
Take role as a survivor in COLD CABLE: LIFESHIFT, a 3D First Person action-puzzle game, with survival elements, where you have to gather supplies, control radiation level and shoot monsters on your way to reach the next level. If you want to play this game, get ready for the chaos.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Jogo muito bom , pra quem curte uns games indie é de suma importancia jogar cold cable , RECOMENDO!!!!
Jogo muito bom, com história envolvente, e gameplay satisfatória, com bosses muito bem balanciados e uma quantidade baixa de bugs. Muito bom
UM JOGO DESENVOLVIDO POR BRASILEIROS. ESSE JOGO É BEM LEGAL NA REAL. É SIMPLES EM COMANDOS. ASSUSTA UM POUCO, O JOGO AINDA TEM ALGUNS BUGS, MAS NÃO DEIXA A DESEJAR. PARABÉNS PELO PROJETO. ESPERO QUE TENHA MELHORIAS NELE. E UMA CONTINUAÇÃO...
o jogo teve boas atualizaçoes e ainda ta em desenvolvimento, so acho que falta umas dublagens pra os monstros, e eu conheço um tal de carlos que é um beatbox tao bom quanto o ednaldo pereira
Game Guru ugly ahh game
Cold Cable: Liftshift is a story driven zombie themed first person shooter slapped together with the godawful GameGuru FPS construction kit. Using a poor quality video game construction kit invariably results in a poor quality game, and Cold Cable: Lifeshift is no exception. On the plus side it looks like the "developers" spent a lot of time mucking around with the game templates in GameGuru for this, which is a lot like spending a lot of time in MS-Paint trying to make DooM: Eternal. It's not gonna work, no matter how much time you waste. It's full of GameGuru asset flips. This is like the FPS equivalent of an RPG Maker JRPG fan fic. Putting GameGuru aside and judging this dispassionately on it's own merits, gameplay is sloppy and feels unpolished. Resolution and controls are locked, which drops this below minimum acceptable standards for a video game. I just can't recommend this.
I play offline, took me 3 days, some hours per day, to finish. With a 1500 games library, something drew me to play it. In short, enjoyed it so much, I wrote a complete walkthrough I´m putting on the Community Hub. Disclosure, I´m 66 years old. Only could finish the game (as so many other games) thanks to cheat engine. Otherwise, I was killed relentlessly, and would have left in despair. Truly loved this game, gameguru warts and all ! The graphics with the above limitation, loved the art, models, places, images. Such a big game, expected something much, much shorter. So much work and planning, kudos. Even the girl voice *smile*. Without it, no english version, so, much appreciated. I´m sure everyone gave their all, I value that love. Thanks Matheus Medeiros and all ! Hope to see more games from you.
NIE panie nie czaje o co kaman jak dizecko w mgle ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! https://steamcommunity.com/groups/agaimyfani/discussions/0/1638662230362126317/ Pisze rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
an excellent game very fun worth knowing it :3
O jogo é bem legal, tem mapas interessantes e vários inimigos, mas alguns zumbis tem bugs as vezes, e fica díficil sobreviver a radiação no início . Se voce gosta de um jogo estilo FPS, com poucos puzzles e tema sobrevivencia apocalipse este é recomendado.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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