
Roller coaster design puzzle meets physics sandbox. In a series of increasingly challenging levels your task is to get creative and build all kinds of crazy coasters. Don't get too crazy, though, or physics will turn your coaster into a rocket.
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About
Coaster Crash Course is a roller coaster building puzzle game. In a series of different levels you are challenged to build the optimal roller coaster taking the terrain and a set of collectibles into account. Be wary of physics, though: Too high speeds combined with too tight curves or slopes and your coaster will turn into a rocket.

The building tool is incredibly simple and intuitive and designed in a way that allows you to build your own coasters within seconds. No complicated UI, no steep learning curve, doesn't feel like work.

Build your way through various kinds of challenges spread out over different colorful environments. Along your journey new mechanics and obstacles are introduced which will require increasingly creative roller coaster designs.

Items like the speed orb will push your coaster to the absolute limits of physics. Can your track handle the high speed or will your train launch into the sky?

In a sea of roller coaster simulations, this game provides a fresh and original experience and dares to explore new frontiers. Relax and take a step into this weird and wonderful world of roller coasters!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Russian +1 more
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
my roller coaster killed everyone on board but still arrived at the goal in record time and the game gave me a gold medal for it!
For 5 bucks, this is an absolute gem. A beautifully polished roller-coaster builder with clever little puzzles and surprisingly intuitive controls. The simulations are hilarious to watch, and the whole game just feels smooth and satisfying. Totally worth it.
[h3] This is the coaster game that I never knew I needed. It's highly addictive! And a hidden gem too! [/h3] Simple, yet entertaining coaster builder. It's pretty straightforward, and not hard to master. It can be a little difficult to get the coaster just right, but you'll get better at it in time! It's really nice that we can make adjustments to the coaster, before and after finishing it. I have found myself in a couple of situations where my time was a few 1/10th of a second away from achieving a gold medal, but after making some adjustments, I managed to get gold. Also, if you wish to redo your coaster and start a fresh one, there is a trash icon on-screen that lets you do this. I might have had to do this once already. While you can build a coaster however you want, there are some limitations. Before you jump to conclusions, the limitations are in no way bad! Each level has floating orbs that you must collect to complete the level. There are even orbs with numbers and you need to collect them in order. Level 1-8 was a little tricky with these numbered orbs because there are two coasters that need to be built. A gold medal is certainly achievable on this level! After completing a level, you will be presented with a 'level cleared' screen, and you'll see your time along with what medal you got (gold, silver, or bronze). If you get a silver medal or bronze medal, you will be able to see the required time to get a gold medal or silver medal. The medals won't hold you back from advancing. You can retry the level if you want or continue to the next level. The fact that this game has medals, this adds a sense of challenge that will keep me coming back for more, or in other words, to get a better time. It's pretty funny seeing riders flying off the coaster train when the lateral G-forces are too high. It would be kind of neat if there were some stats that tracked how many riders have fallen off in each level, but this isn't a must. Last, but certainly not least, I saw on one of the developer's social media pages that he added a first-person view which is an added bonus. Not many simplistic games offer this perspective and it's often a dealbreaker for me. This game is a rare exception, and I would've bought the game regardless. Overall, this is a very relaxing and super chill coaster builder, and I'm thoroughly enjoying it! I love the different level design for each level as well as the different environments! Hats off to the developer for creating this game! For just $5, this game is a steal! Something else worth mentioning... I might have discovered a hidden feature. If you don't want to continuously use WASD to move the camera, just move the mouse cursor to any edge of the screen and the camera will move in that direction. By placing the cursor in any corner, the camera will even move diagonally. P.S. My game save somehow became corrupted and many bugs followed, but the dev worked quickly to resolve the issues and my game is working as it should now. Instead of updating my review, I decided to delete it altogether, so I could write the review that I really wanted to write.
Really enjoyed my play through of this! Reminds me of the kind of arcadey rollercoaster building sims you'd find on like the Dreamcast back in the day. Though executed a lot nicer with an easy to use track building system. The level goal variations were nicely thought out and made for a lot of interesting ways to plan out your track layout as well. Walks a really nice line of challenge vs fun actually. Very fun little game to play through!
Fantastic short game. I love Rollercoaster Tycoon, and this is a great puzzle variation on the genre. Finished it in one sitting — the final scenario has a love letter to Mario Kart. ❤️
Cute and fun! Unfortunately a very bug filled game, not recommended right now. Feedback: (First Session) - Building the twin rollercoasters was frustruating, I hated the line switching off to the other coaster when trying to build one. It would really help if there was a button to switch between tracks instead of it automatically deciding for the player. - Also in my short time I experienced quite a few bugs with the tracks. One of them was the track was stuck inside the ground and I wasn't able to add more sections, ended up clearing to start again. Another was finishing with my coaster crashing after the win screen haha. - Controls could be better, I'm not sure if this is a normal control scheme for coaster games. Please add a section option for blender like controls :) - Undo keybind would be very nice, the button is definitely needed for some players, but Ctrl+Z is my preference. (And if it's already in the game, might be bugged cause I tried?) - Please reduce tree flicker if possible, I find the flicker to be rather unappealing. The wind is fine, but with the shader there ends up being flicker from outlines popping in/out. I'll def be playing more whether or not there's some patches haha Feedback: (Second Session) Okay this game really needs to be improved. I tried to continue but the tracks kept glitching out. In twisted ways, the track disconecting from itself. Simply ruins the fun of the game. Hopefully these are taken into consideration, lovely little game <3
This game can be pretty challenging at first, but once you get the hang of the mechanics: it is so fun. Finishing courses becomes so. satisfying. Also, the crash test dummies flying off of coasters on failed tracks is kinda hilarious. Poor things. Their bravery will never be forgotten.
有中文 有成就
It's a fun few hours if you like puzzles. 50% of my game time was spent trying to get 100km/h on that one track. Near impossible imo. But it's quite buggy. Some are more frustrating than others. Here's a few: - World 1, 2 and 4 exists. For some reason world 3 is not in the game - If you sometimes line up a track with a portal, the track will automatically bank in the weirdest way. It doesn't affect the speed of your cart but it looks so bad. You can't fix it except for restarting the entire builder - The autobuilder loves putting weird points by the start and finish of the track. So the train can derail instantly, or crash for no reason at the finish. It's also missing a bit of explanation I feel. A lot of levels depend on your start speed, but no explanation of how it's applied or how long. One level all of a sudden has elephants which kill your train, not explained or anything. Also when there's a lot of points lined up near each other it's a nightmare to manage them. So the track "The loop" is a real pain in the ass to deal with Don't expect much, but for 5 bucks it was fine.
I bought this thinking I would be a brilliant engineer. I thought I would build majestic, smooth rides that bring joy to the masses. My first coaster cart hit the first corner at Mach 3. The cart ignored the concept of turning and just kept going straight, launching the passengers into the stratosphere with the grace of a majestic eagle. They are currently orbiting the map. I think one of them waved at me. 10/10 Space Program. Would yeet peeps into the sun again.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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