
Close Combat – Last Stand Arnhem is part of Close Combat series. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 146reviews | 81% | — | $184.9K |
| $7.99−80% | 39ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a long-time CC2 fan, I wish I could recommend this. This is an essentially a remake of the original CC2 A Bridge Too Far & there are some genuine, much-appreciated improvements here: [list] [*]The brand new strategic map is highly detailed & adds a compelling layer of decision-making to the Campaign [*]Some of the worst bugs of the original were fixed or at least noticeably improved (most notably, units aren't freezing in place permanently much anymore) [*]The maps are more detailed & look better than before, and we have more of them [*]Some good gameplay tweaks introduced which enhance the realism AND Balance (rifles & machine guns are more accurately lethal, soldiers crawling fatigue much faster) [/list] Unfortunately, the improvements are overshadowed by the new issues: [list] [*]No real support for high resolution displays (even on 1080p, expect to have to lower your display resolution so the game doesn't look tiny). The original CC2 released in 1997 handles 1080p displays better! [*]The AI just can't seem to handle these new larger maps at all. They are consistently either too passive or will commit their entire force to suicidal crawls across your kill zones. While the CC Series has never had competent AI, it was still capable of producing nail-biting close matches in the original CC2, at least partially thanks to maps that better scaled with its performance. [*]CC2 nailed what the interface for the CC series should look like & it's a shame every game after that has refused to re-use it. [*]Mortars now reload at a faster rate (more realistic) but have no targeting delays and high accuracy - so now they are unrealistically overpowered and diminish the tactical infantry component of the game. For best results, limit yourself to maximum one mortar unit. [*]The ability to see & freely edit the enemy AI's units BEFORE battle really diminishes my immersion; you can argue about sandboxes but the origical CC2 had enough confidence in itself to let the AI choose its units and only let you see what they deployed AFTER a battle. [/list] tl;dr: This remake is much better suited for multiplayer vs real humans at the expense of a much worse single-player experience compared to the original. Unfortunately, the CC series has a very small online playerbase so unless you have a lot of close friends who are also into CC, do yourself a favor and consider the original Close Combat 2: A Bridge Too Far from GOG instead.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game shortly after it's release in the winter of 2010, on CD direct from Matrix games. I imagined it being a remake of Close Combat 2, which I spent countless hours playing in the late 90's as a school kid. It isn't a remake, it is its own thing; a really good game with good replay value. It just happens to cover the same conflict as CC2, although the game mechanics are different, especially at a strategic level. Not better, not really worse, just different. If you like Close Combat and enjoy the challenge of taking on all sorts of opposition with lie limitations of airborne units, you'll enjoy this!
An improvement over a bridge too far. A 6/10 for modern games, I would recommend this over CC2.
The Major problem with this game is that it immediately defaults to a "Windowed" setting you cannot play this game fullscreen and this has been a problem ever since they released this game till this very day the Developers have not once addressed this major issue with the game pathetic !!!
good game
n
awesome and difficult I really like it. Much better than the old a bridge to far
Old but gold
3к рубасов за это - смешно. (не помню за сколько покупал, но намного дешевле) ЗА устаревшее скучное детище.
Good tactical silulation
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.8K | 74% | $19.99 | |
| — | 0 | — | — | |
| $19.8M | 19.8K | 89% | $29.99 | |
| $8M | 9.2K | 88% | $29.99 | |
| $3.9M | 8.4K | 78% | $19.99 | |
| $3.5M | 4.5K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $184.9K | 319 | 89% | $19.99 | |
| $185K | 499 | 97% | $24.98 | |
| $185K | 334 | 90% | $19.99 | |
| $185K | 664 | 98% | $14.99 | |
| $185.1K | 975 | 69% | $7.99 | |
| $184.8K | 467 | 84% | $19.99 |