
SOL CRESTA, rise like the phoenix and take back the sun! Neo-Classic shooting strikes back! Dock, split, and form up! Pilot 3 fighters and take back the sun from the clutches of evil in this free-form shooting game with the spirit of 80s shooting classics Moon Cresta and Terra Cresta.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Alright, at the time of this review I've played this game for ~6 hours according to steam, which to me is a fair shot to give, especially to a shmup. Do keep in mind that this game may contain mechanics and/or visual design elements that I critique that are a throwback to earlier Cresta games, which I did not play. I'll question whether they were fun and good in my opinion regardless of their legacy and how they could, to some, shape the identity of the series. Also, opinions opinions everyone. Very few thing I say are hard facts. Honestly, I'd say that I am disappointed overall. I'll try to articulate that in the 3 sections below. [h1] What I Love about this game[/h1] - [b]First off, the music is absolutely fantastic[/b]. It was composed and produced by Yuzo Koshiro, which I'd urge you to listen to. This is easily the most impressive thing in this game, not because the rest of it is bad ( although some of it is in my opinion), but because it is just that [b]good[/b]. - [b]There is a LOT of in game mechanics, and most of them are interesting and engaging[/b]. The sol gauge makes scoring higher exciting and lets you unlock new attacks that can be unleashed with half circles, charge moves and full circle joystick motions (reminiscent of fighting game inputs) on top of more shield, more lives, more score and other exciting mini-objectives. Acquiring and messing with the formation, ship order and charge shots while managing your gauge is interesting and unique. I can't think of any other games that does that. Kinda reminiscent of wonderful 101 in a sense. - [b]In general, scoring is fun[/b]. There are no crazy danmaku mechanics with insane multipliers to be found, instead most of it revolves with playing the game safe and knowing when to switch to which ship to pass through colour-coded circles, hit cyan orbs with charge shots, hitting the right enemies with the right ship, getting the right formation coins and destroying crates with the right ship. This makes scoring a very different experience compared to just trying to 1CC the game . [h1] What I dislike about the game that I can see changing in a future patch[/h1] - [b]The way the game renders sprites is bad and upon closer inspection, most of them look bad in motion[/b]. the CRT options might have alleviated that by making it not as noticeable, but the CRT doesn't look good either. [b]For some reason, these issues are even more noticeable in tate (vertical) mode, which is a shame because tate should be the best way to experience the visuals in this game.[/b] Coins and shots also frequently clip and/or only partially get rendered, making it look like a really bad case of screen tearing (although it is not). It might be an attempt at emulating older hardware, in which case I'd like an option to turn it off. - [b]The game lacks graphical options, and most of the mechanics are explained poorly in a .pdf tucked in the menus.[/b] I'd like to see more CRT options, ways to toggle v-sync on and off, or other basic features, at least on the steam version. - [b]The UI is not good at all in my opinion[/b]. While not distracting and overwhelmingly animated or colourful, The greyish and monotonous looks of it really make the visual appeal of the game significantly worse. More importantly however, it completely feels at odds with the (not so crisp I admit) pixel art direction in game. It looks like a UI that would be stamped on a remaster edition with no regards for the game's artistic direction. On top of looking bad, I also think it does a poor job at making information easy to consult during play. Meter is spread out and a bit hard to get good grasp of where it's at until you stare at it directly, formations are okay in horizontal mode but really hard to make out which one you already collected in tate, and the sol gauge is just suffering from being too small, horizontal or vertical mode. Maybe displaying less, bigger icons and scrolling through them as you progress might have been better? - [b]You should recover a ship upon picking the ship medal, rather than picking the medal and then coming in contact with the ship that spawns at the bottom of the screen.[/b] [h1] What I dislike about the game that I do not think will get changed[/h1] - [b]The levels are kind of uninspired in their layout (at least until the later levels)[/b], and feel kind of long. A playthrough is about 2 hours long , this discourages me from scoring it or playing this game long-term. - [b]There are no individual level scoreboards[/b], this could have been a way for beginners and fans of platinum games that are not shmup players to put a foot in the door when it comes to scoring without attempting a full run, especially with loops. - [b]Formations and other gameplay elements don't play as good as they look on paper.[/b] The formation slowmo is hard to control precisely, some patterns look too similar to each other and are a pain to "draw" (such as the triangle ones), the command inputs for shooting around you or on the sides are also kinda janky while still being fun and at times worthwhile to do. - [b]The game is visually messy at times.[/b] Too many moving parts with the game's pixelated (rather than pixel art) look in very narrow spaces can be difficult to make out. This is especially true when your ships are on top of each other and you don't have a clear-looking hitbox during slowmo. Also, while subjective, I do think that the background, boss designs and enemy designs are kind of too simple and repetitive. The T-rexes on terra felt extremely exciting as a byproduct of this monotony. -[b] There are a lot of background elements that look like foreground elements and vice versa.[/b] While you can just learn it (albeit in a 2 hour long run), this is still easily what kills me most after 5+ hours of playtime. At the very end of the game there is a portion where the scrolling becomes a lot faster and this issue can generate a lot of frustration as this portion will most likely kill you more than anything else in the game, at the very end of a 2 hour run... - [b]Speaking of which, some mechanics seems strangely punishing.[/b] Hitting a wall or a door will kill you instantly no matter your shield, you respawn with 0 upgrades and just 1 ship and immediately need to dance around the screen to get the 2nd ship medal and make your way to the ship that spawns. This makes dying a few times in 5 seconds when attempting to recover during a boss pattern quite frequent. - [b] The game feels very deliberate in what it wants you to do and when to do it when scoring.[/b] This is subjective, But I would have liked the game to be a bit more open ended in how to approach a scoring run. This concludes my thoughts on the games. Overall, I Like the game for what it attempts and what it tries to do differently, but I dislike it because too many issues stand in the way of trying to seriously get involved with it. It feels much cooler as a precendent for the shmup genre and the industry rather than as a game to get involved with. As it stands, if some of the issues I have with the game get patched, I'll modify this review accordingly. At this time I'd say it's a [b]35/65[/b] ratio for me between things to like and things to dislike. I am usually a shmup player that plays for hard CCs and/or score however, so this is coming from this kind of personal perspective. You might notice that I left the price point out of my review, as I believe that you'll make your own judgement on it after reading and researching rather than take my word for it. However, I'll say that a lot of polish-related issues and the fact that the game is emanating from a well-established AA company seem contradictory with the price that is asked as it stands. patches and updates might change that in the future.
This game has some utterly amateurish display issues on every platform. The game looks like it was unevenly scaled with nearest neighbor scaling to some arbitrary low resolution and then upscaled AGAIN with nearest neighbor, so you get distorted horrible pixel warping, regardless of what resolution your screen is. It looks awful. There are virtually no display options, not even resolution. The only choice is a "scanline"/CRT filter that is genuinely the worst I have ever seen, and oppressively dark even on its lightest setting. The gameplay is... okay, but nothing extraordinary. You can reconfigure your ships for different weapon effects, but the system feels a bit cumbersome, and the weapon variety is not especially amazing. This game feels very rooted in late 80s arcade shooters, before all the bullet hell stuff, and that's refreshing, but the levels are long and not very interesting, and the game is very generous with damage so it can feel too easy, or at least it takes too long to ramp up. The music slaps, I'll give it that. But I was overall very underwhelmed by this game, and while I haven't played it long, I will probably refund it.
Solid sequel to one of my favorite classic 1980's arcade shooters. Very fun to play and stays true to the original in terms of game play and enemy types. I always loved the Transforming Ship for different Styles of Attacks. Great Cameos and remixes of classic OST's from Nichibutsu games, was that a giant UFO Robo Dangar boss I saw???? The Good Lots of Cameos from Moon Cresta, Terra Cresta and UFO Robo Dangar Classic Gameplay very Smooth and Responsive Unique Ship Transformation Element Good Amount of Stages and Large Bosses Excellent Chiptune OST Leaderboards Tate Mode The Bad Expensive Price Overly Pixelized Graphics Scanlines are very ugly Dramatic Mode should have been Included for Base Price
This great oldschool Cresta shoot 'em up is back with a new sequel! Survive through seven stages that are not only very challenging but also divided into different subsections that already provide additional replayability reasons. In most of these parts you will also have to compete against certain more difficult enemies that can be huge at times. Watch a short gameplay session here: https://www.youtube.com/watch?v=AUVylXADq-g You have three ships with which you will have to control the game, these ships can transform into different formations and according to which of the three is the head of the transformation your attacks will also be related to the main ship but nicely combined with the abilities of the other two ships. Although Sol Cresta can be very difficult to survive, there's no doubt that a fantastic vibe reigns there that will make you not want to give up too soon. Gradually acquiring the commando skills and bonuses in a stage as you score points is slick as it allows you to build and unload as the stage progresses. Docking goes both ways as it's thrilling once you're stripped down to just one small ship with a desperate dodge; try to rebuild. The visual style is very clear so you know what's going on at all times, as are the sound effects and great soundtrack.
「チェンジ ゲッ●ー」と叫ぶときは周りに気を付けよう -- シューティング初心者へは注意が必要なのでお勧めかどうか微妙な気(ちょっとだけ複雑なので。)はするが ゲッ●ーロボを知っている様な かつてテラクレスタ/ムーンクレスタ プレイヤーだった方へは激しくお勧めします。 # 敵・BGM・SE等すべて ムーンクレスタやテラクレスタ由来 単純に 合体(パワーアップ)して難しいところでフォーメーションを使うというプレイもできるが、敵属性に合わせて 小まめに合体形態を変えながらフォーメーションアイテムをそろえ(最低限 横フォーメーションがあればよいが) 難所や稼げそうなところでフォーメーションショットを使う(意外と小まめに使っても大丈夫)ようなスタイルのゲームです。 この敵に合わせて合体形態やフォーメーションを変え敵を倒すのを面白いととれるかどうかが賛否の分かれ目かな。 気になる方は デモ版があるのでプレイして確認してください。 # デモ版でプレイできる序盤では 合体形態やフォーメーションショットの重要度が低いので # (ゲームデザイン上)推奨されるプレイスタイルがわかりにくいけど...
I can't recommend this game yet, I think it's very cool but there are clear graphic import issues, you can't move with arrow keys while in Formation Mode, let alone map any of your keyboard keys. The hurtbox on the ship is unfortunately quite big, but I will have to just deal with that. Also, the DLC they're offering should just be in the game from the start, I have never played a Shmup worth more than $20 and this game doesn't come very close to being an exception. Maybe it's because of Platinum Legacy but, who knows. And yeah, this game has the same """problems""" that every Platinum game has: Long Levels, Kind of Messy Graphics, and Tons of Mechanics. I don't say "problems" seriously because I knew this was a game made by Platinum and they just tend to be Extra AF so it's very hard to hate them because you know the effort is there. Those traits are common within every Platinum game I've played. That being said , the Messy Graphics thing is definitely the most harmful to a Shmup / Danmaku experience. And no, things being "all over the place" and "not knowing what's going on" do not have to go together -- CAVE games, mainly Dodonpachi, pull this off very well and have clear concise colors and you can tell what's a hazard and what's not. The graphics issue in this game might be due to some nostalgia or whatever but I don't think it's working -- making things "look bad on purpose" isn't how dedicating stuff to the past works, and if it is, then I'm fine with the future. EDIT: Just realized they literally put the entire Story part of the game (dialogue, actual characters, stakes) behind a $10 DLC.......................why would you do this....................................................................................
これはダメだ…… 発売して二年たってもバグがありフォーメーションボタンを押したら一瞬でまた合体したり、火の鳥から復帰したらずっとスローがかかっていたり、特に前者はかなりのストレスでした。 敵弾の当たり判定は小さいのに地形の当たり判定はやたらデカいなど、バグでない部分も調整が良くありません。 その地形もわかりにくくラストステージなど紫色の背景に、紫色の当たり判定のある地形が現れて初めてだと、何にダメージを食らったのかわからないと思います。 さらに最後のシーンなどは地形と同色の障害物を高速で避けなければならず、なぜこんな仕様なのか頭を抱えました。 全体的にバグがなかったとしても、面白かったかがどうか疑問に思う出来です。 アーケードのモードのスコアはコンテニューしても加算され続けるので意味はありません。 そしてスコアを競うキャラバンモードを試しに1回やってみたらランキングで24位にランクインしました。 つまりスコアアタックを頑張っている人は全世界で多くても23人しかいないということです。厳密にスコアを突き詰めている人は5人くらいではないでしょうか。 その後、ステージ5のキャラバンモードをやってみて驚愕しました。スコアが低い方が上位にランキングされます……1位の人が2200点しかありません……そんなバグが二年放置されているなんてありえるのか!? ステージ7も同様です。 価格改定後の2600円くらいで買っても高いなという感想です。 シューティングゲームをわかっていない人が作っています。
I picked it up for under $20 after tax. It's fun, the music is very good. It has different difficulty settings. I'm having fun playing it. It's a solid arcade shooter. I just wish the first 2 games in the series were on Steam as well. IMSHO it's worth $20. It also needs the soundtrack as DLC.
[h1][b]Современная вещь которая на 100% отсылает к старому, даже не верится что в 2022 вышла.[/b][/h1] [h1]Шмап, но с приколами.[/h1] Геймплей тут основное и за него очень легко пояснить - шмап старого образца, но без смерти от одного выстрела. А так всё в корне стандартно - летим вперёд, стараемся уничтожить всё что видим и уворачиваемся иногда от дикого количества снарядов и ловушек. Основная и уникальная механику тут что корабль можно переделывать прям на ходу, из-за чего сразу же сменить ваше положение в бою. И этих комбинаций весьма не мало прежде чем игрок их нормально освоит и каждая для разных ситуаций, врагов и препятствий. Но что бы их освоить лучше начать игру на Лёгком, где будут поблажки, на среднем уже к уровню 4 вас начинают ощутимо прижимать, а если ваш опыт не очень то нет ничего страшного что бы сбросить сложность и освоить игру лучше. Аркадный режим, то есть основной, имеет при себе 5 уровней сложностей и они реально отличаются и даже новичку будет играть очень приятно, а не сразу в самое пекло. На уровнях полно ловушек и врагов, причём уникальных для некоторых уровней, так что не всегда ожидаешь чего-то, а комбинации надо будет подбирать заново, это круто. Разве что уровней всего 7, маловато. Враги классные и весьма разнообразные, а их комбинации хорошо так греют изнутри. От всякой мелочи до мини боссов и они уже не постесняются весь экран пулями закидать. Боссы хорошие, не сказать что бы великие, особенно в начале, но очень даже интересные. На высоких сложностях адская мясорубка. Если кратко то музыка в духе таких игр, ничего особенного и выдающегося, но игру дополняет. [h1]Dramatic Mode, который сюжет.[/h1] Самое первое что вы заметите, так это то что сюжетка продаётся в отдельном ДЛС и это уже реально решение не очень хорошее. Добавляет диалоги, озвучку и немного изменяет или расширяет локации из основы. Новых тут нет. И казалось бы что совсем обленились. Но сама сюжетка очень даже хорошо, прям наполнена событиями, персонажами и роялями в кустах. Казалось бы что можно пролететь за 2 часа, а сюжета как будто на 10. Диалоги очень даже хороши, персонажи раскрыты и классно всё. Но. Диалоги происходят всегда, да, даже во время адского буллит хелла, с японской озвучкой. Я думаю говорить не стоит что читать иногда попросту невозможно, потому что надо смотреть в экран, а не на субтитры к диалогам. А так впринципе классно, даже наловчиться можно. Из расширенных сцен уровни стали больше, больше всяких расслабляющих сегментов и другая форма последнего босса. Сюжетка понравилась вообщем, но проблема что она за отдельную цену и не самая малая, так что если взяли фулл контент то вперёд, а если нет то рекомендую задуматься повнимательнее. [h1][b]Итог: качественный, интересный и крутой шмап. Интересный геймплей с классными механиками, вариативной сложностью и дающая себя пройти даже новичку. Так же очень интересная история. Не вижу причин обходить игру стороной.[/b][/h1] [h1]Что понравилось и нет.[/h1] + 1) Геймплей. 2) Комбинации корабля. 3) Враги. 4) Ловушки. 5) Боссы. 6) Сложности. 7) Dramatic Mode. - 1) Уровней маловато.
great game - OST is awesome. built-in scanlines aren't so great but you can use ReShade to create a CRT-look (using the ArcCabView) plug-in which makes it look better. formations are easy to get use to. tate mode is good. enjoyed the dramatic dlc.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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