
Created by two brothers, Coffee Pot Terrarium is a turn-based puzzle game of tile manipulation. Raise new pathways to traverse the map, drop tiles to eliminate the enemy. Stop and smell the cherry blossoms.
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Languages: English**languages with full audio support
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First Impressions Video: https://youtu.be/8oqrQ0vUpPI Coffee Pot Terrarium is a pretty fun turn based puzzle game. It's all about raising and lowering tiles to drop the evil bee enemies into the water. It is, however, not about coffee, pots, or terrariums. While it may have taken me a bit to really understand the mechanics, they are fairly simple once you know them. The scenarios can definitely be challenging and might take a bit of thinking. Do note, this is really not a turn based tactics game as it sells itself. It's a puzzle game where you throw evil peeps into water. Overall, if you like zen puzzle games, this is the game for you. If it's on sale then it's all the more worth it.
My experience matches that of the other negative review at this time. Most importantly, the tutorial and all of its essential information have been removed from the game and the rules regarding what tiles fall and what paths enemies will take (especially after their initial paths are disrupted) remain unclear even after seeing the tutorial in a video. Consequently, I ended up struggling for a while to figure out what the results of my actions would actually be instead of what action would be best. The game already highlights your character's and the enemies' range of movement and attack if you click on them, so it would have been simple to add a highlight function to show the chain reaction from dropping a tile. But perhaps that was intended to be the real "puzzle" here. Further negatives include: *Tedious gameplay due to its slow and turn-based nature, the lack of an undo button, the number of enemies, and the stakes of making a single mistake *The Wanderer enemy moves randomly and can walk farther than the player in its turn, which messes up the puzzle aspect of the game and makes getting the no damage achievements frustrating *Tiles created by the player have a randomized height, which means that a strategy leading to success on one attempt may lead to failure on the next -- another puzzle game no-no *Levels feel uninspired; most of them play the same and "difficulty" escalates primarily by the levels growing larger rather than clever player limitations or enemy placement *Clicking on tiles behind enemies is difficult *Looks and feels like a mobile port, which it is *The developers do not seem to respond in the forum any longer and never elaborated on the game's rules As for the positives, the music is relaxing and appropriate (though repetitive) and the achievements work. That's about it. The concept here is mildly interesting, but the execution is poor. I recommend that you avoid this game. However, if you choose to play it anyway, here is the relevant tutorial text that is now missing from the game: I. Select the feet button to move II. Select a blue tile and confirm your selection III. Select the lower tile button to drop the enemy's tile IV. Using all your available actions will end your turn V. Drop one tile, and you'll drop the entire row *Careful not to drop yourself!* I. Your lower tile range increases by 1 each turn II. You can have a max range of 3 *Your range depletes when you lower tiles* *The farther away you drop, the more it depletes your range* I. Raising a path is a useful skill to traverse the map II. It can create a path up to 6 tiles long III. It takes a full turn to charge I would add the following: 1.) Tile height only affects how many times the player has to lower it before it affects adjacent blocks or drops an enemy that is standing on it. 2.) As I understand it, the basic idea of tile dropping is that tiles only stay up if they are supported on two sides by other tiles or are an anchor point (an end tile) for another line. Consider the following scenario, where the numbers form intersecting lines of tiles: 1 2 4 5 3 Tile 2 is the anchor tile for the two lines because they share it. If you drop that tile, all other tiles will lose their anchor and thus fall as well. If you drop tile 4, only tile 5 will fall because tile 2 is supported by tiles 1 and 3. If you drop tile 5, tile 4 will fall away because it will only have the support of tile 2. Note that green tiles, being unalterable, often serve as end points for lines of tiles. 3.) Clicking enemies reveals their name, the amount of damage they cause, their movement range, and their attack range (I think).
A deceptively simple game that is by no means easy. The art and sound are fantastic. If you like video games, you will like this game.
A slow, meditative pace; unclear mechanics that you have to experiment with to find out how they work; and a loss condition that makes you restart from the beginning of the level. Any two of those things would go pretty well together, but combining all three makes for pain, and not in a good way. Also, the mouse controls are kind of unpleasant. When it works out though, sometimes making just the right chain reaction of falling floor tiles can be quite satisfying.
[b]Of the ~4 hours I played, probably an hour of that was due to how slowly the game plays.[/b] [i]Coffee Pot Terrarium[/i] has decent puzzle gameplay and graphics, but it's not worth the cost to your time. [h1]Time wasted[/h1] After your turn, the enemies move one-... ... ... by- ... ... ...one. Moving one-by-one is fine, but they move way too slowly. It also doesn't seem so bad at first. But the problem grows worse the more you progress. Many levels have 6+ enemies, so imagine how fun it is to sit through every move. Also, remember that this is a puzzle game. Let's say you make a mistake on your 10th move. You get to sit through all of that again! [h1]No tutorials[/h1] The game mechanics are not directly explained. You have to find them out. Oddly, the game used to provide tutorial text, but that was removed at some point. (For the old text, see review [url=https://steamcommunity.com/id/rph133/recommended/444020/]here[/url]. One difference: the text says you can only raise a path of up to 6 tiles long. However, that limit was removed in the game's [url=https://steamcommunity.com/games/444020/announcements/detail/917994333316549877]CPT Update #1[/url].) Letting the user discover mechanics works well when it comes to figuring out the patterns of different enemies. But overall, the approach goes too far. On the very first level I wound up looking online what the game wanted me to do. The worst thing about the approach is that it compounds the time wasting problem. The game asks you to explore, but then incentivizes you to not. Even after completing the game, I'm still not *100%* sure on the rules of whether a bridge will fall or not. [h1]Keyboard Controls[/h1] While you should be able to control the entire game via your keyboard, you can't. You can view the status of the gameboard with the keyboard. However, you can't actually execute any moves.
「ファイアーエムブレム系作品に触発された」と作者も言っている、ターン制タクティカルゲームみたいな雰囲気のパズル。全21問。 毎ターン1回ずつ「移動」と「攻撃」を実行して敵を全滅させればクリアだが、敵を直接殴ることはできないので、地面を叩いてタイルの崩落に敵を巻き込む必要がある。その他に「架橋」コマンドがあるので覚えるべき操作は3つ。 一見シンプルそうだが細かいルールがわかりにくく、マニュアルもないため意外ととっつきにくい作品。 ゲーム中に言語はほとんど出てこないので英語がわからなくても遊べるのだが、むしろ英語でいいからちゃんと説明をつけて欲しかった。 [b]移動コマンド:[/b]最大4タイルまで。 [b]攻撃コマンド:[/b]射程は基本1タイルだが、攻撃を実行せずにターンを終了すると1ずつ増える。最大3タイルまで。 [b]架橋コマンド:[/b]長さに制限はない。新しく出現するタイルの標高はランダム。 [b]敵について:[/b]近づくと攻撃されてダメージを受ける。移動力、移動パターン、射程は種類によってまちまちだが、3~5タイルは危険域だと思っておいた方がいい。 [b]崩落について:[/b]タイルを攻撃するとそのタイルの高さが1下がる。高さ1のタイルを攻撃すると崩落する。 このとき周囲4タイルについて条件判定が行われる。各タイルの縦か横をまっすぐ見て、両端が壁に接続していない場合は高さにかかわらず一緒に崩落する。 新たなタイルが崩落した場合、その周囲4タイルについても連鎖的に判定が続く。 [code] ■123■ 4 5 ■ [/code] たとえばこの配置の場合、「4」を叩くと5もまとめて崩落する(2は1・3のおかげで両方向が壁に繋がっているのでセーフ)。 「1」を叩くと、2を支える壁がひとつ失われるので2も一緒に崩落し、連鎖的に1~5すべてのタイルが崩落する。 法則がいまひとつ直感的でないのと、UIが少々もっさりしているのは欠点だが、なかなか個性はある。 問題数は少なめで手数制限などもないので、コンプリートまでのハードルはちょうどいい。和洋折衷スノーグローブのようなアートワークも綺麗だし、安くなっていたら試してみてもいいのでは。
Это пошаговая головоломка, где нужно сбросить всех желто-черных существ в воду, оставшись при этом на платформе. За один ход дается возможность переместиться на несколько клеток, построить и разрушить блоки. Блоки, соединенные в одну линию, рушатся последовательно, так что сбрасывая существ, нужно находиться на другой линии. От уровня к уровню топография усложняется, а количество существ увеличивается. Больше ничего не меняется, новых инструментов в процессе игры не вводится. Уровней немного - всего 21. Из плюсов хочется отметить, что только первые несколько уровней простые, а дальше придется рассчитывать ходы, так что головоломка не такая простая, как кажется сначала. Графика приятна и стильная. Из минусов - неудобное управление. Кроме ЛКМ другие клавиши мыши не используются и приходится делать много лишних движений, выбирая каждое отдельное действие в меню. Хотя для игры на ПК достаточно было бы назначить ЛКМ, ПКМ, СКМ на каждое действие, сделав процесс игры более быстрым и удобным. С увеличением площади уровня процесс игры становится затянутым. Набор действий здесь минимальный, но к каждому прилагается неспешная анимация. Отмены хода нет, где-то ошиблись - уровень сначала. Таким образом, прохождение/переигрывание уровня представляется процессом тягучим и неспешным. Это главный фактор, который не дает наслаждаться в общем-то интересной головоломкой. Если вам нравятся неспешные головоломки и некоторая созерцательность вместо концентрированного игрового процесса, то игру можно взять по скидкам, в противном случае лучше пропустить эту игру и найти что-то более увлекательное.
★☆☆☆☆ Qu'est ce que c'est que ce truc? Faudrait un tuto plus poussé, parce que franchement, on comprend rien aux règles de destruction du plateau. Un coup ça me défonce pas, le coup suivant je tombe avec les espèces de phasmes tribaux.
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