
„First person platforming gameplay at its very best!“ Construct: Escape the System is a sci-fi themed first person platformer that sees you trapped in a computer system, trying to escape. Explore the system and discover the 8 empowering 'ability orbs'.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Dutch, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
For both classics and hidden oddities, there’s a reason I keep crawling back to PC like some sort of bit-addled gremlin. The reason? Glorious hidden gems like Construct: Escape the System. If you like to dig for gold – or just shovelling through dirt for a shiny nugget – this is the place. There is no library like PC. Sure, there’s games everybody knows about, like WarCraft and Half-Life, but what’s the thrill in that? I live for the obscurities, the underdogs, the ones that never got invited to the cool kids’ table. Unlike those other games, Construct didn’t have a massive team behind it. It was made by solo developer Oliver Boyce who did the graphics, sound, and programming. When it comes to making games, he’s basically a Swiss Army knife. And in his capable hands, it’s a thing of beauty. Construct is a celebration of minimalist sci-fi. A first person platformer with puzzle elements, it’s somewhat similar to Portal – if Portal went full-on metroidvania and asked, “Hey, what if you’re trapped in a massive computer that’s good at keeping you lost?” Like Portal, a big aspect of this game is interacting with your environment and trying to figure out how the terrain and physics work. In Construct, though, you are trapped inside a massive computer system and you’re trying to figure out how to escape. There’s a big focus on orbs. Some orbs zap you to new places, other orbs reveal hidden pathways, and still others are power-ups that give you new abilities. The environments? They’re huge. And if I were to make a little quibble, I somewhat think they’re too huge. Sometimes it feels like you’re hiking for miles to get from Point A to Point B. They do succeed at making you feel like you’re an ant in a big massive world, and for that reason, I like it. In terms of graphics, they’re simple but effective. They’re low poly world with lots of bloom that makes you feel you’re inside a futuristic screensaver from the 2000s. One moment, you’re in monochrome. The next, there’s neon everywhere. It’s simple but nails the feeling of a massive, almost alien, computer system. The sound leans on ambient with some futuristic sound effects when you interact with objects. It’s pensive, but also somewhat unnerving. Sometimes it provokes thoughts of, “Oh no, what did I do?” that comes with messing around in a world like this. While this game doesn’t have gamepad support, the keyboard controls are simple and effective. Directional WASD is for movement, shift is for sprint, and space is for jump. You can also use left and right mouse button for interacting with objects. This simplicity made it easy to configure button mapping on my Steam Deck so it really doesn’t bother me gamepad isn’t “officially” supported. I can’t put Construct down – no really, I tried. It is quite addictive. And because of the low spec requirements, it’s a battery sipper – which means it’s perfect for playing on the Steam Deck while you’re on the go. Construct: Escape the System is definitely a hidden gem that deserves some spotlight. It’s highly recommended, especially if you like the thrill of uncovering secrets no one else has found.
几元入库可以稍微推荐下。Ach need cn too. 成就也需要中文。cloud save need. 云存档必要。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
окейси
YES
⭐⭐⭐⭐⭐
Вы — программа. Вас выбросили в кибер-помойку. Что делать? Конечно же — бежать, прыгать по лазерным кубам, скользить по неоновой геометрии и задаваться вопросом: что вообще происходит? Геймплей: Прыжки, паркур, платформинг в духе "а если я не попаду — я упаду и всё сначала". Камеры крутятся, уровни ломают мозг, а вы всё пытаетесь сбежать из какой-то очень злой Матрицы. Графика: Неон, кубы, светящиеся туннели. Если Tron и Portal завели ребёнка в Unity — это была бы эта игра. Красиво? Да. Удобно? Иногда. Голова кружится? Часто. Звук: Техно-биты, электронный вайб, и ощущение, что где-то рядом диджей-искусственный интеллект. Идеальный саундтрек для кибер-погони за свободой. Сюжет: Вы — сознание в системе. Или баг. Или мессия? Никто не знает. Но голос в голове говорит "беги", а вы — слушаетесь. Итог: Это как если бы Mirror’s Edge заперли в серверной. Игра не для слабонервных, но для любителей паркура, киберэстетики и философских голосов в голове — самое то. Оценка: 8/10 неоновых прыжков в никуда. 💠💠💠💠💠💠💠💠
Very fun
4/10. 3D platformer with "puzzles". You acquire new abilities constantly, unlocking areas, much like a Metroidvania, but gameplay is incredibly slow-paced, much like a walking simulator, with great distances that have to be covered before you can use any of your newly discovered abilities. While the static screenshots do suggest an element of beauty and starkness, walking through the actual game is incredibly dull because you move at such a slow pace relative to the huge distances that have to be crossed, and there’s nothing to fill that time. Even so, it might be a decent experience if you had a good sense of whether or not a path you were going down would be accessible. Often, you find that you’ve gone a great distance only to reach an impassable challenge because you haven’t found the right upgrade yet. In the end, this almost checks so many boxes for me: I like puzzle games, platformers, and walking sims. And yet, this combination of those genres is just mediocre at best. I think this is a great example of something that could have been saved if it had been properly playtested. This is 100 percent the sort of game that deserves a "meh" option. Not bad enough for thumbs down, nor is it good enough for thumbs up. But in the end, with so many good games that could be recommended, I just don’t really feel like I would ever actually suggest that somebody should play this instead.
A thought-provoking puzzle game that challenges your logic and problem-solving skills. The minimalist design and clever puzzles keep you engaged, with each level offering a new way to think about solutions. It’s a great choice for players who enjoy tackling complex challenges and unraveling a system’s mysteries.
☀️
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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