
Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a horrible game! And to think that Dominions 3 was made by the same team. CoE 3 is basically the same, but somehow does everything wrong.
3和4打包一起买的,先体验了一下3代,每个种族都试了一下,还是很耐玩的,可以常驻电脑中。手册可以参考一下,看看怎么存档之类的。
kinda boring
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sjukt spel
Not worth it.
Is hard to learn and get use to the mechanic and I hate frozen water and lakes, after that is a really good game. Though some of the kingdoms are just better, the cults are just better necromancers and can get their stuff from towns and city were you want to control. While necromancers need left and that are gain through graves and also city but reviving the dead causes madness which really sucks. The other class are fun but I mainly got the game for the necromancy, though letter I heard that they get stronger so here hoping.
Interesting game with lots of potential. Go with Dominions (the other Illwinter series) it is much better. Good: *Fun to figure out what all the factions can do. Lots of options in the factions. *Typical Illwinter depth of troop variety (vast). Bad(Why I didn't buy CoE4 or 5): *Endlessly spawning random trash armies. It is beyond reasonable, they take over anything not nailed down. Can't find kill their spawn point so nothing is secure and you need a patrolling army everywhere. *AI is so dumb that it often dies in the first few rounds. Probably because the endlessly spawning trash armies eliminated all its cities.
I do not have the faintest idea why ppl rate this game. It's barely a game. You get a random hero, on a random map, and a random set of enemies, then just wander round attacking them until you die. It's not a 4X, it's more like a Roguelike.
Good game but the later entries in the series do refine the game and effectively act as updates to the older entries.
After playing all the classes/races and in all the civilization categories several times to get an understanding on how the game should be played (there isn't much info to help you along the way) I can say this game overall is a 'no'. Do I still play it from time to time? Yes. Would I recommend it to a friend? No, there's way better out there for your money. Why is it a no? Biggest problem I've had with it is the imbalance of class ability/limitations depending heavily on how the start of the game is set up. Also there are random wondering mobs (sometimes hidden) and if they find your starting fort you lose the game to a deer, an ant or a snake or whatever wondered in. There's no concept of wall building or civilization development at all. Only way to win the game is be the last one alive or go forth and conquer. If you can overcome that bit of frustration then I'd say its playable, sort of.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $392.7K | 567 | 89% | $24.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $101.8K | 261 | 79% | $19.99 | |
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| $101.9K | 220 | 42% | $14.99 | |
| $101.8K | 386 | 66% | $9.99 |