
Colony City 27λ is an adult Rougelite game that combines simple card and complex skill set. In the story, there are plenty of challenging malevolent criminals, tentacle creatures, and mechanical enemies. Your battle performance during the adventure will determine the final ending!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese*, Simplified Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
哈哈哈哈哈哈哈哈哈! 我還能再扁兩下商人 過來吃我讀檔三次後的超威牌組啦,別想阻止我首通挑戰地圖全清 推薦卡牌構築老手一定要選困難,一邊飛行一邊打牌,太爽啦! 竟敢挑戰我打牌?找死!
[h1]远星都市27λ[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote] 欢迎大家加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url]&关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url],我们评测各种类型的游戏,无论规模大小,无论题材风格! [/quote] [h3]【游戏简介】[/h3] [b][olist] [*]游戏类型:本作是一款NTR题材的成人Rougelite卡牌游戏 [*]游戏剧情简介:老实人男主太冒进,派女主单独去执行任务。女主也并非纯良的小白花,很久以前就被黑心商人调成母畜了。执行任务前她先找黑心商人支付了巨款删除了自己以前果贷时期和他留下的录像,之后为了在这个充斥着罪犯与怪物的星球上获得商人的支援,又和商人重新达成了肉偿的协议。面对形形“色色”的敌人和“老情人”的有偿支援,她又会堕落成什么样子呢? [/olist][/b] [h3]【游戏玩法】[/h3] [u]回合制卡牌,将行动卡拖拽至行动槽,按特定的颜色和顺序排列即可发动各种效果[/u] [b][olist] [*]首先提醒,所有结局都有NTR,不要想着打纯爱路线了 [*]技能分为被动型,开关型和消耗型。被动型会一直生效;开关型满足条件即可触发,可以叠加获得更高的效果,但排列被打乱则会立即失效;消耗型技能分为即时生效和延迟生效 [*]敌人攻击分为好几个阶段,爆衣→拘束→强制爱,战斗中绝顶和战斗失败会增长堕落值,影响结局走向 [/olist][/b] [h3]【瑟瑟部分】[/h3] [b][olist] [*]游戏CG部分:动态与静态相结合,大部分敌人都有专属涩涩cg,存在素材复用的情况 [*]游戏配音部分:还不错 [*]游戏角色立绘:画风很独特,女主还是很涩气的 [*]游戏画廊:包含剧情回忆、自由战斗,以及战斗H重播模式 [*]游戏XP和玩法:以NTR为主,包含强制爱、机械姦、触手、捆绑、调教等多种xp [*]游戏是否有汉化:是 [*]游戏是否需要补丁:无需布丁 [*]游戏内是否有码:步兵无马 [/olist][/b] [h3]【游戏优点】[/h3] [b][olist] [*]卡牌小游戏比想象中耐玩的多,后期沉迷打牌无心涩涩 [*]有自动战斗可以解放双手 [*]有云存档和成就系统 [/olist][/b] [h3]【游戏缺陷】[/h3] [b][olist] [*]受限于成本,敌人大都只有剪影 [*]无法手动存档 [/olist][/b] [h3]【游戏总结】[/h3] 无论是可玩性还是涩涩实用度都不错的作品,与其说是NTR不如说是契约兽和主人之间的小情趣罢了,好在主视角并不是小丑男主,开冲就行。个人觉得还是值得一玩的,推荐能接受NTR题材和碧池女主题材的玩家好价购入
Colony City 27λ, developed by Bunny Eats Tiger and published by Playmeow and Playmeow News, is a striking fusion of visual novel storytelling, roguelite progression, and cyberpunk erotica that manages to feel both intimate and ambitious despite its compact scale. Set in a futuristic metropolis where corruption and desire intertwine, the game invites players to explore the neon-soaked underbelly of Colony City, a place teeming with greed, lust, and rebellion. You play as a lone wanderer navigating the city’s chaos, forging alliances, battling enemies, and uncovering secrets that reveal the rot beneath the glowing skyline. At its core, the game is about choices—who to trust, who to betray, and what kind of person you become in a world that blurs the lines between morality and survival. Though its premise flirts with cliché, its execution gives it a surprising amount of personality and emotional weight. Gameplay in Colony City 27λ unfolds through a dual structure that alternates between narrative-driven segments and strategic roguelite encounters. The visual novel portions serve as the backbone of the story, allowing players to interact with richly illustrated characters, engage in branching dialogues, and make decisions that shape the outcome of their journey. The writing strikes a balance between sensuality and world-building, revealing just enough about the dystopian environment to ground its erotic themes in a broader sci-fi context. Conversations often pivot between flirtation, manipulation, and genuine connection, emphasizing that power dynamics in Colony City are as psychological as they are physical. These moments are punctuated by roguelite missions, where you deploy your customized skills and deck-based strategies in tactical scenarios that test your planning and adaptability. The fusion of genres ensures that the game doesn’t lean too heavily on any one element, offering both cerebral strategy and emotionally charged storytelling in equal measure. The combat and progression systems draw inspiration from classic deck-building roguelites but adapt them into a format that feels accessible and fast-paced. Each encounter requires players to make quick, strategic decisions about which skills or abilities to use, managing resources and anticipating enemy behavior. While not as deep or mechanically complex as larger deck-builders like Slay the Spire or Monster Train, Colony City 27λ succeeds in giving every choice a sense of consequence. Victory yields experience, items, or narrative advantages that influence how future events play out, while defeat can send you back into the cycle with new insights and strategies. The roguelite structure naturally encourages replayability, especially since each run can lead to one of multiple endings depending on how you approach both combat and conversation. This synergy between narrative consequence and gameplay progression is one of the game’s most appealing features—it allows storytelling and mechanics to inform each other without feeling disconnected. Visually, Colony City 27λ is a treat for fans of anime-inspired cyberpunk design. The art direction blends the grit of dystopian futures with the sleek, sensual style characteristic of adult visual novels. Character portraits are expressive and detailed, while backgrounds glow with cool neon hues and holographic ambiance that perfectly capture the mood of a city lost to decadence and decay. The contrast between dark alleyways, bustling clubs, and sterile corporate facilities gives the world a tangible texture. It’s not just eye candy—these environments reinforce the story’s themes of moral ambiguity and artificial beauty. The erotic scenes, while explicit, are tastefully rendered and align with the game’s tone rather than feeling gratuitous. The developers clearly understand their target audience, crafting art that appeals to mature players without sacrificing atmosphere or cohesion. The soundtrack complements the visuals with pulsing synths and brooding electronic undertones, heightening the sense of immersion and tension. In terms of pacing, Colony City 27λ keeps things brisk. Most players can complete a single playthrough in a few hours, which works in the game’s favor since its mechanics and story loops are designed for repetition. The multiple endings, side interactions, and hidden paths ensure that returning to the game doesn’t feel like a chore. Each run offers opportunities to approach scenarios differently—whether that means building a new deck composition, forging alliances with different factions, or pursuing alternate relationship routes. The narrative’s replay structure feels intentional rather than padded; it encourages curiosity and rewards exploration. That said, the brevity of individual runs can make the experience feel fleeting. Once you’ve unlocked a handful of endings, the patterns become familiar, and some of the game’s charm begins to wane. It’s a case where the design benefits from its compactness, but also risks leaving players wishing for just a little more depth. The writing itself leans into the melodramatic and sensual, but it’s grounded enough to avoid parody. The characters you meet—mercenaries, hackers, corporate agents, and street outcasts—each have their own agendas and personal histories that lend authenticity to the setting. The dialogue occasionally dips into familiar tropes, yet it’s delivered with a self-awareness that keeps it engaging. The adult content, which is an integral part of the experience rather than an afterthought, serves to explore the game’s central themes of power and exploitation. It doesn’t merely exist for titillation; instead, it becomes a narrative tool that reflects the transactional, morally fluid nature of Colony City itself. Still, players who are not comfortable with explicit scenes may find this content overwhelming, as it’s woven deeply into both the narrative and the game’s emotional rhythm. Colony City 27λ isn’t without flaws. Its biggest limitation lies in its scope—while the world-building hints at grander lore, much of it remains unexplored. The roguelite mechanics, though engaging, lack the complexity that could have elevated the game into a deeper strategic experience. Additionally, transitions between the visual novel and gameplay segments can feel abrupt, as though two distinct games were stitched together without perfect synchronization. Despite these shortcomings, the overall experience remains compelling, largely due to its atmosphere and replayability. The developers clearly understand the importance of pacing and player agency, ensuring that even when the mechanics feel simple, the decisions still carry weight. Ultimately, Colony City 27λ succeeds because it knows exactly what it wants to be—a bold, adult-oriented hybrid of storytelling and strategy that immerses players in a morally ambiguous world of neon lights, lust, and danger. It may not have the scale of mainstream roguelites or the narrative sophistication of high-budget visual novels, but it delivers a focused and satisfying experience within its chosen niche. The combination of stylized art, multiple endings, and strategic progression keeps it engaging across several playthroughs. For players who appreciate mature themes wrapped in sleek cyberpunk aesthetics and a gameplay loop that rewards experimentation, Colony City 27λ is a memorable journey through a dark, decadent future that is as alluring as it is unforgiving. Rating: 8/10
优秀 优点,赛博风,女主戳xp,剧情压抑,(女主视角ntr,心理不适),玩法有趣 缺点:战斗太拖沓,玩法单调重复。
из A1 в C1 лучше учебника по английскому
[h1]《论剧情》[/h1] 这个游戏的玩法方面,已经有好的评论和好的指南存在了。我这条评论也就没有再去轮玩法的必要,或者更加根本的,只要会用CE,开个锁血、锁行动力,基本上也能速刷结局和成就。 [h2]1、关于该游戏的多结局所必然带来的解释理论。[/h2] 根据恩格斯的历史合力论,“这样就有无数相互交错的力量,有无数个力的平行四边形,由此产生出一个合力,即历史结果。”每一个结局之间都是互斥的,不可能同时存在。 那么每一个结局都是对过去游戏进程中,每一个“力”的抉择,通过游戏中堕落值、战斗结果导致有些力被激发、另一些力被隐去。所以,我们可以从6结局中体现出来的人物性格、来考察1结局中人物的人物性格是否还在。所以有的结局中,是狗男女薄纱绿毛龟,是这些神人的特性被游戏进程激发,而在另外的好结局中,这些特性被隐去,造成皆大欢喜的局面。 [h2]2、关于人物性格问题、关于玩家要带入谁的问题。[/h2] 先说结论,这个游戏里面基本上都是神人。男主1艾尼斯特绿帽癖、纯情龟男、有个保安队长官职;男主2科尔匕,黑皮董卓、地头蛇、除了吊大就是渣男一个;女主幽姿,小头控制大头、臭鸡一个,但主要取决于玩家选择。 特别是结局三,女主和队长同床异梦、被董卓训得和野狗无异、队长也因为自己的龟男,也受得了自己的女人给人当狗。合着董卓就收了2徒弟,你们三个神人把生活过好比什么都强。 那么玩家要带入谁呢? 首先女主,这是男性向游戏,女人一般都喜欢玩男同游戏,除了有跨性别的欲望的男生,基本上不可能。 其次队长艾尼斯特,有点小帅、性格也好、迪克也小,似乎对应着一个意气风发、但是有点性能力缺失、不得不成为一个柏拉图式恋爱的人,也因此内在却有绿帽癖的潜质。但是因为其纯情、帅气的原因,似乎和玩家对“容貌焦虑”而希望带入帅哥的倾向符合。 再来黑皮董卓科尔匕,仗着自己吊大和地头蛇身份,大搞性交易,对女主基本上没感情,除非玩家走爱上董卓的结局,甚至在战败结局三、四中把女主带出去当公车使。但是因为其比较丑陋的原因,似乎与玩家的“哥布林”的自贬损倾向相符合。 [h2]3、关于游戏进程、玩家选择的问题[/h2] 玩家通过游戏内的战斗,让被怪物打败、控制等因素来决定女主的堕落值。上线靠与董卓做爱解锁,女主高潮或者与董卓做都可以涨。速通的话只需要和董卓做就好。 一般而言,堕落值越少的结局、纯爱的成分也就越高。但也有特殊例子。 游戏内6个结局是通过三个不同的堕落值区间、在最后与男主队长的战斗中是否能够通过共同高潮使队长平息情绪2个因素共同决定。具体情况在社区内已有英文指南。 因此,玩家的堕落值选择对于女主,就是在“性欲主导——爱情主导”两极中抉择的过程。 玩家的最终战斗选择对于女主而言,就是在“女主爱队长——女主爱董卓”的两级中抉择,因为两个男主剧情中都有爱女主的潜能。对于队长男主艾尼斯特,女主战败后再次挑战时,会把艾尼斯特照片拿出来打气,且在“第二章剧情结尾”的艾尼斯特视角中,队长给了女主情感关怀。对于黑皮董卓科尔匕,即使在必然发生私车公用(战败剧情4)的结局5中,科尔匕由黑转白,和女主过上了生儿育女的小家庭结局。所以在结局发生之前,队长和黑皮董卓都是女主生命中的过客,自然也就没有必要只带入一个男主,也就没有所有结局都是NTR的论断。 [h2]4、最后,关于结局的分析问题。[/h2] 个人排行:结局2>结局1>结局4>结局5>结局6>结局3. 结局2:虽然最后女主和队长艾尼斯特复合了,但是队长男主的龟男和绿帽癖属性爆发,让女主出去和自己的同事性交,最后女主情感上和肉体上都爱上了同事,且同事自己还因为有了女人、有了激情、在升职后当了艾尼斯特的上司,最后男主只能在悔恨中反思的自己的绿帽癖。玩家带入同事,事业爱情双丰收,且龟男狠狠吃瘪,好的不能再好。 结局1:女主和艾尼斯特复合,但男主爱上了看黄片(女主和黑皮董卓的),女主也因和男主结婚后工作调动,可以说与黑皮董卓断了联系。男主因为看黄片认识到了自己性能力的不足,并因此激发斗志,在黄片中不断学习;女主不再小头控制大头,面对艾尼斯特拒绝做爱去看片学习的回复,也欣然接受,专心学习家政。或许在这科技发达的未来,男主可能会改造自己的迪克,加上两人之间的爱情,也算是一个好结局。 结局4:女主和科尔匕好上了,虽然没失去工作,但是因为与艾尼斯特感情破裂导致工作不顺(算是为自己的不受节制的爱欲付出了代价)。全新投入科尔匕后,黑皮董卓依旧是到处CCB的海王一个。但是在剧情中,黑皮董卓表示了自己期望专情女主、变得纯爱、与女主结婚的倾向。 结局5:女主与艾尼斯特分手后,失去工作,投靠科尔匕。但是在梦中被市议长儿子劫走,沦为市议长儿子的性奴,女主在悔恨中表达了因为爱欲失去队长男主、因为黑皮董卓作为当地地头蛇势力不够只能被劫走的痛苦。(故艾尼斯特的结局一般比较好,能够因为自己的官职保护女主不受黑恶势力侵犯) 结局6:女主和科尔匕结婚后过上了纯爱的生活,黑皮董卓戒掉了自己的不良嗜好(私车公用),女主也爱黑皮董卓。但是在孕期中,女主腹中的胎儿被邪教团体替换成触手之神。成功生下后,夫妻二人还天真的以为会迎来幸福生活。但是结合剧情中第二章邪教徒让触手夺舍人类,变为怪物,残骸民众来看。二人生下的实为未来祸国害民的怪物。 结局3:全作中最神人的剧情。虽然艾尼斯特与女主结婚了,但是女主已经怀了科尔匕的胎儿。在黑皮董卓的控制下,董卓能随便插女主(口、屄、肛),龟男只能戴套插女主,且龟男还乐在其中,甚至做的时候董卓的精液流出来了,龟男也不在意。在董卓对女主的绝对控制下,不仅自己的种能让别人养,还能控制对方丈夫的性行为。合着黑皮董卓一下收了两条狗,自己还能因为没结婚的状态在外面到处CCB。而龟男不仅要帮别人养种,还让黑皮董卓和女主一起吸自己的血。这一刻,恩格斯的“婚姻是合法的卖淫”被魔幻地、光怪陆离体现出来了。 不过游戏开发者也在《请问开发者老哥,能否稍微修改一下结局一(?》的steam讨论中认为“修改目前結局是比較不可行的(畢竟也有會玩家喜歡原來的結局)。有在考慮規劃新增比較純愛向的結局,不過不一定寫得出來(足夠滿意的結局),所以就先當成沒有吧XD”。 [spoiler] 不过这倒是提醒我了,就算我以后开发黄油,就算我结尾写“邓公秽土转生,用59式大练8964个少男少女,成功召唤出蒋公,并让蒋公射出亿万精兵,立地成人,反攻大陆,消灭匪党,光复民国”只要把蒋公画的好看点、游戏机制设计得合理点,照样可以特别好评,依旧可以“报告老板,我生产出了好评率1450万%的游戏,赶英超美!”[/spoiler] 简言之,结局3神了。实际上,看在其他结局、美术表现和开发者对于不同取向的玩家的尊重,这种兼容观点的多样性的品格是再好不过的,不是每个人都是剧情党。对于追求纯爱的人而言,开发者算是功过七三分了。 游戏开发者你做的好啊!千万别改,一字不改。
本座堪稱2026, 溫習黃遊之路的首部佳作, 雖然看了預覽圖, 覺得本作大概就是玩玩卡牌, 品質一般的瑟瑟福利過過劇情而已, 一路打下去, 卻是驚為天人, 甚至足以對得起這個價位, 甚至必須說, 再戰鬥階段被騷擾的相關互動, 超越我原本對於本作遊玩前的想像, 雖然~本作的美術作畫品質是不高的(是認真話) 可是 花樣、角度、配音、橋段、性癖, 真D猛, 甚至還高達6種結局. 有些還真的是相當黑暗的結局, 但純愛黨肯定是不愛的, 不過其實我覺得名義男主還真的只是路人而已. 而且觸發拘禁的三段展演, 我不禁讚嘆每個不同敵人, 可以畫出這麼黃金比例的構圖, 相當推薦, 技能搭配有十分有趣
Never thought I'd want to write a review on a nudity game. The game's card combat system design is genius and potentially a masterful piece with enough polish. complexity wise: 1. 7 different resources cards, actually works. 2. each combo provides resource cards and require different resources cards. 3. deck loadout, combo placement slots, draw/discard trays are designed to be separated, one card can only be in one place Most importantly, the mechanism is well geared for the narrative: 1. interactive! This system works extremely well for the theme. The pace of actions works well with the cards. 2. immersive! The execution of plan require some patience and that is just like in bed. 3. Character has 3 level of expression, and it is harder to achieve when character becomes more experienced. it is a great touch. Who else doesn't go numb and want to reject the whole intercourse. Plan for a combat without shredding cloth is the real challenge. I just want to say I'm impressed. I have seen a lot of janky games mostly either visual novel that has zero interaction or those well established small games that has little to do with the narrative. Outside of this corner of products, even AAA games prefer to play safe and keep adding those time wasting toddler degree none-sense tic-for-tac. This game, however, the struggle really brings in the experience. -----------Cons: 1. A lot of bugs still need to be fixed. At least, The game is playable and all ending are reachable. - broken cards / translation of mechanism? - buggy interface 2. The story is kinda meh. Though the MC is not lunatic, her effort for the fiance lacks explanation. Meanwhile all other characters (Males) are basically self-serving jerks. The society lack general cares and hardly worth any sympathy. Another story about losers.
Interesting combat system. However, everything is monotonous. Over time, you use the same tactics and calmly destroy everything in your path.
[h1]Android'i görünce ben bir garip oldum[/h1] Arkadaşlar dürüst olmak gerekirse animasyonları ve oynanışı aman aman değil... Fakat yapay zekaya yükseldiğimden midir, robot karılara zaafım olduğundan mıdır böyle bir kalbim hızlı çarptı bir şeyler oldu bana. Ten renginden midir? Anime karısının vücut hatları mı? [b]Analiz edemedim doğrusu ama önermezsem hatırı kalır bir his oldu[/b], bir garip oldum ama dönemseldir diye düşünüyorum. Çünkü son zamanlarda şu AI'nin dili olsa da s*vişsek kafasında bir yükselişteyim. Ama yine de büyük beklentiler içerisinde olmamanızı tavsiye ederim.
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