
Concealed Intent is a simultaneous turn-based game of tactical space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Concealed Intent is a [i]very[/i] well put together tactical puzzler/combat sim, in space (Space! I'm in space. Need more space. SPAAACCCEE!). + Excellent in-game tutorial, with links to YouTube videos for further information + 17 level campaign, skirmish mode (AI), and online duels + Relaxing ambient music and colorful yet "clean" visuals make for a pleasant gaming experience + Polished UI + Combat includes ship-to-ship weapons, drones, counter-measures, and distance/positioning - The UI, though polished, is a bit complex. I'm not sure how this could be improved, honestly; just be aware that there is a small learning curve here. Final verdict: highly recommended for anyone who enjoys tactical combat and/or SPAAACCCEE!
Hat lauter "HÄ??"-Momente. Hab noch im Tutorial abgebrochen. Leider komplett in Englisch hat man irgendwann die Übersicht verloren wie man sein Schiff erst bewegen und dann schießen lassen kann während man gleichzeitig Countermeasures startet nachdem man vorher die Scanner angeworfen hat und seine Begleit-Drohne das selbe in umgekehrter Reihenfolge machen lässt...
Видеообзор https://youtu.be/V8Msy-uNH8Q Эм игра со средней графикой и спецэффектами, пошаговая, в принципе все построено немного странно у нас как правило есть несколько кораблей или корабли и станция которую нужно защитить, и мы распределяем свои ходы так чтобы было нанесено больше ущерба врагу и меньше вам, у кораблей как правило есть как дроны так и доп орудия, каждое их которых мы можем отдельно распределить на врага, как и у станции, да все просто, врагов сначала не видно он в виде кружечков отмечен, тут играет роль некая рандомизированость так как мы не знаем там один корабль какой он или сколько их так что как правило тут на удачу, так ка если мы не уничтожим группу ударных кораблей то они к примеру уничтожат с залпа станцию которую нам нужно защитить, так что в игре сть свой некий шарм. Может кому и зайдет стиль странный но довольно интересный.
Like many others, i quickly bounced off this game. It's an original take, it just didn't hook me properly. The idea of using stealth and misdirection in tactical space battles is appealing. The stripped down core gameplay should be just right. Unfortunately it didn't feel that way. That's a shame because the game is really well done and polished. Just didn't work for me. Maybe it will for you? It's an interesting concept for sure.
I couldn't get past an early mission. I think it's mission like 5 or 6. It's impossible to complete on via your own methods and it railroads you into being in an exact position at an exact time or you will not make it. I have never been able to figure it out and I tried multiple times to complete this mission but in my mind it's utterly impossible. Then I sorta took a look at the game as a whole and every mission is the same. So I'm leaving a thumbs down for 2 reasons: 1) The game railroads you into having to do very specific things in order to complete the missions, making this game more of a puzzler than tactical strategy 2) Poor mission design makes you re-play the same mission over and over and over until you are in the perfect place at the perfect time to complete the very specific objectives, causing you to have to save scum endlessly to move forward. The dev really is on to something here but I just can't wrap my head around the mechanics of this game and what each missions expects me to have to do in order to complete the objective
Fun game with good linux port
Unfinished, and likely never will be.
A quite polished but short and shallow little game. The main game mechanics is that during combat enemy ships are not invisible, then become red spheres, then identified ships. Combat means trying to make enemies more visible than you are. Combat is not very interesting, and 3D kills what is left of the interest.
frustrated and bored with the gameplay within 10 minutes
Interesting detection and combat mechanics but overall the game is a bit underwhelming in presentation and scope.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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