
When Canada invades the USA, Sgt. Jon Dagger must run and gun his way across the ruins of America to the Frozen North to deliver Cold Vengeance.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[i]Cold Vengeance[/i] is a gun-blazing action-arcade romp through a deliberately polygonal, block-y and hazy look to it that makes it reminiscent of late 90's 3D action games for the N64, PSX, and Saturn. This retro-flavored and post-apocalyptic appearance in tandem with the forward moving, almost on-rails nature of the shooting bring me back to what I loved most of the era. An Americana lovechild between [i]Fist of the North Star[/i] post-apocalyptic wasteland sensibilities and [i]Sin and Punishment[/i] gritty rail-gunning low-poly N64 age badassery, the intuitive weapon combining of the iconic [i]Gunstar Heroes[/i] with the forward-pressing level progression of [i]Shock Troopers[/i] all wrapped in a hilariously satirical romp rife with action and macho-fueled patriotism that only a post-2016 America could truly be deserving of. [i]Cold Vengeance[/i] is entertaining and funny as hell, it's a nostalgic blast to play, a trip to look at, and it takes it's influences from the best-of-the-best using a formula from the golden-age of games that has stood the test of time. http://steamcommunity.com/sharedfiles/filedetails/?id=846507394 What I love about [i]Cold Vengeance[/i] is how well each setting is communicated through such a raw polygonal style, every level really feels like a retro-flavored adventure that only the raddest of 80's and 90's action movies could deliver. The streets are as cold and oppressive as anything else in post-2016 America, and you really feel like it's your sole duty to rid the country of the authoritarian goons of the Canadian Army who now threaten your country's freedom. The variety of areas keeps you on your feet and kept me hooked into the game to see where I was headed next, greeted by even more outlandish locales than the last. From fighting scorpions in painted red deserts, to mind-controlled apes in wild and primal jungles, fighting from psychedelic log-rafts in a surreal color-gradient forest and even animatronic dinosaurs in an amusement park. The music is very lo-fi but also with strangely captivating melodies, like so many of the sounds you'd hear from old Japanese arcade cabinets. The sound effects, also, have a memorable grittiness like something you'd hear from an old Genesis game. The Hollywood movie satire through the dialogue of our masculine protagonist is consistently hilarious and beautiful, with moments like Sgt. Jon Dagger declaring stoically that he's already in a committed relationship... with America. There's also even an achievement which I believe may be referencing [i]Guitar Wolf[/i]'s "Jet Generation", which would explain the very punk rock and DIY nature of the game. One thing I'd really like to see added to the already slick gameplay of [i]Cold Vengeance[/i] is some form of a dodge or dash mechanic. Sometimes charging through the alleyways of a dead America while grenades pour out of the windows of abandoned apartment complexes can get a little hectic, and Sgt. Dagger just isn't quite nimble enough for me to maneuver out of harms way. This was a seriously unexpected gem for me, and I know it will be for like-minded retro enthusiasts too. It's a shame many will likely be turned away by the crude throwback style of the visuals but for those with their curiosity piqued by the appearance, absolutely take the plunge because it's a fun and chaotic trip with a lot of weird variety.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
I was a bit uncertain of purchasing this game as it had no reviews, and a rather unique look. I can happily say that all of my apprehentions were blasted away after completing the first mission. This game is a cool, fun, and challenging throwback to the early N64/Ps1 era Arcade style games. At times it reminded me of both Starfox and Timecrisis blended with something far dirtier, nuclear and grindhouse-y. The Levels contain many hidden/alternate paths that increase replay potential, and will keep highscore junkies searching for the perfect/fastest route. Each level has you starting with your standard single shot blaster, but you have 2 upgradable equipment slots that offer a large range of customization options. For example you can fill one slot with the explosive shot and the other with multi shot, after upgrading a few times you will be slinging a huge cluster of exploding bolts with each pull of the trigger. More than any game in recent memory, Cold Vengeance had me thinking i was back playing an arcade classic, only with more toxic waste.
TL:DR version: The effects are nice but the camera/aiming/controls are a hassle! I may end up liking the game more, but my immediate reaction is that while I enjoy what the game offers, I could see many people being turned off by its simplistic approach and somewhat clunky aiming mechanics. I was bummed to realize this plays more like an on-rails shooter/shmup (you choose when to move forward and have 180 degree aiming or at everything in "front" of you as you move forward, but if you want to aim "behind" you or look around far to your left or right, your view is restricted.) The player can slowly "back up" to explore previous areas, but this kills a lot of the rhythm of the game. Let's say you have just barely walked past/ ahead of an enemy on the game, if you are one step ahead of where they are, they can still hit you but there is nothing for the player to do aside from holding down or back to take slow steps backward until the only-facing forward 180 degrees POV allows you to then aim to your left or right (now that you can see the enemy ahead of you again) to take the enemy out -if you choose to- but most often you may be better off just running ahead and skipping the encounter altogether to avoid being hit. The game's aiming seems to have really wonky anchor points at times for both the player character and the reticle, on both Xbox One controller and Mouse and Keyboard. The player's area of interaction seems to jump from zone to zone quite a bit. Let's say you are trying to aim to your immediate bottom-left to strafe into and "keep an eye" on zones as you enter them, which may sometimes be very narrow corridors to shoot enemies and avoid being hit, the game's aiming will "bounce" your aim to face where it has deemed is looking ahead in certain areas, despite the enemies being able to already shoot at you from your far periphery, the player is at a disadvantage due to the shoddy camera movement and strange insistence on aiming ahead of you. I had been expecting more of a platformer shooter with "fully 3D" (360 degree) aiming, not confined to the previously-mentioned rails feeling. You also have no jump button (unless it is possibly a pickup of some kind?) or roll to dodge enemy fire, which adds both more restriction to the overall player movement as well, but also adds to the 'elegance' needed to narrowly dodge enemy fire as found in other SHMUP/rail style shooter games (I could see this becoming immersive later in the game, with more enemy types and larger swarms of enemies...) The effects of the game and gameplay beyond the POV restriction are still cool and fit the early 3D PS1 esque designs well, with the sound design being well done and the sound effects and soundtrack being appropriately chunky, the enemies exploding as their point total is shown and a heavy bass sound effect hitting is nice and gets you into building a large score. The soundtrack and game have a sort of surf rock / laid back presentation that fits it well, which I imagine changes up as the game progresses. The game includes powerup pickups and health dropped from enemies to give some variety. The game fits its niche market well, and begins to embody a frantic Space Invaders / Panzer Dragoon aiming feel as you strafe and take out waves of enemies, but the way the game moves from zone to zone, with its restriction of the aiming only being available within your front vision (or less on some more clunky camera sections..i.e. navigating a narrow cityscape / balcony area) to be disorienting and annoying when trying to dodge enemy bullets and also line up shots of my own. I will probably end up enjoying the game and may end up recommending it, and this shouldn't be thought of as a be-all end-all Non-Recommendation as I do think the game is entertaining, especially to those seeking a retro 3D game that can wrangle its somewhat crappy camera and enjoy it despite some lame deaths due to strange aiming mechanics. At the somewhat "high" price of 14.99 for what is present, I think the game's sales and reception would improve if it the game were to move to a lower initial barrier of entry cost-wise (for example, I paid 8.00ish during a sale..) and it definitely needs to resolve or smooth some of the camera issues ( I can understand if full 360 degree aiming isn't possible with what's already made of the game, but the "bouncing" effect as you strafe into or try to aim to your immediate right or left during crammed sections is obnoxious)
I have been following the development of this game for some time, and now had a chance to beat it. It is sure a fun and dynamic game. Punk-styled art may not be for everyone, but I surely enjoyed it. If you like fast-paced comedy shooters, you should definetly play this - it will give you several hours of real good entertainment.
Better than Gears of War tbh................
I created homing bullets that exploded in area of effect bombs through the weapon upgrade system. I rode a jetpack through midwestern America to fight evil Canadian soldiers. I went to a dinosaur park and beat up the dinosaurs, and also fought techno ninjas. There's a motorcycle section that manages to not be as infuriating as battletoads. Play this absurd monstrosity!
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Nobody is going to look at this and think it's a masterpiece of visual art. But if you can get past the crude graphics you may find that you quite enjoy the gameplay. It is simple and yet I find it very satisfying. I made a steam controller profile that uses the gyro and it has made the game incredibly fun. if you can look past the blocky graphics and get it on sale it is worth it believe it or not!!
É estranho e meio bugado os movimento. Parece que nunca acertamos os inimigos e quando tentamos virar para traz, fica uma coisa estranha que ele só empurra para frente. comprei pelas cartinhas, joguei até o 4 nivel e não consigo recomenda. É meio ruinzinho.
Playing Cold Vengeance, you can tell this is likely Renegade Sector's first foray into 3D games; it's a notably less polished experience than later titles. The inability to turn around is an interesting constraint, one further explored in other RS games, but here the limited free-aim feels a bit clunky, fighting you at the edges and clipping in confined spaces. One unfortunate close-quarters boss fight in particular brings all of this into sharp relief. It's frustrating, but thankfully not overly difficult, so it's not long until we're back in business running and gunning. Overall, it's a characteristically fun and no-nonsense game with bright, crisp visuals, interesting level design and satisfying power-up synergies.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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