
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
E' realistico e professionale, volete la guerra ? Quella vera ? Eccola qua
Love this game
llkklklok
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Steep learning curve, but rewarding!
军事发烧友来
中文捏?
I can't really find anything wrong with this game but I only wish this game was just more in depth.
The game continues to be optimized and runs much better today than ever. The earlier paid update from CMANO to CMO was a step in the right direction for UI but was still a little janky in performance. A recent big update improved this with improved fast-forward and now, with the move to 64 bit and DX11, it is truly smooth. Gameplay is still a little cryptic at times but hidden settings in doctrine can often solve these issues. I learned to change doctrine to prevent my SSBN from turning tail, running along the coastline of England, and refusing to come out to play. Other topics remain a mystery to me, like how planes carrying sonobuoys will properly deploy payload at 300 feet in one mission but refuse to do anything in the next. Still, even with these UI limitations, the game captures the imagination and deals with naval and air battles over distances measuring the width of continents, seas, or oceans. A tough mission that takes several tries before the right solution is found is very rewarding.
absoultey its hard at first but u gotta learn it then its an awesome game!
Amazing game that is continuously being updated and improved
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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