
Pool, but each BALL is ENCHANTED! Master the 7 different magical effects, but don't forget your fundamentals!
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About
It's the standard table game you know and love- Just with a bit more magic.
Each color of ball has a different magical effect. Land shots against your friends as balls explode, teleport, grow, shrink, freeze, and more! Even if you're a regular billiard pro, you'll still have to master these magical elements if you wish to reign supreme in Wizard Pool. But whatever you do, be careful not to sink the Magic 8-Ball too early... Your future depends upon it.
A single match can last anywhere between 10 seconds and 10 minutes. Wizard Pool features over a dozen unique Pool Sticks to collect, 64 levels of singleplayer fun, and 2-6 players in local/online multiplayer!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love it when a game completely catches you off guard and is so much more clever than you expected. I bought Wizard Pool on a whim because it was under three bucks and I've always had a soft spot for billiards games. I've never been very good at pool though. In high school, some of my friends and I would occasionally go over the local pool hall and play a few games, though never seriously. My friend Mike's approach to it was simply to hit the cue ball as hard as possible and pray something went in, if that tells you anything. I did not do well in my geometry and trig classes either. It was still fun regardless! I expected that [b]Wizard Pool[/b] would be a simple arcade take on 8-ball with a wizard theme or maybe similar to the ancient [b]Lunar Pool[/b] with the goofy tables. Turns out, it's neither of those. Instead, it's physics puzzle that forces you to rethink how to even approach a break. Right off the bat, [b]Wizard Pool[/b] has a fantastic aesthetic design that is very inviting. It's impossible to not recognize the influence of [b]Mega Man Legends[/b] on it. Your wizard may as well be the Blue Bomber himself, just with a floppy, triangular hat. There's even a story mode that has our protagonist, Kue, completing an eight story tower with eight different challenges, in an attempt to find out what happened to his uncle who had approached the tower in the past. It's not deep, it's not brilliant, but it's also pretty funny. Each of the floors is hosted by a different sapient, magic pool ball and they have each set up a different theme for their floors. The conversations with the pool balls are light and have plenty of goofy jokes too. It's not a memorable story but it's fun in the moment. I do appreciate the effort of including it too. It'd be easier to just have a series of challenges but the story does add a charm to it. The real meat of the game is the challenges themselves, of course. Unlike real-world pool, the colors on the balls correspond to a magical property. Pink balls will trade places with any ball it touches, even the cue ball, while keeping its momentum from being struck. Yellow balls start out extremely tiny but will grow in size corresponding to their current speed. Purple balls don't interact with any ball except for the cue ball and will float right through anything else on the table. Along with a handful of other colors, all of the challenges are based around these property and how they can be used together to reach the objective. Each challenge has a goal ball or balls that need to be sunk and there is a maximum number of turns that you are given to pull this off. The number changes from round to round too. The pool puzzles here are absolutely fantastic because of all of this. When you figure out how to chain the powers together or use them to avoid something that would cause you to fail in any other realistic setting, you kind of feel like a genius. There is a make or break thing for players here though. The entire game is controlled with just the mouse. The cue is moved around with the mouse, you rotate it with the mouse buttons, and to hit the cue ball, you have to use the mouse to slam the tip of the cue into the ball. When it works, it feels amazing. Getting the speed right for the proper amount of power takes a little bit to learn but that's no big deal. What does get frustrating though is that it sometimes feels hard to aim. You swing and you manage to completely miss the cue ball a bunch of times in the row because of how fiddly this kind of thing can be. I was never sure if I was hitting the cue ball in the right spot on the ball to get it to cut at the angle I wanted it to. I was using the trackpad on my Deck though, so maybe it's easier with a normal mouse. A trackball would probably be a ton of fun too. Usually you have a ton of leeway but it gets a little tricky in the later puzzles. The game does offer you some concessions though. If you fail to achieve the goal on the table enough times, it does give you the option to skip that room and continue onward, with no penalty as I can tell. I'll admit that I used it a couple times on a couple puzzles that were really getting under my skin but I don't care. My quibbles are all minor though. I didn't ever stop having fun while I played it. There are also local and online multiplayer modes but I didn't get a chance to try those out yet. A quick glance I did made it seem more like a traditional pool structure but with the magic balls. I bet it's a blast with a buddy and a couple of beers. Even as just a simple physics puzzle game though, it's worth it. It's $2.99 at full price and it's well worth that. It's the best game I've played that's released in 2026 so far (though to be fair, I've only played two). I'm very glad I took a chance on it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
THIS IS COOL. however it could be much more so.. what is amazing about physical pool is the trial and error of physics and technique and using that to overcome challenges that naturally arise IE) being stuck behind an opponents ball, hugging a rail, having a pocked blocked, having to be careful not to knock the 8 in prematurely. this concept is one of my favorites out there i think the DEV came up with super clever balls and interactions it feels silly and fun to whack the cue around the table... but what this game is missing for me is an actual sense of pool. the 8 ball app for IOS i think is a shining example of what digital pool can and should feel like, precise punishing satisfying to pull of just right. they achieved that through the implementation of an advanced "english" or "ball spin" system and the precision of a fixed stick position. ALL AND ALL this game is awesome the DEV clearly put alot of love into the idea and its a silly lil 3 dollar game perfect for what it is. my review is less so a criticism of the art or the artist but rather a love letter what what a IDEA like this COULD be. my eyes are set to the future: towards a pool game as dialed in and versatile as balatro, a game replayabe for years... a life time. my final thought is that this is a beautiful ideological step towards that vision in my heart. lmao i cant help but laugh a little at myself for this review. DEV if you end up reading this and have the time/energy id love to see a fixed stick mode where i dont have to swing my cue around like some lobotomized goon searching deep for a sliver of dopamine
I'm not a fan, the controls are basically like trying to use a mouse cursor to smack a cue ball. It's really unfortunate, because the mechanics are really cool and I like the low-poly art style. Would've rather had a proper pull-back system that other games do.
Weirdly hard to control and unintuitive :( Hitting the cue ball is harder than it should be. Would rather boot up Wii Play. The graphics and style are wicked tho.
the game is good the controls are wierd the controls should probably be reworked and the game hasn't been updated since january 11 2026 today is march 15 2026 keep a eye on this put don't get your hopes up
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I'll be short Swing mechanic suck balls. Pool is about precision and you can barely get any from mouse swing. And if your dpi is inconsistent, just go away, its not for you here. Skip mechanic sucks ass. When messing around in first levels i found this mechanic and first thought about it was that if this mechanic is that needed in first levels, then what the unbalanced ♥♥♥♥ is going on in later levels. And I was absolutelly correct. Level difficulty jumps between levels of single section with some levels which surgeons can hardly pass being followed by levels that my grandpa with tremor can pass. And on the 8th layer, this mechanic dissapears. Like. why? You let me skip 7 layers of the game and then says "no, I though and I want only skilled people here". Then why letting me skip 7/8 layers of the campaign to just deny me. Make up your mind, let skip all or let skip nothing at all. Graphycs are nice, yeah, low poly, yeah For now I wont reccomend playing this game Add explosive ball
That damn pink ball has lost me countless matches.
bilard gdyby nie pierdolili sie w tancu
Love it, challenging little bite-sized game that gets wacky in a good way due to the intentionally unorthodox controls and gameplay. Fun with friends or if you want to mess around with the puzzles for a couple hours. If you leave a negative review you're probably just bad at the game or you have no whimsy in your heart LOL
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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