
Welcome to the world where mysticism and reality, past and present, good and evil are united in a single whole!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really enjoyed this one. Loved the creepy atmosphere, and collecting the little spirits was very unique. Stunning scenery too, and some unique puzzles. It's quite long, I got a bit tired towards the end, so I used the skip button on the puzzles a little too much. Recommended
nice
[h1]Reseña de \Contract With The Devil\: Pacta con Cautela[/h1] [h2]Resumen[/h2] ¡Bueno, bueno, bueno! Aquí estamos con \Contract With The Devil\, un título que promete aventuras infernales y un pacto que ni Fausto querría firmar a ciegas. En este juego para PC, nos embarcamos en un viaje a través de un mundo sombrío lleno de rompecabezas que harán sudar hasta al más diligente de los jugadores. ¿Listos para saber si este contrato merece tu alma o solo unos cuantos clics mortales? [h2]Aspectos importantes e interesantes[/h2] Si hay algo que brille en \Contract With The Devil\ es su habilidad para mantenerte adivinando con sus rompecabezas. Algunos son tan retorcidos que podrían haber sido diseñados por Lucifer en persona durante un día aburrido en el infierno. Además, la historia se empeña en ser intrigante, presentando un cast de personajes que bien podrías encontrar en una fiesta mal iluminada de Halloween. [h2]Aspectos por mejorar[/h2] Sin embargo, no todo es un viaje por río de lava. El juego, queridos míos, tiene sus deslices más propios de un tropezón en un escalón invisible. La IA a veces parece que tomó vacaciones en el limbo, lo que puede restarle picante al reto. Los gráficos tampoco invocan exactamente el noveno círculo del terror visual, digamos que son más bien \austeramente encantadores\. [h2]Puntuaciones[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Divertida pero con espacio para el exorcismo.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]A veces el Diablo está en los detalles... que no trabajan.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Suficiente para no caer en pecado mortal de aburrimiento.[/td][/tr] [tr][td]Video / Gráficos[/td][td]5[/td][td]No asusta ni a un alma en pena.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Cautivadora, aunque no reescribirá el Libro de los Muertos.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Correctamente tétrica, casi como una buena fiesta gótica.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Aceptables, pero podrían invocar más de la oscuridad.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Con el tono oscuro adecuado, aunque no completamente infernal.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Algunas parecen salidas desde la cripta (y no de la buena manera).[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Más variado que un convite de brujas, pero no mucho más.[/td][/tr] [tr][td]Total[/td][td]62[/td][td][/td][/tr] [/table] [h3]Veredicto[/h3] [floatright][Compralo con descuento][/floatright] Si sumamos todos los pecados y virtudes, \Contract With The Devil\ logra un 62 de 100. Estamos en ese limbo entre \Dame todo lo que tienes, Satán\ y \quizás solo firme una hoja de reclamaciones\. Así que, queridos jugadores, si encuentran este título en una oferta celestial... podría merecer una mirada pecaminosa. ¡Pero cuidado con lo que firmas en la línea punteada!
super
An acceptable game with some usability issues. The overall presentation of this was fine, I didn't have any really bad issues with it. The story, art, and music were all serviceable, although I found the story to be convoluted to follow at times, there is a lot of family tree stuff and history of past generations involved in the story, so maybe I'm not great at those kind of narratives, but I got the overall gist. The puzzles in the game were fine and came in 3 categories; 1) standard hidden object scenes, 2) standard puzzles that require you to figure out a logical pattern, align or sort object, and so forth, and 3) a matching game where you are given a scene like the kind you would normally use for a hidden object puzzle, but in this one you click on things and match them to another item in the scene that is a logical pair. The puzzles conceptually are fine, but I had issues with many of them in different ways. The hidden object scenes sometimes had things labeled wrong, perhaps due to a translation, or sometimes would have a word that is really obscure and that I don't think most people would intuitively understand what it means. There is also a delay every time you select an item, so for some of the achievements like selecting 5 items within a few second or finishing a puzzle within 1 minute, not being able to select another item because the animation for the last one being selected causes issues; sometimes I would second-guess myself because my click didn't select the item only to find out later that it just didn't register it because I clicked too soon after selecting the previous item. It was frustrating. Sometimes the names of things seemed close but not an exact match for the item that I was looking for. As an example (this isn't an example exactly from the game but just to get my point across) you may have a puzzle where one object is called 'cleaver' only to find out that the object is actually a kitchen knife. Things like that. The logical pair puzzles were in theory good, I enjoy a change of pace, but this suffered from similar issues; either a mistranslation, or objects that just didn't seem to logically pair together or that I would never guess would be a pair. Things like that. though the hidden object puzzles were by far the biggest culprits of the issues I list. The normal puzzles were fine, occasionally there would be a puzzle I didn't understand what it expected me to do, but they at least include the instructions you can read by clicking a button. I wish I could say that was it, but the game overall has weird usability issues as well. The intro screen of the game for example has an illustration of a grim reaper-type of figure holding out a contract, and every time you start you game you have to wait for this elaborate animation where he reached out with the contract and then the word "Play" appears on the contract and I found myself wishing it would stop so I could just play the game. Maybe do this once, but you cannot skip it and I felt impatient waiting for the animation just so I could play the game. There are even more weird choices in the game too. There will be sub-scenes that show a more detailed version of something at a location like many hidden object games do, and this would have an "X" button in the corner to close this dialog. But then many of these had yet a second level of detail you could bring up too, like a document in that detail scene. And instead of having you use that same close button in the corner, there would be a separate close button for this second detail scene that's in a weird place like in the middle of the document. Often I would click the "X" in the center to close the document and close both screen by accident because of how confusing and unintuitive this was. The game had other animations that felt like they were overly long, instances where you would have an item in your inventory that you reasonably could use to accomplish something only to be told no, or sometimes I would have to try and use objects multiple times because I didn't click on just the right spot on a scene to use an item from my inventory. It was long enough that I wouldn't say this wasn't worth the price, but the annoying usability issues really reduced my enjoyment of the game. Unfortunately I have to say this is a skip for me, I wouldn't recommend it when so many other games exist that just play and feel much smoother and more responsively than this game does. I didn't experience any technical issues with this game. This game does not have collectibles. This game does not include a bonus adventure.
Зеркало украло ребёнка. Я ищу предметы. Дьявол доволен. 8/10.
+
Not worth it in 2025. Puzzles are good/hard, but no Map and is a master lesson is backtracking
One of the worst HOGs I've ever played. You can tell right off the bat it's a poorly designed game because you have to wait for a little animation on the main menu to play out before the "start" button is even available, and even after you click it, it looks like it doesn't register and you have to wait for another animation. Never seen a game flub basic menu UI design this badly before. Then, in the game itself... ・There's no voice acting, so the entire story is just presented dispassionately through text that sometimes disappears too quickly to read ・The "voices" of the demons and the weird leprechaun-elf-thing that helps you are incredibly annoying ・There's no map ・Hidden object scenes make you wait between objects (if you click another one before the animation of the first one has finished, the game just doesn't react) ・There are no comments from the protagonist for the two-part objects in hidden object scenes, so sometimes it's unclear what you're supposed to do ・Several of the hidden object scenes instruct you to "find X matching pairs" rather than present a list but still punish you for random clicks even though you don't know what you're supposed to be looking for ・When you pick up documents, they automatically close after a certain period instead of waiting for you to click them... you can read them in your journal, but it's annoying for them to just disappear while you're reading them ・Many minigames are clunky and poorly designed (e.g., having to select a block and then click the associated arrows several times to move it one position at a time rather than just dragging it) ・Weird, clunky, poorly developed story where the protag miraculously knows things that make no sense for her to know... also she's traveling through time and through magical mirror portals and whatnot and seems fine with that but is for some reason dumbfounded by a painting of a snail eating moss ・Game is clearly playing off of the Seven Deadly Sins but chickens out of lust ("Power Lust"? wtf)... a good storyteller could easily cover lust without making the game explicit These HOGs are rather a guilty pleasure and I don't have high expectations for them, but this one was just excessively bad.
看討論區有人跟我一樣,沒有用過任何提示 也許就是HOG多錯了一點一直跳煙幕,但沒用跳過及提示 這樣也無法獲得未用skip跳過HOG和mini-game 成就,不知道是不是BUG 很令人沮喪。 後來嘗試把檔案全部砍光+刪遊戲重下,確定是像初玩那樣被系統判定為第一次 並且任何區域包括搭小船都不用任何skip鍵才拿到全成就
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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