
It's time for classmating! Monsters have invaded the world of Aterra, and only a few special individuals, imbued with the power of the Star God, are equipped to fight it. Combine your Star power to make magical Star Children to boost up your forces in battle!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I remember playing this game on the 3ds and it is exactly as I remember. Good dungeons with increasing difficulty and interesting events with all seven heroines.
I bought this in a bundle it's basically Conception plus, but slower, and feels grittier idk it just feels worse to play
Conception II: Children of the Seven Stars is a hybrid role-playing and social simulation game developed by Spike Chunsoft. The gameplay combines turn-based dungeon crawling with relationship-building mechanics. Players control a young hero known as a “Disciple” who must fight monsters by creating “Star Children” through a bonding ritual with female classmates. These children act as battle units, making relationship management central to gameplay. Dungeon exploration is structured around grid-based movement and turn-based combat. Battles involve positioning, exploiting enemy weaknesses, and managing multiple party groups of Star Children. Combat is functional and occasionally strategic but can become repetitive due to grind-heavy progression. Outside of battle, the social simulation aspect mirrors dating sim conventions. Players interact with female characters, increase affection levels, and unlock special events. Stronger relationships produce more powerful Star Children, tying narrative choice directly to combat performance. Visually, the game mixes 3D environments with anime-style character art. Character designs are colorful and appealing, while dungeons feature varied but limited textures. The presentation is polished but constrained by its handheld origins. Sound design includes upbeat background music and full Japanese voice acting for major scenes. The tone alternates between light-hearted school life and dramatic, world-saving stakes, giving the game an odd but distinct balance. Overall, Conception II: Children of the Seven Stars delivers an unusual blend of dating sim and JRPG systems. It stands out for its concept and style rather than mechanical depth. Fans of character-driven Japanese games may enjoy its charm and structure, while others may find its repetition and tonal shifts inconsistent.
When corriges tu reseña but saiki ya no se puede reír
100% conception 2 after the first part, I'd say this port is SLIGHTLY better in terms of gameplay, but where the game lacks at most is always the writing, of the main story and even bond stories. They're certainly NOT bad but they're what you call predictable writing. Maybe this was a me problem more than everyone else's, but yeah. Oh and the art is still peak thank you Shinichirou-sensei
A cute dating game with great art and a beautiful little story. Great RPG for anime lover
Can't remember playing this, good tho
i wanted to like this but too much reading
Prota OP con un harem -el juego
The grinding to get past the Envy dungeon is so long that you practically need XP boost patches to make the game remotely playable. Combat is repetitive and levels are all bland mazes with different colored wallpaper. The only reason I was trying to finish this game was on principal and now it won't even launch.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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