
In this satisfying incremental roguelike, every weapon you buy matters! Strategically order them to trigger powerful combos, send the enemy flying with physics-based hits, and watch your damage reach MILLIONS and above!
Modeled estimate, not a reported figure. How we estimate →
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About
COMBOLITE combines roguelike deckbuilders and autobattlers in a unique way.
You start every round by acquiring more weapons for your deck. Each weapon has unique stats, some inflict status effects, which you can use to create synergies between weapons!
Use gems and buffs to boost the damage of your weapons!
This game is all about creating the optimal sequence of weapons, finding cool combinations and synergies in an attempt to deal as much damage as possible!
I've seen millions of damage done, someone hit 13 BILLION damage in a single turn! You're encouraged to break this game, and with multiplicative buffs this isn't hard to do!
But you have to be quick! The target damage keeps increasing every turn, and if you can't deal enough damage, then you'll be thrown back to the main menu!
These buffs make a certain category of weapons stronger, or provide an overall buff to the player, like increased shop luck.
You get these after every third fight, buying loot bags in the shop, opening treasure chests and by completing objectives!
Combos are defined by a sequence of 3 directions and a reward for pulling them off.
Each weapon attacks in one of 8 directions, and you can execute a combo by placing them in your deck in the correct order.
8 categories of weapons, with a total of 44 weapons
40 collectable buffs
448 combos with 4 different special rewards
7 difficulty settings to make your runs even more interesting
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Got the true ending. Numbers are good. Good game.
Great game, the combo mechanics are fun and the weapons all work amazingly together.
Games a little easy, 100% it at the time of writing this. with more updates or mod support it will be tons more fun
I'm doing over a trillion damage when I only need a few hundred thousand to progress. The game is easy to the point of being boring
For the price this game is good but after a couple hours the fun dies down. I beat every difficulty and enjoyed it to that point. It needs more weapons/variety, nothing to unlock or progress through which is what makes these kind of games fun. Buy if you expect to only get a couple hours out of this.
Completely beat the whole game in a few sittings, and it's an alright experience. Game has absolutely no measures to counteract integer overflow other than an intended crash (with dialogue before it. but at that point... why not just boot us to the menu??), but it let me lap the level goal at one point. All the game boils down to is getting as much stacking passive mult upgrades as possible, the combos are barely worth going for, but if the game gets reworked to focus more on chaining the effects of combos (Items part of one combo cannot be used for other combos. Sad...), I think it'll earn itself an identity worth paying for. But for now, it's an alright casual number-go-up experience. Here's an interesting idea... Direction manipulation! What if you could change the direction of weapons so they could reap the reward of any combos or upgrades you were getting?
Good short game with an excellent idea in base. Quite easy for now, but still have 3-4 hours to spare.
Game feels great, but it needs to be harder and have much more items/gems/weapons. On 1st run i broke it getting the max dmg.
Honestly this game got boring for me during the first run, I started hitting in the millions almost immediately and there was no sense of difficulty whatsoever, leading to me hardly caring about shop/upgrade choices. Seems like it could use more variety as well, lots of repeat weapons in shops.
The game is very simple at it's core. Its a fun game to play for an hour or two but you quickly run out of different comboes to try out. There are several "factions" of items in the game, like swords, bows, heavy weapon and so on. But not all the faction have items in the different rarity categories, so you often end up looking for legendary bows or food, but there are none. It feels incomplete. But it is fun for the first few hours while you try to figure stuff out.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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