
A deep automation and programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best UK #67, worst DE #88 · 3 markets collected
About
FREE DEMO IS AVAILABLE: Download and play the game now.
You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
There are docs and hints. No tutorials. Figure it out, like a real engineer would.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have really enjoyed this! I typically program in another language, but have wanted to learn Python. This game has been a great excuse to do so. It is not a game for those with little programming experience, but for those of us who are accustomed to reading through documentation to understand how something will work, this game is for us. The developer has also been very active in discord. He fixed numerous issues within hours during the playtest period (which I was in). I am looking forward to some of the planned features like writing programming puzzles for others to solve. It kind of feels like playing Factorio by command prompt only. Overall, great game with a lot of current content, and a lot of promise for future content.
Wow, what an interesting game and such a fun way to learn to write some code. Barely scratched the surface but can see there is a lot of depth to this game. Dev is very active in Discord and there is a great community for help. Strongly recommend!
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Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun coding game where you create problems that need solving 5 hours later. Instead of beating a level for solving a coding task, your script will continue running in the background for hours. You generally set your own goals for what you want a machine or a script to achieve. So you're generally setting your own goals and achieving them. The game can do little more than give you credits besides that. Some tech unlocks make you go back to a well functioning script and make it a bit more complicated. Tech tree is a little wonky, needing multiple unlocks for a new progression path. Game is a bit slow, best played when you leave it running for 15 minutes occasionally.
Doing THE THING again is fun and reminds of good old university classes.
Seven hours in and my little nerd brain is singing. It has been a while since I have done some scripting in Python, and this is just what I needed to refresh my skills and tickle my brain. I just got my biology lab fully automated and I know I have just barely scratched the surface. This game is dangerous to my productivity with my actual job, because it is far more entertaining and interesting. Highly recommend to anyone out there looking to code for fun but don't have any personal projects in mind.
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its good
Very cool but STILL NEEDS A MAC PORT for as much as I love Linux and hate windows, I still have to at least use a Mac for work. I have to have it running inside Steam on a Docker container on my server in order to play.
Finally, a planet where I can create poorly written but functional code without getting yelled at by professional engineers
So far, so good. A great UI in which to chill and test your programming mettle. I assumed I'd crack this quickly from a life spent programming, but it's so easy to be caught out by the API, which then leads to hardening your code and writing a little more defensively. Somehow, that's really good fun. I'm sure there will be some who learn coding from this game and go onto greater things. The music is very chill, but I'll probably end up turning it off and switching on some LoFi radio channel. The developer is clearly very active in Discord, both listening to feedback and helping player to learn the ropes.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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