Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
In the chaos of the late Han dynasty, warlords battle for control of the Nine Kingdoms. Conquer them all and shape the fate of the realm! Recruit legendary Three Kingdoms generals, build your ultimate lineup, develop cities, and expand your territory. Get SSR General Zhao Yun in the first week and more exclusive rewards! Rise from the lord of a single city to the supreme ruler of the realm. Strategize, conquer, and forge your own Three Kingdoms legend! Conquest of Nine Kingdoms Official Fan Page Join now for new updates Facebook: https://cdjzea.onelink.me/AVgx/fj6ntfja Discord: https://cdjzea.onelink.me/jmuD/qg72t28o >>True Real-Time Micro-Management, Experience the Ultimate Thrill of Control Say goodbye to battle reports and turn-based gameplays! The battlefield is completely liberated and no longer restricted by traditional grid-based combat. Command multiple squads with free marching and real-time drag-and-drop controls. Whether it's precise positioning, kiting tactics, or deploying magnificent armored units — victory is decided entirely by your fingertips. Dominate the battlefield with flawless control! >> Exploit the Terrain for Offense & Defense, Forge 3D Battlefields Break through flat limitations — terrain is far more than mere movement obstacles! Command archers to hold the high ground, sniping enemy forces from a position of absolute advantage; conceal cavalry in dense forests to launch devastating surprise attacks when the chance arises. Complemented by exclusive aerial units that strike from above, unleash boundless strategic depth in a fully three-dimensional battlefield. >> All-in-One Progression & Reduced Grind, Focus on Strategic Duels Break free from tedious daily chores! The built-in General Resonance System lets secondary generals instantly share levels once your core generals are upgraded, eliminating the hassle of repeated training. Paired with exclusive auto-siege mechanics, unified alliance management, and a night-time curfew system, you can completely bid farewell to exhausting grinds and return to the pure joy of tactical mastermind. >>Stunning Visual Feast, Relive the Epic Three Kingdoms Powered by cutting-edge high-detail rendering technology, meticulously crafted models are designed for all generals and troop types. From lifelike facial expressions and movements of the generals to the dynamic shifts of seasonal weather — sunny, cloudy, rainy, or snowy — the game delivers the most historically immersive experience possible. Hyper-realistic Three Kingdoms battlefields offer a brand-new strategic gaming adventure! >>Fair Competition Above All, Outsmart Stronger Foes with Pure Strategy The game features no artificial level barriers, returning the stage to the true battlefield. Completely shattering standard pay-to-win stat systems, as long as your strategy is sound and your activity is high, free-to-play players can rely on micro-management and numerical coordination to defeat formidable enemies. Achieve the pinnacle of strategy by conquering the strong in a fair and balanced competitive environment!
Conquest of Nine Kingdoms has grossed an estimated approximately $336.4K on Google Play.
About approximately $336.4K gross, estimated range approximately $84.1K to approximately $1.3M — roughly approximately $247.2K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $84.1K – $1.3M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $336.3K | 5.9K | 92% | Free | |
| approximately $336.1K | 2.2K | 90% | Free | |
| approximately $336.1K | 1.4K | 86% | Free | |
| approximately $336.8K | 1.4K | 88% | Free | |
| approximately $336K | 11.9K | 97% | Free | |
| approximately $335.9K | 298 | 59% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.