
Coldridge is a push-your-luck puzzle roguelite! You'll need to carefully plan your moves and gamble on opportunities to survive. Fight adversity and save the city of Coldridge!
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About
Coldridge is a push-your-luck board game: Explore and Exploit, with gambling and roguelike mechanics.
Pick contracts, go out and prospect for rare resources. The riskier the contract, the juicier the reward but the harder the fall.
Find the best synergies with over 50+ items and 4 characters to play. There's always a new build available to beat your high score
Fulfill your contracts by meticulously planning your moves. Utilize the terrain and your equipment to gain an edge, outmaneuver obstacles, and complete your objectives efficiently.
Coldridge takes inspiration from games like Catan, Dorfromantik, Carcassonne, Wingspan, or Ticket To Ride. We're huge board game fans, but also Rogue-lite and Soulslike games fans
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Il y avait tout pour me plaire dans ce jeu (graphisme, histoire, style de jeu...). Cependant, il est beaucoup trop difficile... Je n'arrive même pas à passer le passage des 1200 G (3e pallier) du niveau "tranquille" du chapitre 1 et c'est pas faute d'avoir essayé au moins 10 fois ! Et parfois, j'y arrive mieux avec le niveau moyen, alors que cela ne devrait pas. J'avoue que je suis dégoûtée de mon expérience... J'aurais voulu avancer plus facilement dès le début du jeu (je n'ose même pas imaginer la difficulté des chapitres suivants). Ça m'a complètement refroidie. Moi qui pensais avoir un jeu relativement chill, ce n'est pas le cas... Le jeu était pourtant bien pensé, c'est dommage.
I truly wanted to like it. I get that Roguelikes are challenging, but the whole "pick your contract based on the number of moves you can make on a map with some fiddily little bits to slightly improve that experience that is totally random and ultimately punishing and unrewarding" made it.. not fun. After an annoying hunt I didn't want to "Try again to be better" I just wanted to ragequit. I'm sure there are plenty of gg people playing this game and I applaud them. I hope you, unlike me, enjoy this game. I really wanted to, but I didn't.
Love it!
Fun puzzle game, but very repetitive, there is almost no content. Also skip buttons exist in different places, but there is no skip always option in the menu. I had multiple crashes to desktop. Overall OK, considering the price point.
[h1][b] TLDR: Too much RNG and not enough fun. Optimizing routes was okay, but the punishing RNG, spending quota gold, and lack of character balance wasn’t an enjoyable experience. [/b] [/h1] [h1]PROS: [/h1] ➕Easy-to-learn concepts ➕Unlockables [h1]NEUTRALS: [/h1] 🔹Balance issues - Gambler is OP [h1]CONS: [/h1] ➖”Cozy” (easy) too easy, “Challenging” (normal) too hard ➖RNG upon RNG and as easy as RNG giveth, RNG taketh away (random number generator, FYI) ➖Lack of engrossing gameplay - just click to move ➖Boring story ➖Gold is tied to quota AND items/contract rerolls [h1] [b] Content (Game world/Narrative) – [4/10] [/b] [/h1] Game world is just hexagon tiles with different resources, a la Civilization. Story is uneventful and I don’t really care. [h1][b] Gameplay (Mechanics/Difficulty) – [5/10] [/b] [/h1] Somewhat interesting mechanics if optimal pathing is fun to you. I did find the game overly punishing on the middle setting and generally too easy on the low setting. Furthermore, RNG tiles and contracts can very often lead to "Feast or famine" games which can easily make your runs go from brutally difficult to literally tripling the quota. [h1] [b] Graphics (Quality/Performance) – [4/10] [/b] [/h1] i9-13900KF | RTX 4090 | 64GB RAM | 1440p @ 240hz | Windows 11 installed on SSD [h1] [b] Audio – [5/10] [/b] [/h1] Mostly calming western music. No voice acting. [h1] [b] Replay Factor (Longevity) – [4/10] [/b] [/h1] Could really use some online elements. I think the replay value is absolutely not there once you unlock everything. However, there is some decent replay in unlocking new abilities. [h1] [b] Final Verdict – [4/10] [/b] [/h1] Coldridge is all about being the most efficient as you possibly can. It’s very much a puzzle game with a lot of RNG elements. After loading into the RNG map with fog, you get RNG contracts after stopping at the store to buy RNG items. You then move tile by tile to uncover the map in order to see resources and plan your next routes better. Negatives first. For me, the biggest negative is dealing with layers of RNG. The game just loves inventing problems and selling you solutions, shrouded behind layers of RNG. You might get contracts for bison or elk, have no idea where they are on the map, but the store can sell you some locations for a price…..if that even pops up in the store. I think that some randomness can be good, but there are clearly times when it gets excessive, and Coldridge has RNG in literally every aspect of its gameplay. One other big negative I want to mention is that your main currency, gold, feels like a double-edged sword. You must have a certain amount of gold at the end of the round to meet your quota. However, the same gold you must amass, you also use to buy the shop items and to reroll contracts. The latter is painful when you get bad RNG, your run is screwed. Ending on a positive note, I’d say my favorite thing about Coldridge is the Gambler gameplay, which is sad, because the other characters are not as good as the Gambler. Gambler has the ability to gamble on taken contracts, which can greatly increase the output of gold mid run. Also, he gets a free random item each new run, which is free gold. Going from Gambler to Frenchy is just painfully obvious how bad the balance is in Coldridge, which is sad because other characters could use some cool active effects like Gambler has. Overall, for my score here, I rolled a dice and gave Coldridge the same treatment you’ll be given: RNG. Unfortunately, the dice was 6-sided and a 4 was good enough for how I felt. I would not recommend Coldridge due to RNG mechanics detracting from fun, and lack of engrossing gameplay or decisions to make other than counting hexagons. [h1] [b] Recommend? [Y/N] [/b] [/h1] [h1]No[/h1] You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
돈 못 벌면 쫒겨나는 겨울 도시 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 추운 겨울이 오기 전까지 돈을 모아야 합니다. 제한된 기간이 종료될때에 지불한 길드비가 모자라면 얄짤없이 실패! 그대로 겨울 바람이 쌩쌩 불어오는 도시 밖으로 쫒겨나게 되죠. 돈은 기본적으로 계약을 통해서 벌어들일 수 있습니다. 길드 마스터가 랜덤하게 3개의 계약을 제시하고 이 계약을 받아들이거나 돈을 소모하여 다른 계약으로 변경할 수 있죠. 계약은 주변의 타일을 돌아다니면서 나무, 사슴, 들소 등의 자원이나 초원, 진흙 등의 특정 자연 타일 등을 찾는 방식으로 진행됩니다. 해당하는 자원이 있는 타일을 지나가면서 모든 카운트를 완료하면 계약을 완료할 수 있죠. 타일에는 수집할 자원 외에도 물음표로 표시된 이벤트 타일도 존재합니다. 보유한 골드를 소모하여 특성을 획득하거나 추가 계약을 받아들여서 진행할 수 있죠. 특성은 자원 2배, 산 넘어가기, 동일방향 2칸 이동 등이 존재하며 최대 5개까지 보유하고 판매할 수 있습니다. 추가 계약의 경우에는 돈을 더 얻을 기회가 될 수 있지만, 계약을 받은 이후부터 카운트가 되기에 남은 일수를 체크한 뒤 수행을 하는 것이 좋죠. 이동마다 날짜가 진행되며 모든 일수를 완료하면 정산을 진행하게 됩니다. 계약의 완료 여부를 체크하고 보상을 받게 되는데 만약 계약 조건을 만족하지 못했다면 수수료를 지불하여야 하죠. 보상은 보통 고정된 금액으로 지급되며 완료 후 특정 자원 발견 수에 따른 누적 보상으로 지급받기도 합니다. 참고로, 타일의 자연은 그대로 유지되지만 타일에 위치해있던 사슴이나 소 등의 자원들은 길드가 가져가기에 모두 소멸됩니다. 다음 계약에 대비하여 자원을 너무 많이 소진하지 않도록 조심할 필요도 있죠. 정산받은 금액은 상인으로부터 아이템을 구매하거나 미래를 위해 보관할 수 있습니다. 아이템은 추가 일수, 특정 자원 발견, 즉시 이동이 가능한 텔레포트 설치 등 다양하게 존재하죠. 최대 3개까지 보유할 수 있으며 바로 발동할 수도 있고 원하는 시점에 사용하는 것도 가능합니다. 현재 남은 탐험 횟수를 체크하여 적절하게 아이템을 구매하면 플레이에 도움이 되죠. 그렇게 계약을 수행하고 보상을 받고 주변을 탐색하면서 모든 탐험을 완료하면 길드비를 납부해야 합니다. 납부에 필요한 길드비가 부족하다면 그대로 도시에서 쫒겨나 게임 오버가 되며 충분하다면 안전하게 겨울을 보내게 되죠. 겨울이 지나 봄이 오면 강렬한 눈보라에 의해 주변 환경이 초기화되며, 증가한 길드비를 충당하기 위해 다시 계약을 수행하게 됩니다. 외에도 저주받은 타일이 등장하여 이동을 방해하기도 합니다. 저주받은 타일에 진입하면 저주 게이지가 상승하게 되고 모두 채워지면 영구적인 고통을 받게 되죠. 뭐, 조심조심하다보니 아직 어떤 고통인지는 확인 못했지만. [2일차] 첫번째 챕터는 3년을 버텨내면 클리어하게 됩니다. 3년을 완료한 뒤 무한모드로 계속 진행할 수도 있고 메인으로 이동한 뒤 새로운 챕터에 도전할 수도 있죠. 챕터마다 캐릭터가 배정되어 있으며 최대 아이템 / 특성의 수와 진행 일 수, 초기 자금에 차이가 존재하고 특수한 스킬 능력을 보유하기도 합니다. 또한, 저주가 등장하는 연도도 당겨지는데... 스토리의 진행을 따르기에 그런것같기도? 추가로, 저주의 경우에는 10단위로 부정적인 효과가 생성됩니다. 일반 타일에서도 확률적으로 저주가 쌓이거나 진행 일수 감소 등이 존재하며 주술사에게 골드를 지불하여 제거할 수 있죠. 저주가 발동하기 전에 주술사를 통해서 저주 수치를 지불하여 특정 자원을 생성하는 것도 가능합니다. 소나 나무를 생성할 수 있기에 적당히 저주를 모아서 이용하는 것도 나름 공략 방법으로 활용할 수 있죠. 뭐, 타이밍을 놓쳐버리면 바로 부정적인 효과들이 우르르 생성되겠지만... [아쉬운 점] -남은 일자 안내가 좀 더 강화되면 좋을듯 (집중하다보면 마지막날인거 잊게 됨) -키워드 안내가 있으면 좋을듯 -베타라 그런지 일부 미번역 (대사 중간에 갑자기 영어가 튀어나오니 스토리가 툭 끊기는 느낌이 듦)
Découverte sympathique. Durée de vie assez faible cela dit ; la difficulté est présente (à mon sens). D.A. superbe et gameplay satisfaisant.
ColdRidge, developed by Frog Collective and published by Bark Games and Doyoyo Games, offers a distinctive blend of turn-based strategy and exploration set against the backdrop of a mystical Wild West. From the moment players step into the role of a prospector navigating an unforgiving frontier, the game immerses them in a world that is as dangerous as it is intriguing. Unlike many strategy games that focus purely on combat or resource accumulation, ColdRidge incorporates a rich narrative element woven into its gameplay, inviting players to carefully plan each move while unraveling the mysteries of the land. The game’s design strikes a balance between strategic depth and atmospheric storytelling, creating a sense of adventure that rewards patience and thoughtful decision-making. The core gameplay revolves around navigating the rugged terrain of ColdRidge, where every step must be measured against limited resources and environmental hazards. Movement is turn-based, and players must strategically choose their paths to maximize gains and minimize risks. Managing supplies such as food, ammunition, and equipment becomes critical as players attempt to fulfill contracts and uncover valuable resources scattered across the map. This layer of resource management introduces tension and urgency, forcing players to weigh the potential benefits of exploration against the dangers lurking around every corner. The game’s mechanics emphasize risk versus reward, encouraging multiple playthroughs with different approaches to optimize success. Visually, ColdRidge stands out through its evocative art style that captures the rugged beauty and mystique of the Wild West, but with a subtle fantasy twist. The environments range from dense forests to barren deserts, each rendered with careful attention to detail and atmospheric lighting that enhances the mood of isolation and discovery. Character designs and animations complement the setting, helping to bring the world to life in a way that feels both authentic and imaginative. While the interface is generally functional, some users have noted that a few elements could be more intuitive or polished, particularly during extended gameplay sessions where smoother navigation would improve overall immersion. The audio design further enriches the experience, with a soundtrack that blends traditional Western motifs with more ethereal tones to underscore the game’s mysterious ambiance. Music shifts dynamically to reflect moments of calm exploration or heightened tension, aiding players in immersing themselves in ColdRidge’s world. Sound effects, from rustling leaves to distant wildlife, add layers of realism and contribute to the game's immersive quality. However, a handful of players have mentioned that the soundtrack and effects could benefit from greater variety to prevent repetition during long sessions, which could otherwise slightly diminish the emotional impact over time. Reception to ColdRidge has been generally positive, with many players and critics appreciating its thoughtful design and atmospheric presentation. The strategic elements are praised for their depth, offering meaningful choices that affect the outcome of expeditions and the unfolding story. However, some feedback points to the challenge posed by meticulous planning requirements, which can sometimes feel restrictive and dampen the excitement of exploration for those looking for a more spontaneous experience. Despite these criticisms, ColdRidge’s unique combination of tactical gameplay and narrative intrigue has carved out a niche audience that values its carefully crafted world and engaging mechanics. In summary, ColdRidge is a compelling title that successfully merges turn-based strategy with immersive exploration and storytelling, set within a vividly imagined, mystical Wild West. Its emphasis on resource management and tactical movement creates a gameplay experience that challenges players to think carefully and adapt continuously. Although it has minor shortcomings in interface polish and audio variety, the game’s strengths in atmosphere, art direction, and strategic depth make it a memorable and rewarding journey. For those who enjoy strategy games that emphasize thoughtful planning and rich world-building, ColdRidge offers a refreshing and engaging adventure worth undertaking. Rating: 7/10
Un petit jeu interessant, un peu dans la veine de curious expedition. J'apprecis la DA du jeu ainsi que l'ambiance western qui, je trouve, est peu present dans les jeux videos actuels.
Fun strategy game. It is quite hard, until you get the gang of it. You have to learn not to try to be suer effieicnt with Contracts.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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