
Master chaotic physics-based combat inspired by Zelda and Devil May Cry. Explore islands and dungeons, smash monsters, loot and craft powerful gear, and grow your home in the sky. Play solo or online co-op with up to 4 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 20 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ragnarok shattered the world. Rise as a Runari to rebuild it. Master chaotic physics-based combat inspired by Zelda and Devil May Cry. Explore islands and dungeons, smash monsters, loot and craft powerful gear, and grow your home in the sky. Play solo or online co-op with up to 4 players.

Unleash mayhem in a reactive, breakable world. Chain abilities into brutal team combos. Smash pillars onto monsters, lasso enemies into tornadoes, send enemies flying across the map, fire Greebles out of cannons, or kick exploding barrels into the fray.

Join up to three friends in online co-op. Share every weapon and ability you unlock as you grow stronger together and discover new playable Runari. Turn on Unbridled Chaos to lasso your friends in combat, because they deserve it.

Build your workshop on Odin Shell, the ancient turtle who has summoned you to restore the world. With visual crafting, you'll never have to wait for a friend stuck in a menu. Forge tons of weapons, gear, and powerful abilities to use in battle or sell them to fund your journey.

Link the Bifrost gates to unlock new islands and handcrafted dungeons that rearrange every visit, including that one room you swore you cleared already. Solve puzzles, fight challenging enemies, and grab valuable loot as you travel from the icy peaks of Frostvaldr to the deserts of Dustlanger to find the gods.

Turn a tiny stall into the most famous shop in the skies. Stock shelves, fill orders, charm customers, and watch your reputation spread as the best (and only) store in the skies.

Blins keep your shop running and Gnasher devours anything you find (and vomits up treasure in return, a fair trade). Chaos is great for business.
Very important feature.
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chaotically amazing!!
this game is super fun and has a ton of potential
This is a beautiful game and I feel players of all experiences can have a great time playing. The characters with their different styles, abilities and weapons are fun to change out and master, giving the play a different feel. I have enjoyed playing this game so far.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You see those characters that appear in the trailer? Those cool looking and well designed characters? I've met most of them, and none of them left an impression on me. This is how I feel about this game in general. Except for the combat. The base/shop building is "cool" but most of it still boils down to a more lackluster version of your typical open world base builder. I play a lot of open world survival craft so I may carry bias, but having a basebuilding system in place that's (from what i've played) perfectly safe from anything and only serves your income and crafting stations, you're not incentivized at all to build something cool nor something practical. Shelter is arbitrary, you have to "unlock" floors and walls so starting out things will just look ugly. Combat being fun is good, but combat feeds into equipment and loot, which turns into equipment and money, but there's really only novelty that money can buy you, in the sense that you get stronger and master weapons and the game hopes that you don't get bored of fighting things all the time with its arsenal. There's an imbalance in how the game feels. Characters and NPCs don't have bland faces, they look at me like they're brimming with personality, and yet all I find when I interact with them is 4 lines of dialogue about this giant turtle, and there's probably 10 NPCs like this, that or tutorial dialogue. That's not the main problem. There's no story here, no "meta quest", you basically fall into the world and it tells you to explore. The game feels like a sandbox while it presents itself as an adventure. Exploration. Exploration is maybe the second best thing they did for the game after combat. But like I said, everything starts to feel empty after a while. Ruins don't have stories, wrecked ships that are only accompanied by elite enemies and buried treasure, mountains that only reward exploration but the only thing the game can offer is loot. Everything just ties back to loot, and if you like that, then this game is for you, but I lost interest really quickly.
I really enjoy this game. Its not complete yet but grab it now especially if its on a sale. Reminds me of Zelda but fast combat. Fun for quick hop in and out play.
bieng
Je joue avec ma femme et on aime beaucoup :)
Great game so far. I have no idea what to do on the flying turtle thing. Build a shop or something and sell stuff. Sell what? Game really doesn't tell you anything about this even though that the premise of the game... I guess it get explained later on. So far it's a grind going through all the stories. I could be made a little clearer but oh well. Absolutely love the cel-shaded graphics. Vibrant and colorful. Combat is weird. I'm playing on the easiest mode because, well, I'm old now and just want to have fun. But I'm still getting my a*s kicked. Weird. I'm having fun, which is what matters for now. Question is for how long. For reference to other devs. I bought this game once they added offline mode. It's been on my wishlist since release.
The game is really fun, you have a lot of options decorating your base, exploring is really fun, you feel really strong figthing the enemies lol.
Multijoueur à moitié aux fraises, desync et crash réguliers du client... Chauffe beaucoup pour ce que c'est.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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