
In this satisfying incremental roguelike, every weapon you buy matters! Strategically order them to trigger powerful combos, send the enemy flying with physics-based hits, and watch your damage reach MILLIONS and above!
Modeled estimate, not a reported figure. How we estimate →
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About
COMBOLITE combines roguelike deckbuilders and autobattlers in a unique way.
You start every round by acquiring more weapons for your deck. Each weapon has unique stats, some inflict status effects, which you can use to create synergies between weapons!
Use gems and buffs to boost the damage of your weapons!
This game is all about creating the optimal sequence of weapons, finding cool combinations and synergies in an attempt to deal as much damage as possible!
I've seen millions of damage done, someone hit 13 BILLION damage in a single turn! You're encouraged to break this game, and with multiplicative buffs this isn't hard to do!
But you have to be quick! The target damage keeps increasing every turn, and if you can't deal enough damage, then you'll be thrown back to the main menu!
These buffs make a certain category of weapons stronger, or provide an overall buff to the player, like increased shop luck.
You get these after every third fight, buying loot bags in the shop, opening treasure chests and by completing objectives!
Combos are defined by a sequence of 3 directions and a reward for pulling them off.
Each weapon attacks in one of 8 directions, and you can execute a combo by placing them in your deck in the correct order.
8 categories of weapons, with a total of 44 weapons
40 collectable buffs
448 combos with 4 different special rewards
7 difficulty settings to make your runs even more interesting
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
CBT. Combo Ball Torture.
Good short game with an excellent idea in base. Quite easy for now, but still have 3-4 hours to spare.
Completely beat the whole game in a few sittings, and it's an alright experience. Game has absolutely no measures to counteract integer overflow other than an intended crash (with dialogue before it. but at that point... why not just boot us to the menu??), but it let me lap the level goal at one point. All the game boils down to is getting as much stacking passive mult upgrades as possible, the combos are barely worth going for, but if the game gets reworked to focus more on chaining the effects of combos (Items part of one combo cannot be used for other combos. Sad...), I think it'll earn itself an identity worth paying for. But for now, it's an alright casual number-go-up experience. Here's an interesting idea... Direction manipulation! What if you could change the direction of weapons so they could reap the reward of any combos or upgrades you were getting?
Game feels great, but it needs to be harder and have much more items/gems/weapons. On 1st run i broke it getting the max dmg.
Honestly this game got boring for me during the first run, I started hitting in the millions almost immediately and there was no sense of difficulty whatsoever, leading to me hardly caring about shop/upgrade choices. Seems like it could use more variety as well, lots of repeat weapons in shops.
The game is a fun simple concept with a lot of room to be much better. At the moment its just FAR too easy and there is nothing to compete for like leaderboard and the integer limit is really not that hard to reach. Got to quint and the broke it pretty easily from there. What I hope the dev gets out of this if he sees it is: The game should out scale you at a point not the other way around and the integer limit needs to become scientific notations to allow for much much larger numbers from the player and the difficulty.
Fun concept, but it's a little too.. easy, I guess? You get rolling pretty quickly and you really easily outpace the damage growth, to the point it's asking for 10-100k while you're already in the billions. There's some variety in the skill combos but it doesn't feel like there's a ton of point to using them because you can pretty much just spam one weapon if you want to. With the weapon attack directions it feels like it wants you to branch out between various weapon types, but it's usually weaker to do so. I love the idea, but it needs more difficulty, more weapon variety, and tighter balancing. It's cheap enough that I'd say sure, pick it up, but it doesn't have a ton of staying power right now that you'd want from a game like this focused on replayable runs and building different combos.
Really shallow. The price is fine, but the gameplay isn't worth my time. It's not terrible. It's just slightly disappointing.
Yes it's hard... BUT once you get that god run going... it's better than s@x. Give it a try, honestly.
goat
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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