
CloudDwellers is a 2D simulation and city-building game set in a world of scattered floating islands. Guide your settlers to harness technology, optimize production, and transform fragmented skies into a thriving, beautifully crafted aerial haven.
Modeled estimate, not a reported figure. How we estimate →
About
You've awakened.
You find yourself in a mysterious world of floating islands, where the sky shimmers with an ethereal glow. The islands drift like fragmented dreams, surrounded by unfamiliar flora and an unknown ecosystem.
You gradually adapt to this world's rules. You'll need to build a home and develop technology, starting from scratch—from primitive tools to advanced machinery. Craft technological marvels, explore uncharted islands, and search for other survivors. Uncover the origin of this strange world, unravel the mystery of how you came to be here, and ultimately, find your way back home.
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"To get rich, first chop trees." You can acquire vast amounts of resources by gathering from resource points and opening resource chests. All resources are the fundamental fuel for civilization upgrades; without resource accumulation, development will be impossible.

The growth of your home base relies on sound planning. You need to reasonably allocate your workforce and set production tasks, transforming raw resources into precision industrial goods. Plan efficient industrial zones, strategically lay out facilities to build a production network, and use the power of machinery to break through productivity bottlenecks, extending your tech tree into the future.

On the floating isles, you’re free to design and expand as you like. Shape barren land into a thriving skybound home—complete with functional facilities, green spaces, and living quarters—using nothing but your creativity and vision.

Across the expanse of the floating isles, dwellers discovered a rare mineral known as Mysterious Glowing Stone, which harbors immense energy within. By channeling the shimmering waves it emits into dormant mechanisms, they learned to awaken ancient machines—setting them into motion and freeing humankind from manual labor.
Yet this was only the first glimpse of the power within these waves. Greater mysteries await those who dare to harness them further.

Is your character's movement speed too slow? Is their work efficiency too low?
Don't worry! You can enhance your character's abilities by wearing equipment and using idols, boosting their work efficiency and making every action quicker.

The world is vast and ripe for discovery. Venture into diverse regions, each a unique ecosystem teeming with exclusive resources and hidden opportunities. Every journey holds the promise of rare materials, lost technologies, and new frontiers.
All English text in the game was translated with the help of AI, so some lines might sound a little funky here and there. If you catch anything that makes you go “wait, what?”, feel free to swing by our Discord and let us know — your help might just save us from sounding like robots pretending to be human!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Parece interesante pero estaría bien poder jugar una partida/tutorial como ocurre en otros juegos de este estilo.
こういったゲームは初めてではあったのですが、時間が過ぎるのを忘れて遊んでしまいました。 キャラも可愛く、釣りをしたり本を読んでいる姿を見ているのを眺めているだけでも癒されます。 現状はクエストの様な物はなさそうなので、ユーザーで目的を見つける必要はあるかと思います。 拡張するも良し、拠点を整えるのも良し。 今後のアップデートにも益々期待ができる作品です!
虽然是类缺氧型游戏,但是比缺氧的难度上简化了很多 更加适合新人的游玩 前期的指引对新人来说也更加的友好 能够给人更加轻松的体验。资源的采集有了幽波的辅助让小人做更多其他的活而不是都把时间花在采集资源上:当有找不到资源的时候也有寻找器作为辅助(当然解锁这个科技前,部分资源寻找还是比较困难的希望可以改进一下)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体还行,待优化细节
建议全网资本家人手一份
戦略性がなくリソース管理に注視できるRatopiaといった印象。まだたどり着いていないが、自動化要素もあるらしく期待している。 ただし、碁盤の目族の私からすると、地形操作ツールがなく、初期配置される木やツタが破壊できないために、どうしてもウニャウシャした拠点になってしまうことが欠点。 ただ機能として追加してほしいのは地形変更よりも、現状ON/OFFしかない作業優先度。
又多掛了十幾個小時,共解鎖了27隻,但是常駐10隻以上在發呆 尤其邊疆地區蓋個自動採集器,蓋下去後去煮個晚餐吃飽後完全忘記有蓋 隔天繼續玩才想到奇怪怎麼遊戲時間幾個小時了還沒好 還以為是路有被擋但按下去看不對怎麼已經有放一些材料 然後優先按下去五六隻衝過來不到30秒蓋完 這是要怎麼玩,尤其石油類的幾乎都在地圖邊緣 沒按優先等到天荒地老都不會動 本來想說要把所有的東西蓋出來看看有什麼料都懶了 ------------------------------------------------------------ 剛開始很好玩,但人越多地圖越大就越沒辦法玩 在遠處隨便造個東西一堆人搬材料過去然後發呆 一群人在等另外一隻大老遠跑過來敲 這點沒改善那地圖根本拓展不出去 另一個是自動化系統的光線太難搞了,完全放大2D地圖的缺點 沒有事先玩過一輪知道有那些設施需要光線預先規劃幾乎穩死 建東西就已經很煩了要整組砍掉重來到第三次真的累了 每次解鎖新科技期待感沒多少坐牢感卻越來越濃 要不縮小零件直接1分3,要不地圖間隔拉大才有位置塞零件 最好是拆裝不要這麼麻煩但這個我看難了 不改善根本沒辦法玩光線,麥塊紅石都沒這麼煩
You know, I went to college and got an art history minor. I have a major in art. In all my years of understanding color theory, I can not for the life of me figure out WHY on earth the green crystal beam doesn't seperate into yellow and blue with the glimmer seperator station. Almost as baffling is the color combiner's color combo's which seem to also defy basic color theory you could probably just google or something to get an explanation of. Also, this game needs to make it so once you build a storage unit of any sort that it is set to 'off' so everyone doesn't fill it with random garbage. I've heard others complain about it too. You almost need to make a seperate storage unit for every item in the game and spend hours sorting things. it would also be nice to permanetly remove some of the floating resource islands as they get in the way sometimes but I can be a little more forgiving of this since you could break the game if not careful. the game has some potential other than the pet peeves I have but at the end of the day, games like Oxygen Not Included have more depth and even Ratopia, for its flaws, is better thought out. It's early access so I can see them making changes before release. Hopefully they listen. My suggestion is the basic colors be Yellow - Blue - Red. Secondary colors are combos of these. Again, look up basic color wheel or something. I think they teach this in art class in grade school for crying out loud. Then you have purple - green - orange as the combos... no need for cyan (which would get lost in the background color of the sky anyway). A combo of these would make white. The storage, just make default not set to 'all items' for crying out loud and make all production benches have options to make a set amount rather than make infinite. Also, collection spots same deal, make there be a set limit to collecting... otherwise this clogs the storage system up. there, fixed most the problems with the game for ya. you're welcome. send my check to my home please.... I prefer cash though. I charge 100$/ hour for Consultation Fees with a retainer of 1000 up front. thanks.
[h1]《遗民天境》:你有玩过“小人饿不死”的缺氧吗?[/h1] 除了玩法有趣的模拟经营基建游戏以外,《缺氧》也是一款高难度的资源管理生存游戏,因为除了基建以外,你需要时刻关注小人的生命与健康状况,除了让小人可以实现自动工作的流水线以外,你还需要建造厕所以及足量的食物供应,稍有不慎,便会满盘皆输。 而现在,如果告诉你,有这样一款《缺氧》,小人虽然依旧需要进食,但游戏允许你即便不解决食物供应就长时间挂机,小人也永远不会饿死呢?《遗民天境》做到了。 这是一款几乎完全没有资源管理失误惩罚的偏放养类《缺氧》游戏,玩家需要连接游戏中随机生成的各种带有资源的空岛进行开采与探索研究。为了方便运输,游戏中加入了单双向滑索等专门针对空岛主题设计的位移系统,小人也可以在玩家的工作安排下实现从收集到制作再到储存的流水线自动化。 本作的优势基本上就在于纯自动化以及低成本的资源管理要素,玩家可以利用较为漫长的挂机放养时间在游戏中获得足够的成就感。当然,除此之外,本作最引以为豪的就是游戏内置的“幽波”系统,玩家需要通过镜面反射以及分散将三种拥有不同效果的不同颜色水晶发出的单条激光混合出另外三种额外颜色,然后用这六种颜色的激光在镜面反射的定向导向下使其遍布所有岛屿,最终照射到需要不同激光的设备上去,进一步实现可以脱离小人或是增强生产效率的生产自动化。 简单来说,本作就是机制不简单但是难度简化版的缺氧外加激光反射解谜游戏,玩起来压力低且可玩时间长,能够提供绝对长线的优质游戏体验。 [table][td]欢迎关注鉴赏家[url=https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
面白い、ハマる
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Players by region
Where this game's players are, estimated from review languages.
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