
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CMO is the best tool available to the public to simulate modern air and naval operations. With that in mind, it's important to understand what Command is NOT as well. It is not a pick-it-up and go kind of game where you can just jump right in and work your way to mastering it. Also, while the UI is clean and easy to navigate once you understand how it all fits together, the focus of Command is realism and is not meant to be a gorgeous graphical experience. Expect to spend a lot of time learning your way around the UI and getting used to how systems interact by playing through as many tutorial scenarios as you can as well as reading the database. There is also a lot of great information on the forum and on YouTube.
This is much more a simulation than a game. The database itself is nothing short of amazing. The database contains almost every ship, aircraft and weapons platform from around 1947 to the present. This is one of those rare "games" where you can play it and actually learn something about the real world and sometimes history. You don't get a pretty view of the action when you play, but the format allows for way more content than would be possible if it was necessary to include visuals of ships and aircraft. The number of scenarios, linked campaigns and very good user made content is huge. This is an easy buy recommendation if you enjoy this kind of simulation.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cool! Wish I knew how to play!
making the thing shoot the other thing has a curve but once you get it, you get it. This is most likely the best strategic/tactical sim for air and naval combat.
Crazy. There is no other word to describe the extreme lenghths the devs went to in this game. Wild, mad respect guys.
This game looks and feels like a VB.NET Framework 2.0 app. Terrible performance, unstable with modern audio systems (their point), ugly UI and dreadful UX.
Unbelievably detailed and complicated simulation with almost every aircraft and missile system form ww2 - present day. My only real criticism is the developers asinine decision to prevent database modding
Tysm simulator, worth every cent, this game is so detailed and beautiful you can spend a lifetime learning it.
Very complex game for any military enthusiasts planning to invest a huge amount of time in getting into the details of modern warefare. Be aware: Getting into the game and understand the HMI of C:MO takes some time!
things are difficult to set up, and some of the videos and screenshots don't match the gameplay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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