
Constance is a 2D hand-drawn action adventure featuring a paintbrush-wielding artist, striving to escape from a colorful but decaying inner-world, created by her declining mental health.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Utilize paint-based mechanics to experience a constant state of flow—dive into the ground and walls, slice through the air and enemies!
Become stronger by unlocking new techniques with your brush that aid you in defeating threatening foes, overcoming platform challenges, solving complex puzzles, and advancing your progress.

Explore Constance's non-linear interconnected world and discover countless secrets, abilities, upgrades, characters, side quests, and inspiring moments.
Using your brush techniques will corrupt your Paint. If you become fully corrupted, negative effects await you, so be wary!
Use inspirations that you find on your travels to sketch in your journal. Your sketches enhance and customize Constance's capabilities. By gathering materials, you can upgrade your sketches into even stronger artworks.
Upon death, choose how to continue your journey. Do you want to persevere through the challenge, at a price? Or do you return to a safe point and explore other unbeaten paths?
The inner world is strongly connected to Constance's mental health journey, with each colorful biome and its unique set of enemies and characters representing different aspects of her psyche and personal history.
Experience playable flashbacks about personal struggle, creativity, work-life-balance, and inner purpose. Step into Constance's socks to uncover her past!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 3Kreviews | 83% | — | $1.4M |
| $19.99 | 252ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seems like a great entryway into the metroidvania genre. I feel bad giving a thumbs down since the game feels very smooth and looks great visually, but it didn't have anything that really hooked me in the first couple hours and I bounced off. The story felt uninteresting, the world felt bland from a level design perspective, and the combat and platforming felt obvious and dull. If you like the art style and vibe and want an entry to the metroidvania genre then this is absolutely for you, but if you've played the likes of hollow knight or metroid dread then this felt like it would fall flat.
Eu estou impressionado com a qualidade desse jogo. Tudo, absolutamente tudo é fenomenal. Melhores compras que já fiz.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 31 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Italian, Spanish - Spain, Polish, Russian, Thai +4 more
| $19.99 |
| 39ratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 343 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh my God, this game is so much fun! Thank you to everyone who contributed to making it. I really enjoyed it, especially the addition of the Arabic language. Thank you all! I hope you continue making more games. Good luck, guys!
先說結論,總體上是款好遊戲3.5/5分吧,從開放Demo玩過後就相當期待後續的boss跟劇情,美術跟音樂部分沒什麼好挑剔的,特別是最後的boss戰變奏音樂很喜歡,劇情上比較零碎,跳跳樂佔據遊戲很大一部份,相比之下boss戰反而比較單一跟沒有挑戰性,遊戲內的死亡大多都在奶昔挑戰等需要大量跳跳樂的地圖,遊戲體量也沒有想像中的大,最後,因為工作所以分了大概兩部分玩完,重新再接續玩還是被這個遊戲的音樂跟美術吸引,這款遊戲也有很多可愛的小細節,期待後續的DLC。
This game is an absolute masterpiece, its criminal how its not more popular or known. Those who have suffered/suffer from burnout can relate so hard with the story, to the point where one portion triggered me so much it was almost a struggle to get through, because it was so relatable and it kind of felt like a shared struggle. I highly recommend this game. Baring the story, the gameplay is like Hollow Knight, there's excellent enemy variety, the boss fights (I think) are a nice challenge and I like all the abilities, the paint reminds me of playing Splatoon, another game I really enjoy.
The game is great. Love the art-style, the bosses are super unique and fun, but killing them is sometimes anti-climactic, the platforming is fun. Its a great game with great movement and the story isn't that bad. Really close to HK in terms of some animations though. The art is beautiful, the soundtrack is okay but forgettable. Its a bit on the shorter side but its got lots to do.
after finishing this game i can say that like. it isnt particulary like better than your hollow knight or your silksongs or your nine sols but what i can say is that i havent played a metroidvania with a more preety artstyle cus man some of the characters and areas looked really preety to look at. the whole theme of the game was cool for a game like this being about struggling artistry and ♥♥♥♥ while cool sometimes it did feel like it was too cartoonish in a way especially with the musician teacher like did she learn how to speak to her students by watching whiplash the ♥♥♥♥ was her deal lol. overall i think what could really use some work would be the exploration part. it did sometimes feel like i just got lost without the game really telling me where to go next i know theres a journal but thats more for like major quests and ♥♥♥♥. i feel like if the game gave you like a nudge or a pointy arrow to where to go next it would be great cus like especially with that one stone box room i dont understand why the boxes you could move by going in em by dashing wasnt atleast hinted towards yknow i got that by pure guess worth if i didnt i wouldve looked it up. also another thing would be the bosses. idunno they just felt TOO easy in a way. like they didnt feel like a moveset it had me thinking the whole time but i feel like a fun bossfight would be for example ones that you die to constantly and has you learning patterns and ♥♥♥♥. in constance you learn a pattern like immediatly and the bosses are JUST slow enough for you to react propperly and then just spam attack on them, i would suggest that you either make them quicker with a bit more moves or just revamp them idk. overall i would say the game lived up to my hype when i saw it on instagram, wish the creators luck on other stuff
Toda vez que você pula pra esquerda ou direita, se o analógico estiver ligeiramente pra diagonal pra baixo, a personagem usa o ataque repique, isso atrapalha muito e não existe a opção de desativar. Odeio quando desenvolvedores criam comandos inalteráveis, então minha analise negativa vai ficar aqui até o desenvolvedor criar vergonha na cara e corrigir isso adicionando a opção no jogo para eu desabilitar.
No meaningful way to influence difficulty. Accessibility options are present, but they change nothing really, especially not on boss battles. I stuggled through for way too long, and should have given up earlier because i am unable to finish the game. Total waste of time, and leaves me just frustrated. If you don't want people with below average reflexes and physical abilities to play your game and experience the story, put that on the store page in big letters. Omitting this is shameful and should not be alloweed.
Review de Constance Gênero:Metroidvania •História 9\10: uma história profunda e com ponto até que pesados, só uma ressalva que algumas coisas pode acabar ficando poe sua interpretação mas tirando isso é uma história linda. •Gameplay 10\10: Movimentação muito boa com puzzle difícil mas que dá pra passar com um certo esforço, e a personagem principal tem várias mecânicas legais que envolvem a tinta. •Dificuldade 8\10: não é nada difícil até pq o foco é bem na história e o desenvolvimento da personagem principal mas a maioria das Boss fights são legais com trilha sonoras boas. •Trilha sonora 10\10: simplesmente perfeito, não tem nada a mais a ser dito. •Desing 10\10: muito lindo essa pegada 2D o movimento da tinta bem fluida e o mapa todo é bem legal de explorar você não se sente tao perdido. Nota final 9\10: jogo muito muito bom, gostei muito da história pena ser muito "curto" podendo ser zerado em menos de 6 horas.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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