
Commanding Nations brings back the fun gameplay of RTS. Build anywhere and produce as many units as you want, as long as you can collect the needed resources. Play with one of the 3 unique Nations and destroy your opponents.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://steamcommunity.com/app/1527070/eventcomments/4354495152404458343?snr=2_groups_100006_ Game will be Removed Soon. its Online Only. so. Hope This Developer makes it better next time. GooD Luck for Your Future
Commanding Nations, RTS'nin eğlenceli oynanışını geri getiriyor. Gerekli kaynakları toplayabildiğiniz sürece istediğiniz yerde inşa edin ve istediğiniz kadar birim üretin. 3 benzersiz Ulustan biriyle oynayın ve rakiplerinizi yok edin. Command & Conqueror a oldukça benziyor
Game is very rough but obviously a standard, true to self traditional RTS. Might be decent given time but at this point this isnt really a game but a very rough demo.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just downloaded the game and it gives me the nostalgic feel of Command & Conquer Generals. The game has a few bugs to be worked out but I can tell it is going to turn into a masterpiece. Highly recommend this for any true RTS fans.
I'm very much looking forward to seeing where this ends up. I have had the pleasure of getting to know one of the developers behind this game over the last few months and can say without a doubt that there is definitely both passion and skill backing this project. It simply needs the support and time to grow into the game we all want. It is rough around the edges in its current state but the developers and the game's store page description have been very up-front about that. You are purchasing a future investment at the moment, much like you would with a Kickstarter or IndieGoGo campaign, and you should realize that before going in. If you want more assurance then I suggest waiting for the next few patches to come out. That will let you gauge how active the developers are and how willing they are to pay attention to feedback. I personally have very high hopes for the game and I can't wait to see it take form over the coming months.
Nicht spielbar, Pre-alpha, es gab keine wirklich entscheidenden Updates mehr seit dem Release. Das Spiel ist nicht spielbar, jetzt will der Entwickler die Engine wechseln, was sehr wahrscheinlich nicht mehr kommen wird da das Projekt auch so nicht umsetzbar ist. Ich gehe davon aus dass die Entwicklung in den nächsten Monaten eingestellt wird.
Я поклонник генералов, вырос на этой игре и меня очень огорчает то, что старые генералы хоть и работают на современных устройствах, но в картах на 12 игроков игра к моменту экшена просто начинает яростно глючить. Увидел эту игру, подумал "вот молодцы, делают аналог моих любимых генералов и смогу нормально играть с товарищами без каких-либо проблем". но не тут-то было. Зайдя в саму игру я увидел модельки висящие в воздухе, при этом трактору разрешено давать команды, но он просто поворачивается в сторону стройки здания и ничего больше не делает. В главном здании можно купить ещё трактора, во только почему-то одним нажатием делаются два трактора, а не один. После выезжает из главного здания, становиться на месте и так же нельзя ничего им сделать. Я понимаю что игра в раннем доступе, но версия игры 0.014, то есть как я понимаю предальфовая версия, такую нельзя добавлять сюда. Очень надеюсь в дальнейшем увидеть достойный аналог генералам в которую буду играть с большим удовольствием. Игру забрал бесплатно, так что ничего не потерял совсем. Я буду рекомендовать игру, поскольку вижу потенциал. Всех благ.
First of all - this game is supposedly in Early Access and in development at the time I am writing this admittedly short feedback. However keep in mind this game has been in Early Access for over a year, and while it did went free to play in October, it was still purchasable for a duration of more than a year (30 Sep 2022 - 30 Oct 2023, following the annoucements). With that out of the way let me be blunt. The biggest question I would have is 'how in hell's name did You, the developer, think the current state is viable to get people to pay for it for a year?'. Second biggest question, that is giving the devloper A TON of benefit of the doubt in the first place is "Do You happen to have ANY quality control for the update You are releasing BEFORE You push the update to 'live'?" Let me elaborate on few points. "Lobby update" happened in August. As it is now the lobby is practically unusable - ability to even add AI (that is uspposedly - there) is not only unintuitive but also seems to be one way street. If You missclick and add... yourself? (hard to tell given it appears as a copy of your own army) and You remove yourself, the lobby will go bananas and not allow You to add anyone to that slot either. If You start with e.g. few copies of yourself (when trying to add AI) You will end up with no units whatsoever. For refinery (and other buildings really) there are absolutely no indicators where the units come from, and how much space do they need. Built a refinery too close to the resources without indication you did so? Congratulations - now all of your resource gathering units are stuck completely. As per factions - it might be a good idea to first make sure You have one faction, and then add new ones, rather than adding multiple factions with no visual differences in the short moment I had control of both. Now, before You say 'but they are different', please keep in mind that out of 5 different attempts to start it up, only once did I manage to be in place where construction area was visible. 1 time I was completely despawned with no units whatsoever, and thrice I managed to spawn in middle of water, with no indication of navy, as all buildings followed the same style as the ground variant that I played in the first place. (That or the nation selector in lobby is also busted if You do not use it in exact way that the developer envisioned), As there were no visible differences between them in menu I will assume thery are the same. Making 'factions' just a nameswap and icon swap. You also can also get stuck on building if You do not notice that no, the constructor You ordered decided to sit next to construction site and relax. Ooops. Scrolling too slow for Your convenience? Tough luck, You are stuck with it for duration of the match as only 2 options in 'options' menu in match is to return to the match or leave it. Did You leave the match and decided to go to options menu? Tough luck - it got stuck completely. Decided to restart the game and still get to options menu (with button that You actively have to search for)? Tough luck. It's still stuck as if it was not even considered to be working. Basically to move camera You either have to rely on snail pace of scrolling OR use minimap to move the camera itself. I am aware that this is work in progress, however keep in mind the amount of game-breaking bugs (as in making the game literally unplayable unless it is played the exact way the developer thought about) is way beyond what should be viable for non-tech demo with lobby interface, to the point where I am almost certain that the developer did no quality control at all before releasing anything in the first place, even to the point of asking his own friend "hey, buddy, can You play it for 10 minutes before I push this update and see how it works, without me guiding You through the process?". Development is in state that I will be kind to call 'pre-Alpha' state rather than 'tech demo', where not only the functionality is missing, but the number of bugs and degree of even basic features missing squarely disallows it to call it 'Alpha' state, where it's at least mostly functional. And now imagine - up until 2 months ago (October 2023) for a year (since September 2022) it was a paid title. State, where years ago, before proliferation of Early Access titles would not only not be available at all, let alone as a paid title, but also - it would be testers that would be paid, due to number of basic and overt features that anyone who had some experience with previous RTS titles would be able to list. And this - the degree and number of bugs that are beyond simple inconveniences, often gamebreaking and are EXTREMELY prevailent is why, despite it being Early Access title.I decided to reccomend AGAINST this title. P.S. During writing of the review I checked again the factions, just in case - Nope, no visible change, I'd only add 3 more failed starts and 1 actual start, that I didn't really bother following. P.P.S. The 'received this product for free' is checked on, as despite getting no earlier access to the software I did manage to get access when the product was released as free to play title, and to differentiate from those poor souls who actually paid for this software.
das wohl schlechteste was seit langem meine festplatte belastet hat ...... das ist nicht mal spielbar...... und nach dem aktuellen stand wird das wohl noch Jahrzehnte brauchen um annähernd dahin zu kommen. Nichtmal Optionen sind aufrufbar und einstellbar nur 3 maps ....... jeder C&C editor ermöglicht bessere maps in minuten als die 3 die aktuell da sind .......einfach nur furchtbar und dafür wollte man bis vor paar wochen auch noch geld haben .......
Not very well made in terms of controls, needs a lot of work
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| Satisfactory | $164.4M | 276.1K | 97% | $27.99 |
| Schedule I | $144.4M | 308.9K | 98% | $19.99 |
| Raft | $144M | 376K | 93% | $19.99 |
| Cities: Skylines II | $112.7M | 90.8K | 55% | $49.99 |
| Slay the Spire 2 | $103.5M | 191.6K | 60% | $24.99 |