
Code Dread is a survival horror game for 1~4 players. You are on a mission to investigate an old abandoned hospital. Be prepared to fight against a ferocious monster lurking in the shadow!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Czech, Dutch, Korean, Polish, Portuguese - Portugal, Simplified Chinese +2 more
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
gbc
This is definitely a "game", stream it for your friends and meander around aimlessly around an asylum. you can use a shotgun you get halfway through the game to kill the monster for a bit of time, or simply sacrifice one of your friends in the beginning of the game, have them crawl around on the floor and bully the monster into a corner, rendering the threat completely neutralized while you can now peacefully frolic through the ♥♥♥♥♥♥♥ directionless labyrinth of a hospital. as someone who plays ♥♥♥♥ games for a bunch of friends who are ♥♥♥♥ game sadists, i can say, wasn't the worst thing i played that is still hell square
SPEEDRAN THIS HO AND IT WAS GREAT 10/10 WOULD RECOMEND
에바참치네요
kötüydü geliştirilmesi gerek
Very complicated. Not enough healing for 4 players. You get 1 health pack which only can be used once. I doubt there is a way to even win this game. There should be away for the players that have been downed to help the players who are still up. I honestly cant get far at all in this game
very speedrunable
That was truly a great experience. I can't really say it's the greatest game i played, but it had one of the best controls, quality and gameplay that i've played since a long time. I found this game was better in many ways than Skyrim and with extra gameplay and horror to it. Thank you so much for everything, only at 5$, it's a bargain!!
MİSSS
Good effort for a solo dev, look forward to seeing what he will make in the future.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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