
In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks neat. Way too puzzly for me.
I played it a long time ago but I remember it beeing pritty cool
Fun puzzle game, frustrating and hard at times, thank god for youtube guides :)
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a pretty cool little side scroller. I like the black and white 2D aspect of the world. I got a feeling though that once someone is done with this game then they are done with it.
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It's a decent puzzle platformer. There are some cool ideas.
Closure - really unique key into the void, and a lot of the puzzles
A Puzzle game that is more tedious than ingenious. Closure is a simple puzzle game with light platforming elements. Essentially, only objects illuminated exist in the world, so ever puzzle revolves around you finding out what, and how, to illuminate the right things to navigate to an exit. There are also some secrets to be found if you want to go above and beyond the normal puzzle. Puzzle games are predicated on one simple rule: They should be difficult to find the solution, but once you know the solution, they should be simple to execute. This is where Closure falters. More often than not, it will take you longer to implement a solution to a puzzle than find the solution itself. In addition, most of the solutions involve fairly tedious back and forth movements, or picking up and dropping items repeatedly to make progress towards an exit. Add to this the lack of a rewind button to resolve minor mistakes and you're left with a game that punishes minor mistakes with a total reset and requires a lot of minor finicky movement to complete. The puzzles themselves aren't bad per se, but it's just not enjoyable to play. Rather than feeling satisfied with finding a solution, most of the time I felt dread at realizing how much back and forth or picking up and dropping the solution would require. On top of that, you are often tasked with ferrying a key to an exit, and if you have to do this while also bringing a light source with you, you'll be picking up and dropping TWO items over and over again. Hopefully, you don't ever accidentally jump or move slightly too far, or your key will fall through the map and force a reset. The visuals of this game are very interesting, but it hardly makes up for the boring puzzle solutions. Yes, I played this game for less than an hour in total, but I got through about 30 puzzles and just wasn't having a good time, so why play for longer.
One of the forgotten puzzle games. 90% of people who bought couldn't be bothered to play past the tutorial. It's not that bad, but I guess its not that good either.
Think I got bored
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Where this game's players are, estimated from review languages.
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| $197K | 1.2K | 97% | $9.99 | |
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| $196.8K | 787 | 83% | $14.99 |