
Let it rip! Control your own Contrablade to knock out your opponent and reach the farthest to unlock new parts, abilities, and upgrades in this unique and addictive physics fighting action roguelite arcade game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
최강 재미를 보장하지않습니다! 개성 없음! 중독성 없습니다! 물리를 이용해 싸우는 로그라이트 액션! 하지만 AI는 물리를 무시하고 너를 파괴한다! 콘트라블레이드 제어는 사실상 불가능하고 상대를 쓰러뜨리고 소중한 시간을 버리는 병X의 길을 걸어라! 새 파트와 어빌리티, 업그레이드를 잠금 해제하기 위해 채굴해라! 너는 플레이어가아닌 채굴자! 특징 마음대로 개조해봐! 쓸모 없어! 물리 기반 콘트라블레이드를 제어는 불가능! 하지만 상대방을 제압하세요! 물론! AI는 그딴거 상관안해요! 누구나 쉽게 즐길 수 없고, 마스터하기 힘든 전무후무한 시스템! 중독성 없고 악랄한 ㅈ같음을 만끽하세요! 스타디움 2종, 채굴장 1종, 콘트라블레이드 파트 21종, 어빌리티 14종, 단계적 업그레이드 5종 으로 콘텐츠 끝입니다! 적을 꺾고 다음 라운드로 진출하면 같은 인공지능의 풀피 AI출현! 그게 전부! 다음 라운드는 상점 아이템이 잠금 해제가 될뿐입니다! 다른게 없어요! 공습부터 경기장 전체에 불 붙이기까지 14종 어빌리티 써봤자 의미없음! 어차피 AI는 너를 억까한다! 파트 커스터마이즈로 콘트라블레이드의 능력치만 변한다! ㅈ같은 물리 엔진은 영원하다! 회복, 자석 및 어빌리티 쿨다운 등 단계적 업그레이드로 콘트라블레이드를 얼마든지 강화하세요! 어자피 강화해 봤자거든요! 콘트라블레이드를 채굴장에 배정해 보석을 채굴하세요! 이 기능은 게임을 끈 채로도 진행됩니다! 이건 팽이 게임이 아닌 채굴게임 입니다! 채굴게임 정말 재미있어요! 라운드를 높이면 우와! 채굴이 한칸더!! 진심 사지 마세요. 당신의 시간은 소중 하니까요 만약 친구에게 선물 한다면 절교를 각오하세요.
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ ta bueno ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇compralo ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
操作説明が全くないしともかく触ってみても全くわからない。 後ろをとって攻撃したらいいのはわかるがAIの挙動がうますぎて蹂躙されるだけのクソゲーでした
Ну что же. Поиграв в эту игру почти целых 10 минут. Я могу с точностью утверждать что: шика дымится и палочка стоит. И так я конечно люблю бейблейд берст но я разрабу бы втаптал его лицо в лесную опашку на которой была избушка на курьях ножках повернись ко мне передом к разрабу задом пердани ему в лицо обосрись говном а так чтобы мед был слае а огурец был в соли сладкой богомола откуси ему башку. А так игра очень даже хароша. И на последок хотелось бы сказать девушка постоянно спорит с напыщенным браслетом, но следить за препирательствами надоедает уже на первом часу игры. Фрей плоско шутит и так много матерится, что это начинает напрягать. Разработчики будто пытались воплотить в героине стереотипный образ глупого «зумера», и у них это получилось. Я разраба рот ♥♥♥♥. Разумеется, не обошлось без удручающего открытого мира с тонной шаблонных активностей в духе игр Ubisoft. А еще на релизе Forspoken тонула в багах и тормозах. Зато сражения с использованием магии удивительно бодрые. Но ради них терпеть все прочее едва ли стоит. Зачем тогда играть в Crime Boss? Точно не ради «уникальных» roguelike-элементов, привносящих в ограбления бессмысленный рандом и вынуждающих перепроходить одинаковые миссии. Ради атмосферы глуповатого боевика из 90-х? Возможно. Если, конечно, вам за эту атмосферу не жалко отстегнуть 40 долларов. На релизе игра баговала на каждом шагу и тормозила даже на продвинутых ПК, не говоря уже о консолях. Не помог даже крупный патч, которым Arkane попыталась починить игру. Средний онлайн в Steam сейчас с трудом держится в районе 100 человек.Почему разочаровала. Игру о Голлуме анонсировали еще в 2019 году. Студия Daedalic Entertainment, известная серией point-n-click квестов Deponia, обещала новую историю об одном из самых известных персонажей вселенной «Властелина колец». Игру несколько раз переносили, и лишь спустя четыре года она увидела свет. The Lord of the Rings: Gollum ужасна во всех аспектах. Взять, например, платформинг. Голлум может прыгать по стенам и забираться на выступы — но не на все, а только на те, что отмечены краской. Но и за них получается ухватиться только через раз. Стелс едва работает: не всегда понятно, видят стражники Голлума или нет. История воплощена ужасно: в игре есть несколько сюжетных разветвлений, но они почти не меняют финал. Да и в богатстве контента «тройка» бесконечно отстает от второй части. А на то, чтобы нагнать предшественницу, ей понадобятся годы. С одной стороны, это логично и ожидаемо. С другой — Payday 2 даже на старте была куда богаче первой части, и вопрос «брать ли?» у фанатов не возникал. Всю игру Басим зачищает одинаковые крепости. Это не форма речи, локации действительно повторяются. Искусственный интеллект врагов так плох, что они не видят трупы друзей даже перед носом. Впечатления портит и невзрачная графика, и кривые анимации перемещения: от бега до прыжков. Большой ролевой игре в открытом мире это можно простить, стелс-экшену на три вечера — нет. Хуже всего то, что у Mirage никудышная история и постановка. Все самое важное приберегли для последнего получаса: мотивация героя резко меняется, а в конце происходит ожидаемый сюжетный поворот. Вот только концовку линии Басима мы уже видели в Valhalla. Играть в Mirage ради новых деталей его жизни нет смысла. Это самая проходная часть большой франшизы. На этом у меня все. На написание этого отзыва я потратил больше времени чел играл в эту прекрасную игру . Всем советую не лишаться 82 рублей. Сразу после анонса трейлер разгромили за отвратительную графику и кривой геймплей с ужасными анимациями. С релизом ситуация не изменилась. Оказалось, что битвы почти не отличаются друг от друга: у Конга всего одно комбо и пара завершающих ударов. При прохождении можно обойтись всего двумя кнопками. Даже боссов приходится «закликивать» одинаковыми ударами. In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:In order to download this Gay Bara RPG you must purchase it at or above the minimum price of 31.99€ EUR. You will get access to the following files:
Why hasn't BeyBlade made a game on Steam? This is why.
Contrablade: Stadium Rush, developed and published by Tbjbu2, is a small but energetic indie title that brings the nostalgic thrill of spinning-top combat into a physics-based arena format. At its core, it’s an homage to the kind of competitive toy battles that many players grew up with, reimagined through a digital lens. Rather than focusing on complex controls or storylines, it strips the concept down to pure arcade-style action—customize your “Contrablade,” launch it into an enclosed stadium, and battle for dominance until one is left spinning. It’s a game that thrives on simplicity and momentum, rewarding experimentation and reflex over lengthy campaigns or intricate mechanics. For fans of fast-paced, physics-driven brawls, it offers a satisfying, bite-sized rush of chaos. The gameplay revolves around a straightforward but addictive loop: customize your Contrablade with various parts, choose abilities, and enter the arena to face off against AI opponents. The goal is simple—knock your opponent out of the ring or survive longer than they do. What makes it engaging is the way physics governs every interaction. Each collision feels dynamic, each ability alters your trajectory, and every victory feels earned through timing and control. The customization options are a key feature, allowing players to mix and match twenty-one parts and fourteen abilities to create unique builds. Some blades focus on raw attack power, while others rely on defensive spinning or energy manipulation. As you win matches, you unlock new upgrades, enhance cooldowns, and strengthen specific attributes. This progression system adds a layer of strategy beneath the game’s arcade simplicity, encouraging players to experiment and find combinations that suit their preferred playstyle. Visually, Contrablade: Stadium Rush strikes a balance between minimalism and kinetic flair. The graphics are modest but effective, emphasizing movement and impact over fine detail. The arenas are colorful and well-lit, with simple geometry that highlights the intensity of the battles. Effects like sparks, bursts of light, and energy trails lend a sense of spectacle to what would otherwise be a small-scale fight between metal tops. The camera work captures the speed and chaos effectively, though at times the motion can feel overwhelming in close-quarters brawls. The soundtrack and effects complement the action with upbeat electronic tracks and metallic clashing sounds that reinforce the sense of friction and energy. While it’s clear that this is a budget production, the overall presentation is cohesive enough to immerse players in the rhythm of the matches. Where Contrablade: Stadium Rush succeeds most is in its progression and pacing. The game wastes no time on narrative fluff; it drops you directly into the action, lets you experiment with different configurations, and rewards your victories with new parts and abilities. There’s also a secondary “mining” mode that provides passive resource collection, giving players a reason to check back in even when not actively playing. The sense of incremental improvement is satisfying—each victory feels like a small step toward building the ultimate Contrablade. The physics engine gives enough unpredictability to keep battles tense, and the learning curve is smooth enough that new players can enjoy it without frustration. It’s the kind of game that works well in short sessions, offering quick bursts of intensity and rewarding experimentation. However, its simplicity is also its greatest limitation. The game features only two main stadiums, and despite the variety of parts and abilities, battles begin to feel repetitive after extended play. The customization, while initially exciting, doesn’t drastically change the core feel of the combat once you’ve unlocked the most powerful upgrades. The lack of a true multiplayer mode or competitive ranking system limits its longevity, as most encounters are against AI opponents. The AI itself can be inconsistent—sometimes competent and unpredictable, other times frustratingly passive or erratic. Without additional modes or new environments to diversify the experience, the gameplay loop eventually plateaus. Still, for players who enjoy quick, physics-based competitions rather than deep campaigns, this minimalism may be part of the charm. From a technical perspective, Contrablade: Stadium Rush performs admirably for a small-scale indie project. Load times are brief, the controls are smooth, and the game runs well even on low-end hardware. There are occasional hiccups with collision detection or physics oddities, especially when multiple abilities interact at once, but these moments are rare enough not to ruin the overall experience. The user interface is clean, though its simplicity sometimes borders on barebones, and the menus could benefit from more polish. Nevertheless, the performance stability and low system requirements make it an accessible experience for nearly any player. In the end, Contrablade: Stadium Rush is a modest but enjoyable experiment in arcade physics combat. It doesn’t aspire to reinvent the genre or deliver sprawling content, but it knows exactly what it wants to be—a fast, customizable arena battler that delivers a few hours of satisfying, kinetic fun. Its appeal lies in its simplicity, the thrill of impact, and the tinkering joy of assembling a contraption that feels uniquely yours. While its limited scope and lack of multiplayer keep it from being a long-term staple, it stands as a charming, well-executed indie title that scratches a very specific itch. For players looking for a low-cost, easy-to-pick-up game with a dose of nostalgia and a touch of strategy, Contrablade: Stadium Rush offers just enough speed, spark, and style to make its battles memorable. Rating: 6/10
Its a great game I would recommend
very good very nice
honestly i liked the game, but only because i liked beyblade OD as a yungin but bro dont buy this mid and jus play the roblox beyblade game bladers rebirth, miles better and WAAAAAAAAAAAY more stuff to do, jus an overall better experience all together, TRUST me dawg if this game got updated brrooooo its be soo much better if more things were added and fixed tht god awful camera
The dark souls of beyblade games (devs please give me custom naruto bey)
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