gem rewards for achievement challenges Serve best cuisine, earn yourself a big fortune. Take this cooking adventure, become a top chef in the world! Enjoy cooking and running kitchens on your own!
Cooking Legend has grossed an estimated approximately $50.6M on Google Play.
About approximately $50.6M gross, estimated range approximately $12.7M to approximately $202.5M — roughly approximately $30.8M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $12.7M – $202.5M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No pace to show right now. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $50.5M | 10.4K | 79% | Free | |
| approximately $50.7M | 296K | 84% | Free | |
| approximately $50.5M | 251.4K | 90% | Free | |
| approximately $50.8M | 41.6K | 76% | Free | |
| approximately $50.4M | 168.2K | 85% | Free | |
| approximately $50.8M | 287.2K | 88% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.