
Rhythm + Rich Story & Characters. You play as a new student in Concordia Academy of Music, facing a crisis on your first day joining the Cajon Club. Music dueling, co-op jamming, or even play with a real cajon!
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Rhythm + Rich Story & Characters. You play as a new student in Concordia Academy of Music, facing a crisis on your first day joining the Cajon Club.
Here you can play all kinds of music: Jazz, Rock, EDM, Classic, Country, Flamenco - Name your genres!
In addition to the story mode and free play mode, players can also engage in personal one-on-one conversations with their partners, deepening their bond while learning about music. They may visit the academy’s arcade to play mini-games, redeem gifts for their partners at the store, or enjoy quiet reading in the library with short articles about music.
Boss Fight: Music Duel
Boss fights are reimagined as live music showdowns. Use your ears to dissect the opponent's patterns, then replicate and dominate the groove. (Music school veterans will recognize this twist on audition-style rhythm dictation!)
Co-op Jamming
Up to 4 players can jam together locally. Not mirrored charts, but a true ensemble with separate instrumental parts.
Play with a Real Cajon
Crush beats using actual acoustic cajons. Works with most standard cajons right out of the box.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
22年开始等白协原作,24年7月看见卡宏往事在tap上测试,于是期末周暴打赛博卡宏鼓,真的很解压你也快来试试吧[/strike] 测评区有很多介绍游戏玩法和剧情的测评,我感觉老大们的介绍相当完善!我平时不怎么打音游,实力低下,一直把白协卡宏当文游玩的(喂),加上之前没写过测评,所以我就打算讲我玩白协卡宏的经历和感受,夸夸制作团队。 我24年7月,抱着看看白协外传是啥样的想法,玩了只有两章的测试版,故事开头经典,但登场人物的小漫画很有意思,让人有看下去的欲望,等到斗琴boss战,惊为天人。当时不知道音乐艺考,不知道听辨,倒是因为上学校的选修课,看过闪光少女和海上钢琴师的斗琴片段,于是我完全被吸引住了。回到选歌界面翻看曲目信息,除了古典乐改编还有制团队成员编写的曲,我相当喜欢制作人编写的一首曲,就更觉得此人才华横溢哎,这游戏一定要玩。 我加了群,随着测试版的更新,时不时汇报些bug,制作团队也非常给力,回复和修复都很及时。街机厅的抓蛋刚更出来那会,我老存档蛋机没有里面的蛋,当时晚上十一点多,情况报上去,制作人在群里嚎了声咋这就有bug了,十几分钟后,快零点跨天了,制作人回消息说他刚跟团队讨论了,争取早点修复。有点受宠若惊,此外相当感动。 后来激情没那么足了,一些曲谱更新没有及时玩,但剧情更新我会看,越发喜欢里面的人物形象,偶尔敲敲鼓,挂着主题曲和人物独处曲听,期待故事后续的发展。最后终于等到这次完整游戏上线,看完了最后一章的剧情。选曲巧思,结局出人意料,但更合理,有意思。[spoiler] 最想夸的是打真结局前,图书馆输密码的那一段,让我感觉这是完全值得之前 包那么大盘饺子 的醋。 [/spoiler]总之!喜欢!
浅玩了几小时,被主线里很有特点的挡谱面技能气笑了。 每个角色的人物塑造得都很好 名字里也能大概了解角色性格, 我有太鼓基础入门不是很难,平常并不是经常玩音游 玩过的类型也不多,对核心演奏部分就不过多评价,唯一觉得就是打击感不够好,或许把拍鼓的声音音量调大会好很多。 另外如果有方法一次解锁全部曲子难度就好了。 听说过段时间会有东方DLC曲 还有神秘的实体卡宏鼓 身为东方众很期待! 还有正作什么时候能端上来。
[h1]《白键上的协奏曲:卡宏往事》:很音游,不止音游[/h1] [h2]恭喜来到打击乐社团,现在要手忙脚乱啦[/h2] 这是一款音乐学院模拟器,我之前在社交平台很早有关注这款游戏,现在也终于正式上线!在这里玩家将作为康科迪亚音乐学院的新生,虽然说打击乐乐团里面设备齐全,而且也有橙发少女Jazzie的亲自指导,但这里真的没有什么学生喔……好吧,要想社团不解散,的确是要想办法结识合奏搭档,拿出成绩来(比如轻轻松松拿个全国打击乐大赛冠军什么的),这样就可以化解危机的啦。 [h2]轻松愉快的上手体验[/h2] 本作的主要玩法就是选择歌单里面的歌曲,然后跟市面上很多音游那样开始演奏,当然咯,本作对于操作方面的优化很不错,例如使用掌机设备游玩,不论是方向键还是XYAB按键,亦或是RT/LT、RB/LB按键,都可以对应进行操作,并不会感到束缚,玩家可以根据自己的喜好很快适应这里的操作,当然咯,本作的玩法可不止是音游那么简单,毕竟本作还有剧情,还有小游戏,甚至还有战斗……哦对了,听说这款游戏甚至还支持真鼓操作(就是刚进入游戏可以看到的卡宏鼓),主打的就是操作尽可能方便,也尽可能丰富的喔。 [h2]不止音游[/h2] 本作有个“斗琴”的机制,说白了就是跟对方直接对战,玩家需要捕捉到对手的节奏,并找寻机会超越(游戏界面下侧也存在着PK进度条,很有对战的感觉),当然刺激的“战斗”之外,其实本作也可以进行些休闲的自由演奏,或者是和自己的搭档聊聊天,本作也贴心给出了可以选择的对话条,并且也有着可以赠送礼物的机制,本作刚开始就有“好感度”的机制,这个是可以开启新歌曲的,本作也有着多种风格的乐曲,难度也多样——是的,即便是采用3键的机制,本作的挑战性还是蛮高的,的确很有音游的刺激感和节奏感。 哦对了,本作甚至都有乐器家园、换装、小游戏等等机制,主打的就是趣味性十足,可以看得出本作的创意的确很丰富,各方面素质也是比较扎实,主要也是本作能够使用卡宏鼓来进行游玩,这个想法和表现都是很值得点赞的,总之就是很推荐啦! [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
Cajon Story was a wonderful surprise. You might think this is just some side-project to the main Concerto on White game, and while that may be true it is full to the brim with charming content. [h2]Rhythm Bits[/h2] Rhythm charts in this game are a bit different from what you might be used to. While plenty are your typical "follow the notes of the music" some, especially on the easier difficulties, feel a lot more like you're playing a side instrument to the main melody. Enhancing it, but not copying. Was enjoyable once I got into the right mindset, but it can very much just not be your thing. In fact even after getting into the right mindset and enjoying the songs, I haven't had all that much motivation to try and beat my highscores on them, though there can be many reasons for that, holidays included. As far as the songs themselves, there is plenty of them, across different genres and a very wide spread of difficulties. Very wide. At first you need to play through the easy early difficulties to unlock higher ones, but if you increase your "grade" then future songs will become auto-unlocked (though sadly, already unlocked songs won't unlock their harder variants). Regardless, there is something for everyone, both in vibes and challenge. There is also a co-op mode, but I haven't had a chance to try that (yet?) so not sure how well it works. [h2]Visual Novel Bits[/h2] A big part of the game is its multi-act story, as well as some side stories with each of the characters. It's technically optional, but you need to play through it to unlock characters which unlocks songs in different genres of music, so you definitely will have to play through it. And just as with the charts you gotta get into the right mindset, but once I did (which admittedly took a bit longer than the charts) then the story was good lighthearted fun. [h2]Other Bits[/h2] Aside of the two core sections above there are other bits and bobs of the game to enjoy. Some are understandable, like the arcade where you can get tickets to unlock new songs and costumes, or the library where you can learn stuff for the exams and story. Others are a bit harder to understand, like your room which you can decorate I guess? Other than the claw machine it's not annoying in any way, it just quietly sits there for you to interact with if you please. Same with all the characters you unlock as the story progresses. You can chat with them and give them gifts, but also you can just focus on the rhythm game elements and nothing bad will come of it. [h2]TL;DR[/h2] A surprisingly enjoyable game, though might require you wanting to enjoy it rather than it automatically sprinkling happiness. Solid spread of rhythm levels, though I haven't found myself all that interested in score-chasing.
小漫画很好看,选曲很好听,很喜欢
[h1]音乐就是灵魂的声音[/h1] 非常令人惊讶,在年底的时候还能玩上这么一款非常有着互动性的音乐节奏游戏,游戏的剧情与玩法都是非常不错的,在动听的音乐下加上不那么简单的节奏拍子,玩起来也是非常的不错。 玩家在游戏中扮演的角色是一所音乐学院的新生,在加入打击乐的第1天,就出现了非常幽默的事情,整个部门的新人只有主角一个人也是非常的幽默,在婕茜的帮助与教程下,玩家也是能很快的适应这个游戏的玩法与内容,游戏的玩法很容易上手,只要简单的玩上这么一把就理解了。 游戏的玩法非常的容易理解,有那么点类似于喵斯,不过本作在节奏感的把控上更加的强烈,更有有氛围感,让人在玩的时候一玩就非常的刺激与有挑战性,游戏的难度也是逐渐的加强的,只有在上一首音乐达到一个不错的评价后才能解锁下一首音乐,而玩家在游戏中的评级也分为四种,让玩家在玩的时候更想挑战更高的难度与级别。 游戏中的决斗协奏是比较不错的一种设计,喜欢挑战更加高难度的模式的玩家可以尝试一下,里面有非常不错的玩法与内容,在玩的时候可能非常的刺激。 总的来说,《白键上的协奏曲:卡宏往事》给人的感觉是眼前一亮的,游戏使用了全新的节奏拍子玩法,在优美而动听的背景音乐加持下,打着不错的节奏拍子,还有着不错的小游戏玩法与多人的内容,多种流派的音乐玩起来非常的满足,体验下来非常的不错。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Очаровательная игра, милые персонажи и взаимодействия с ними, хорошая музыка, есть сюжет. Есть дополнительный (вне ритм-игры) контент, например, оформление комнаты и аркада с мини-играми. Есть только полтора минуса - на консоли (steam deck) управление иногда требует сенсорного инпута и нет возможности изменить зелёные ноты с L/B на крестовину.
很棒的游戏,推荐推荐,音乐带感,漫画也好看
优秀的音游,上手容易、但并不简单 曲目部分既有经典名曲也有名曲改编,还有不少的现代曲目,但无论哪首曲子,搭配上卡宏鼓的演奏后都是锦上添花(前提是正确的演奏),足见谱师的功底 设计方面,如同卡宏鼓只有三种音色一般,一共只有三个轨道,算是目前电脑端可以玩到的,除喵斯快跑以外对新人最友好的音游了;剧情模式中的斗琴关卡十分有趣,也让人热血沸腾;最让人称道的是,本游戏开创性的加入了节拍器这一道具(算是开创性吧?),可以让对曲目不熟悉的玩家(尤其是音乐基础较差的,比如我)更好的熟悉节奏 加入了一些二次元或者游戏老饕友好的元素:精美的角色立绘,两个二次元音游(东方怎么不算音游呢)的dlc,经典到不能再经典的角色好感度;以及令人无比惊喜的旧时代娱乐:自动售卖机、抓娃娃机、扭蛋机、和两款基于音乐而设计的老式街机游戏等 以下是一些建议或者疑问: 未来是否还会有大更新?比如新的主线章节,新的角色(比如第四章出场的红发女子?) 是否可能加入谱面滚动速度的调节功能?很多时候容易读谱不能 是否可能加入观赏模式?即自动敲击,玩家只需要欣赏曲目并读谱即可 建议剧情模式加入跳过功能,或者将斗琴模式独立出来,让玩家可以更方便的单纯体验斗琴的乐趣
這是一款以卡宏鼓為核心的音樂遊戲,選題相當小眾,也因此風格十分鮮明。 除了卡宏鼓外,遊戲中也包含鋼琴、大提琴、電吉他等多種樂器,每種樂器都有對應風格的曲目可體驗,整體音樂取向相當多元。 【操作方式與難度體感】 遊戲採用三軌鍵位設計,乍看之下似乎簡單,但實際操作更接近《太鼓達人》的指法。 在高難度譜面中,經常需要左右手連續敲擊與快速切換,對節奏感與手部協調要求極高。由於三軌配置與一般音樂遊戲差異較大,對習慣其他系統的玩家來說需要花點時間適應。 【難度設計】 遊戲難度分為新人、職業、大師與節拍器四個等級。 每首新曲若想挑戰高難度,必須先通關新人難度,這點在流程上略顯繁瑣。對已習慣高難度遊玩的玩家而言,重複進行低難度關卡會顯得無聊。 不過值得肯定的是,主線劇情的關卡難度整體偏低,即使不擅長音樂遊戲,也能順利推進,不會因技術門檻而卡關。 【角色與曲目解鎖系統】 遊戲內的角色皆設有好感度系統,透過反覆遊玩該角色風格的曲目,或直接贈送禮物來提升好感度,可解鎖個人章節與更多音樂。 此外,部分曲目來自遊戲廳系統,玩家可將金錢兌換成代幣,透過小遊戲或轉蛋取得票券,再用票券解鎖歌曲。即使不想花時間玩小遊戲,也能單純依靠轉蛋完成曲目收集。 【整體評價】 整體而言,《白鍵上的協奏曲:卡宏往事》是一款風格非常獨特的音樂遊戲。 難度挑戰性高,但分級設計清楚,不同程度的玩家都能找到適合自己的位置。即使沒有音樂遊戲經驗,也能從低難度開始體驗;而喜歡自我挑戰的玩家,後期難度將會提供相當充足的壓力與成就感。 如果你想嘗試一款不走主流玩法、又有明確個人風格的音樂遊戲,這款相當值得一試。 對遊戲流程有興趣的人歡迎觀看我的實況紀錄檔 https://www.youtube.com/live/8rk0bZeroyk 請關注[url=https://store.steampowered.com/curator/45895442]DD獨立遊戲鑑賞[/url]以獲得更多遊戲情報!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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