
It's time for classmating! Monsters have invaded the world of Aterra, and only a few special individuals, imbued with the power of the Star God, are equipped to fight it. Combine your Star power to make magical Star Children to boost up your forces in battle!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game spends the first several hours constantly interrupting you with tutorial popups informing you of all the systems, but none of that matters due to how easy it is to walk over enemies. The characters hype up bosses that are killed in two hits to their weak points, and there's no need to engage with the turn delay system or repositioning your squads to take advantage of bonus gauges because fights end sooner if you just deal attack damage. You produce better squads if you have higher relationships with the girls, and you level up your base by releasing squad members (children) out into the wild. Relationship growth seems to be limited because you can only engage with 3 relationship events before you need to run a dungeon, but nothing stops you from going into the first room of a dungeon and then immediately hopping out again to refresh the 3 event limit. You can just discard your children immediately to level the city; it doesn't matter if you feed it a level 1 or a level 15 child. Boring dungeon crawls. Boring combat. The classes of your kids and girlfriends all feel the same because you never have to use their abilities to overcome any great obstacles. I don't feel like I'm planning ahead or strategically creating synergy between my units. The girls are all standard personality archetypes. Good voice actresses, but no surprises in the writing. Mediocre as a game and as a story.
meh
玩了这游戏有一会了。。。写点东西。。老玩家可以 无视 一、职业。。 实在太多了。。好麻烦我就全部生法爷了。。(苦了老师和loli233,但真爱是奶子,奶子,奶子(重要的事情说3遍 一个队里3个法爷我记得12级就出加mat的被动,伤害很可观。。懒人做法,大神请无视。。。 但还是请留出一队来放赌博师?(不造这样翻译对不对,就是那个兔女郎)盗贼和奶,赌博师是我听说有些门需要高运才能开。。嘛其实也未必要赌博师。。。盗贼是后面会有些箱子需要盗贼的技能开,盗贼还能从怪身上偷东西。。(听说。。)奶是因为一般的治疗战斗外也可以用,比药水高效多了。180mp就可以全队都奶一次,一瓶最少的蓝药是400mp。。。 二、自己摸索发现的东西。。 1. 生孩子的时候存个档最好,假如你生了一个星之子(就是等级上限99的),但不是想要的角色的或者选错了职业,你可以读档再来,注意假如是第二次出的星之子,那第二次无论你用哪个角色生,都是星之子。(其实我没用星之子测试过,我用双子测试过了了),然后假如你读档之后,一个不小心触发了在路上遇到角色的话,那就乱了。。请读档。。再另外说明假如你是遇到某个角色之后才出的星之子,那那你需要反复进入一个地方,刷,刷出一样的那个角色之后,才会出。 2.剧情推进。 当你打完一个迷宫,剧情往前推了之后,生孩子会有新的剧情,但你必须先和那个女角色进行一次不带语音的剧情(下面称为支线),才会出生孩子的剧情。然后,必须出了生孩子的剧情才会继续出这个角色的主线剧情,大概最多3个左右就会回到支线。遇到新的角色,新角色的表示心情右上角的进度条(下面我称为好感度。。其实我也不知道表示啥),每前进了一个,请循环上面的进度,还会有角色主线看,数量最多为3个。(目前 先。。。这样。。。将就看吧。。。 唔。。ce什么的我就不说了。。。
First played this on the 3DS and it was definitely one of my favorite games on the system.
"Conception 2" is kind of a hidden gem, at least for those who reminisce for JRPGs from the days of old but can accept a more lightweight and quirky experience. The anime styling, including the use of real animation in cutscenes is inspired, and I love Spike Chunsoft for keeping this forgotten game design style alive. The game's overall set up is strange, as you have the typical "save the universe" style JRPG story mixed with a weird sexual dating sim. The game is not pornographic, but there are animations of simulated sexual positions so I wouldn't say it's totally clean, but even old RPGs like Lunar: Silver Star Story had this sexualized anime element so it's not really anything new for the genre. This game is based on PS Vita/DS game so it's more simplified in terms of the game play and the 3D graphics are a little unimpresive, but if you can get past that you will probably find there is a decent amount of variety and complexity to the game play. You pick from 7 women to team up with and "mate" with them to create "Starchildren" which can be varied in teams of 3 out of 30 classes. The labyrinths are based off of the 7 deadly sins cliche. You go into each one, avoid and kill enemies and reach the exit. Along the way there are traps and items, but it's pretty sparse and uninspired. The walls seem like a watered down Kingdom Hearts game but the enemies have their own unique style. You attack as part of two teams and you will quickly notice early on that your starchildren are weak and get pummeled to death easily. There is a whole second half of the game outside of the combat that involves leveling the city, interacting with the seven women and doing other rote tasks like accepting quests to kill enemies or mating at the church to create new starchildren. You can make the starchildren go independent to level the city, and early on this appears to be an easy way to exploit things to get extra cash and unlock everything on the map. There are dialogue sections at the academy that increase your bond with the girls that allow you to make new starchildren. If you want to 100% complete the game you need to unlock all of the dialogue segments and this is a nightmare if you don't know what you're doing. You and the starchildren level up and learn new abilities and while the game seems easy at first, it actually ends up being nightmarishly difficult around the halfway mark. Your starchildren have a level cap that only increases if you make new starchildren when you and your companion are a higher level. At first I hated this, but later on I learned that you could drop them off at a day camp to level them in the background. There's also a leveling exploit with certain goofy looking Pokemon-style enemies that lets you earn 5-10 times more experience than you would normally get, and you pretty much need to use it because you need to be around level 70 to finish this game. Beyond this there are sub labyrinths that have harder enemies and better equipment, and certain items you pick up or pilfer off of enemies will unlock more powerful secret classes. In the end I settled on an Ether Sniper, Dungeon Master and Paladin class because this made my starchildren more balanced and better at dealing damage. You will definitely want to consult a guide because the game is cryptic and hard to figure out but even with that you will be very likely to ragequit if you aren't a seasoned RPG player. Bosses will kill you in 1-2 hits and the fact that the game constantly forces you to reset different classes means you can hit a metaphorical brick wall that makes the game feel unwinnable if you get too frustrated to proceed. With that said, I didn't care for this game until the second half and then I grew to love it. I got lost in the quirky variety of the game play and while the character's scenarios are all pretty trite and meaningless, they do have unique personalities and the routine dialogue got less annoying as the game went on. Further, the JRPG-style orchestral music combined with the weird JPOP and the anime style just made for a great presentation. I sunk 60 or so hours into this game and don't regret it one bit. If you're looking for a casual playthrough or something you can skim through and move on I would say skip this one because it's very demanding and will punish you horribly if you don't learn (and learn to exploit) all of the weird game play mechanics.
This game makes me shid and fard.
I was gonna leave a more negative review - combat and dungeons are just bad, but it turns out there's a funny little turn at the end of Ch.3 which makes me less inclined to say this game is COMPLETELY sauceless. That is worth seeing imo, if you can stomach the poor gameplay.
One of the worst game I've over completed. Battle system is technically complicated but ends up barely utilized, it only matters at the final boss. EXP grinding is tedious I sometimes oversleep mid-play. Both main story and character story are nothing groundbreaking. Serina's story is funny though. Finally, some of the achievement is RNG-based so if you're a completionist, honestly, don't play this game.
I was told this had "some of the deepest character creation in JRPGs" I misunderstood how literal they meant 'creation'. Combat's bland, game has both 'fast forward' and 'auto-fight' options so it can play itself, which kind of defeats the point of a 'game' does it not?
they had a five second cutscene and then hit me with "sweetdiculous" i ♥♥♥♥♥♥♥ give up man
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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