
Commander Cool 2 is a four player local coop retro-styled adventure that is destined to be one of coolest game in 2015!
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ay
Its a goodish game its just the controls could do with a bit of tweaking
Commander Cool 2 has some charming features, such as the artwork, music, and some of the enemies. Unfortunately, that's about where my praise ends. The controls are quite literally floaty as the character moves and jumps at the same speed whether going up or down. This is obviously by design and in the right game isn't necessarily a bad thing, but it doesn't feel dynamic in any way which makes it harder to get in the groove as there's no feedback to your movements. Sure, one could "git gud," but there are a plethora of better feeling platformers out there to dive into rather than grinding boredom here. The levels are somewhat interesting, with your requisite enemies, spike traps, platforming, and other staples of the genre. There are 3 stars per level: Collect a certain amount of coins, don't get hit, and beat the level under a set time. Further levels will open up as stars are collected. This rapidly becomes mind-numbing after even just 5 or 10 levels as there is no variety to them, and the fact that they are required to progress feels very much like a wall just for the sake of it. There is no satisfaction to completing the objectives. As a final nail in the coffin, after opening this game after a few sessions, it appears to have partially reset my progress, losing about 50% of the levels I had completed. Safe to say I won't be firing this up again.
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Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Просто дичь какая-то.
Хороший 2D-платформер с закосом под ретро-стиль. Рекомендую!
Para Jugar con amigos esta De Puta Madre
VAKİT KAYBI
It's alright
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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