
Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is surprisingly addictive. Forget the graphics and just aim for the victory.
It is a very fun turn based strategy warfare game similar to Master of Magic
This game is surprisingly deep for what it seems to be (although nowhere as deep as the sequels). Weirdly enough some units designs reminded me of Battle for Wesnoth (mainly troll unit line). It's also quite a nice game if you're a lazy ♥♥♥... if your tend to be on a more casual side of gaming as your units fight on their own during battles (this sounds terrible but it's actually much better than you'd expect from how lame it sounds).
A great game for those who like streamlined economies & strategic maneuvering! There's enough depth to ask relevant questions of the player, but all of those questions still have relevance. It runs smooth as silk too; I think I've only had one tech issue in my entire playtime with this game! Can't recommend enough for fans of grand strategy and perhaps even turn based tactics fans!
Nope Nope Nope! Too old, too clunky, too basic, too much garbage.... Not worth the 500 MG or so worth of memory. Not worth even a free download. There is no game here...
fun game
Lots of detail and easy to run
fun game me like is complicated tho so keep that in mind also warning the animals will try and murder you atleast once
Peter you should get his game
I actually like this one better than Conquest of Elysium 4 and 5 and Dominions 5 because there's [b]no friendly fire[/b] in the much simpler rows-based, movement-less combat. This means you can summon a dragon without fear that it'll fry half your troops by using its breath attack to try and chase a lone fleeing enemy. You can let your Necromancer cast Decay AoE spells without fear that the main victim will be your newly recruiting frontline commander or hero. And cavalry-type commanders won't be charging the enemy frontline alone and get surrounded and obliterated. Granted, combat is quite a bit more primitive than in the previous installment. It is heavily defender-biased, since every single unit of the defender gets to act first before the attacker has a chance to play. I wish the initiative system introduced in the following games was in this one, then we could have the best of both worlds. Magic gameplay is also more straightforward, since for instance your Necromancers get all their rituals right off the bat, instead of having to pay large amount of resources to randomly unlock new ones until you get your desired ritual. Basically this is a good counter-example to the myth of infinite progress and a blow to the Cult of the New. Sure, CoE4 added a large amount of features, some of which are really fun, but it modified the combat and other gameplay elements in ways that actually feel worse in some respects. Otherwise, this game's qualities and flaws are well-known. GOOD: Great faction, unit, summons and spells variety, epic-level spells and monsters. Coop play. BAD: High randomness that can kill you in ways that feel unfair, and exhausting whack-a-mole "gameplay" with dedicated armies just to keep the pesky neutrals under control. Maps very slow to traverse with no roads, and a very slow start on low resources with dozens of turn needed to recruit a single squad. And while the factions are varied, within a given faction you have a lot less variety in the actions you'll perform every turn compared to series like Heroes of Might and Magic or Age of Wonders. UI is buggy as well as both over-complicated for the simple tasks required, and providing very little info on game mechanics. Trade system is over-simplified and often unhelpful. Only source of gold is the monthly income, with no way of getting more during a turn even if you're one gold short of recruiting a wizard. Recruitment offers only last one turn which feels needlessly restricive. TIPS: Spacebar takes a commander out of the rotation for this turn. A prolonged right-click on a recruitment point (crown icon) opens the recruitment screen with this stronghold already selected. Bandit camps spawn bandits, graveyards spawn undead, ancient forests spawn animals. Control or burn those if your faction and current units allow you to, to stop the neutrals spam. You can move an insane commander if it's already part of the army of another commander.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Matsuro Palette | $101.5K | 385 | 99% | $9.99 |
| Explosive Escape | $101.5K | 103 | 87% | $39.99 |
| Beautiful Japanese Scenery - Animated Jigsaws | $101.5K | 268 | 86% | $9.99 |
| Bomb Chicken | $101.6K | 350 | 89% | $14.99 |
| Striving for Light | $101.6K | 237 | 80% | $17.99 |
| Life Not Supported | $101.6K | 172 | 66% | $18.99 |