
Set sail for the New World and shape the destiny of your empire. Lead one of seven European factions in this blend of colony management, exploration, and naval strategy. Build settlements, explore vast territories, and secure your legacy through diplomacy and tactical naval combat.
Modeled estimate, not a reported figure. How we estimate →
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About
Commander: Conquest of the Americas challenges you to rewrite history by leading a European nation to conquer and colonize the New World. From the Caribbean to Hudson Bay, build settlements and manage them strategically by optimizing resources, production, and trade routes. Balance relationships with rival nations and Native American tribes—forge alliances or risk open conflict to secure your foothold.
Naval dominance is crucial: command up to 30 ships in intense real-time tactical battles, deciding between a fleet-wide RTS perspective or direct control of individual vessels. Adapt your strategies to the dynamic world around you, where diplomacy, exploration, and military power all play key roles in achieving success.
Features:
Shape the New World: Choose from seven European nations, each with unique strengths and challenges.
Dynamic Colony Management: Build and sustain settlements by managing resources, military strength, and trade.
Expansive Territories: Explore the vast Americas, from tropical Caribbean islands to the icy waters of Hudson Bay.
Tactical Naval Combat: Lead fleets in real-time battles with up to 30 ships, offering multiple control modes.
Diplomatic Depth: Navigate complex relationships with both European powers and Native tribes to secure your dominance.
Whether you’re a shrewd trader, a cunning diplomat, or a fearless naval commander, the New World awaits your vision and ambition.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nessun tutorial ma solo messaggi che danno indicazioni sulle mosse da fare, ma nessuna spiegazione sull'uso dell'interfaccia, e non è intuitiva. Il sistema di commercio non è intuitivo e lascia il giocatore perdere molto tempo solo per capire come INIZIARE a giocare ma andando a tentativi. Ho caricato sulla nave dei beni da vendere, ho predisposto le regole commerciali con il porto di origine, e la nave mi è ritornata a casa con gli stessi beni che avevo caricato! dopo 2 tentativi fatti ho abbandonato il gioco nonostante mi attraeva molto. Anche il sistema di messaggi richiede troppo tempo per leggere e si deve leggere mentre intanto scorrono i mesi. Acquistatelo a vostro rischio.
challenging
Genuinely fun economy system
So far this game has yielded many hours of enjoyment. The only caveat is poor documentation on certain areas like the naval combat screen and other bonuses that don't seem to be working at the moment. But otherwise, I recommend it.
Recht simpel und einfach, aber es lässt ein wenig Pirates! (Commodore 64er - Zeiten) - Erinnerungen aufkommen. Am Anfang ist es ein wenig kniffelig, man benötigt den Zugang zu einer ertragreichen Ressource. Läuft die Kette und die Automatisierung der Handelsrouten kann man Gegner für Gegner ausschalten. Spätestens mit den Linienschiffen wird es dann doch relativ einfach die Kolonien ein zu nehmen. Hat mich 50 Spielstunden gut unterhalten, jetzt ist das Hauptziel aber erreicht. Ich konnte alle Gegner ausschalten. Jetzt reizt es mich aber auch nicht mehr. ...Ich glaube ich habe den Key mal durch eine kostenlos Aktion geschenkt bekommen...
Die KI ist mies, der Colonisationsmodus mies..... Seegefechte Langweilig..... Geld sparen....
Oublié ce jeu présente la faculté de jongler entre l'économie la paix et la guerre. A reprendre avec interêts
Einfaches aber schönes Aufbauspiel.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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