
A deep automation and programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best UK #67, worst DE #88 · 3 markets collected
About
FREE DEMO IS AVAILABLE: Download and play the game now.
You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
There are docs and hints. No tutorials. Figure it out, like a real engineer would.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This one gets an unequivocal "Yes!" from me. There aren't any flashy graphics. It's not that kind of game. You are terraforming a planet on the edge of a solar system, but you are doing it all with automation and code. It appears to be Python, which I never mastered. Perhaps I will, now. You see, I am an old-time programmer. I started out with Fortran in 1970. I progressed through BASIC, JCL, Pascal, Turbo Pascal, dBase, Dibol (Digital's Cobol), C, and C++ (and many smaller game-specific scripting languages) before foundering on the outbreak of the new, "easy", languages which took over the younger generations. Imagine my delight when I could, after a bit of fumbling, code in Python after not touching any programming language for over a decade, maybe even two decades. There's life left in the old girl after all! One word of advice: ignore the stupid demo. Yes, download it to find out if you can bear a game without fancy graphics, but ignore the way it doesn't really work. The actual game is much, much better.
Гра канешно вагонь, але ChatGPT щолкає ці контракти на раз два ))) pls add UKRAINE localisation !!! P.S. Music is mega good!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很适合刚入门python编程的,边学边玩了属于 音乐很顶
Between demo and full release you can see a good improvement to instructions. I like Python and find myself coming back to this game. It is challenging but it makes it rewarding. They even added some lessons for those who are more beginner needing some more review. First coding game I am really getting into and I am only just starting. Would suggest some knowledge before attempting game.
demo玩着就挺不错,喜欢。许多api改了,正在着手适应,看起来加了很多qol。
For someone who works in something completely unrelated to programming, this game is incredibly captivating. The music, the atmosphere, the processes, it has it all. Highly recommended.
While I'm early in the game, it's fun as hell. The demo was great and the game plays very similar. It's improved since the demo. Anyone wanting to get their feet wet, coding python in a very easy to understand and well-documented manner, should absolutely give this game a try. It quickly goes from "How do you make a script run?" to "How do I create a loop", both critical fundamental concepts, in a matter of minutes. It does it seamlessly while providing entertainment. Oh god.... I'm Learning...
Played the demo for ~5 hours and was quite enthralled by it. The puzzle solving is nice, docs are well thought out and helpful without holding your hand, vibes are cozy, and the QoL improvements that have been implemented for the full release are very much appreciated. Overall an enjoyable experience.
Simple UI, good progression, a little rough around the edges but fun overall - always something to do, optimize, and improve on your base. If you liked The Farmer Was Replaced, you will enjoy this one, too!
One of the most satisfying recreational programming games I've tried to date. You do need to have some prior coding experience to get beyond the initial stages as it becomes very data-heavy fairly quickly, but the simulated real-time('ish) environment that you have to interface with to start running the base and its equipment and machinery is a brilliant concept. It feels like there's always the incentive to keep expanding to explore, research, harvest, process and sell to the shop - watching it all run before encountering a new challenge to solve is keeping me up late at night :)
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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